# OpenComputers 1.8.0.13-GTNH version:1.7 modname:OpenComputers cfgfile:config/OpenComputers.cfg patch:id=VertX1Z0ToX0Z1,Ox=1.0,Oy=0.0,Oz=0.0,Ux=0.0,Uy=0.0,Uz=1.0,Vx=1.0,Vy=1.0,Vz=0.0,visibility=flip patch:id=VertX025,Ox=0.25,Oy=0.0,Oz=1.0,Ux=0.25,Uy=0.0,Uz=0.0,Vx=0.25,Vy=1.0,Vz=1.0 patch:id=VertX075,Ox=0.75,Oy=0.0,Oz=1.0,Ux=0.75,Uy=0.0,Uz=0.0,Vx=0.75,Vy=1.0,Vz=1.0 patch:id=HorizY001ZTop,Ox=0.0,Oy=0.01,Oz=0.0,Ux=1.0,Uy=0.01,Uz=0.0,Vx=0.0,Vy=0.01,Vz=1.0 patch:id=SlopeXUpZTop,Ox=0.0,Oy=0.0,Oz=0.0,Ux=0.0,Uy=0.0,Uz=1.0,Vx=1.0,Vy=1.0,Vz=0.0 patch:id=VertX0In,Ox=0.0,Oy=0.0,Oz=1.0,Ux=0.0,Uy=0.0,Uz=0.0,Vx=0.0,Vy=1.0,Vz=1.0 patch:id=VertX04375,Ox=0.4375,Oy=0.0,Oz=0.0,Ux=0.4375,Uy=0.0,Uz=1.0,Vx=0.4375,Vy=1.0,Vz=0.0,visibility=top patch:id=TorchSide1,Ox=-0.5,Oy=0.2,Oz=0.4375,Ux=0.5,Uy=0.2,Uz=0.4375,Vx=-0.1,Vy=1.2,Vz=0.4375,Vmax=0.8,visibility=bottom patch:id=TorchSide2,Ox=-0.5,Oy=0.2,Oz=0.5625,Ux=0.5,Uy=0.2,Uz=0.5625,Vx=-0.1,Vy=1.2,Vz=0.5625,Vmax=0.8,visibility=top patch:id=TorchSide3,Ox=0.0625,Oy=0.2,Oz=0.0,Ux=0.0625,Uy=0.2,Uz=1.0,Vx=0.4625,Vy=1.2,Vz=0.0,Vmax=0.8,visibility=bottom patch:id=TorchSide4,Ox=-0.0625,Oy=0.2,Oz=0.0,Ux=-0.0625,Uy=0.2,Uz=1.0,Vx=0.3375,Vy=1.2,Vz=0.0,Vmax=0.8,visibility=top patch:id=TorchTop,Ox=0.0,Oy=0.625,Oz=-0.0625,Ux=1.0,Uy=0.625,Uz=-0.0625,Vx=0.0,Vy=0.625,Vz=0.9375,Umin=0.4375,Umax=0.5625,Vmin=0.5,Vmax=0.625 patch:id=TorchTopSlope,Ox=0.0,Oy=0.825,Oz=-0.3625,Ux=1.0,Uy=0.825,Uz=-0.3625,Vx=0.0,Vy=0.825,Vz=0.6375,Umin=0.4375,Umax=0.5625,Vmin=0.5,Vmax=0.625 patch:id=VertX00625,Ox=0.0625,Oy=0.0,Oz=0.0,Ux=0.0625,Uy=0.0,Uz=1.0,Vx=0.0625,Vy=1.0,Vz=0.0,visibility=top patch:id=HorizY100ZTop,Ox=0.0,Oy=1.0,Oz=0.0,Ux=1.0,Uy=1.0,Uz=0.0,Vx=0.0,Vy=1.0,Vz=1.0,visibility=bottom # %accessPoint:* (accessPoint), render=li.cil.oc.client.renderer.block.BlockRenderer$(CUSTOM), opaque=true,cls=li.cil.oc.common.block.AccessPoint # %adapter:* (adapter), render=li.cil.oc.client.renderer.block.BlockRenderer$(CUSTOM), opaque=true,cls=li.cil.oc.common.block.Adapter # %cable:* (cable), render=li.cil.oc.client.renderer.block.BlockRenderer$(CUSTOM), opaque=false,cls=li.cil.oc.common.block.Cable boxblock:id=%cable,xmin=0.375,xmax=0.625,ymin=0.375,ymax=0.625,zmin=0.375,zmax=0.625,data=* # %capacitor:* (capacitor), render=li.cil.oc.client.renderer.block.BlockRenderer$(CUSTOM), opaque=true,cls=li.cil.oc.common.block.Capacitor # %case1:* (case1), render=li.cil.oc.client.renderer.block.BlockRenderer$(CUSTOM), opaque=true,cls=li.cil.oc.common.block.Case # %case3:* (case3), render=li.cil.oc.client.renderer.block.BlockRenderer$(CUSTOM), opaque=true,cls=li.cil.oc.common.block.Case # %case2:* (case2), render=li.cil.oc.client.renderer.block.BlockRenderer$(CUSTOM), opaque=true,cls=li.cil.oc.common.block.Case # %charger:* (charger), render=li.cil.oc.client.renderer.block.BlockRenderer$(CUSTOM), opaque=true,cls=li.cil.oc.common.block.Charger # %disassembler:* (disassembler), render=li.cil.oc.client.renderer.block.BlockRenderer$(CUSTOM), opaque=true,cls=li.cil.oc.common.block.Disassembler # %diskDrive:* (diskDrive), render=li.cil.oc.client.renderer.block.BlockRenderer$(CUSTOM), opaque=true,cls=li.cil.oc.common.block.DiskDrive # %geolyzer:* (geolyzer), render=li.cil.oc.client.renderer.block.BlockRenderer$(CUSTOM), opaque=true,cls=li.cil.oc.common.block.Geolyzer # %hologram1:* (hologram1), render=li.cil.oc.client.renderer.block.BlockRenderer$(CUSTOM), opaque=false,cls=li.cil.oc.common.block.Hologram boxblock:id=%hologram1,xmin=0.0,xmax=1.0,ymin=0.0,ymax=0.5,zmin=0.0,zmax=1.0,data=* # %hologram2:* (hologram2), render=li.cil.oc.client.renderer.block.BlockRenderer$(CUSTOM), opaque=false,cls=li.cil.oc.common.block.Hologram boxblock:id=%hologram2,xmin=0.0,xmax=1.0,ymin=0.0,ymax=0.5,zmin=0.0,zmax=1.0,data=* # %motionSensor:* (motionSensor), render=li.cil.oc.client.renderer.block.BlockRenderer$(CUSTOM), opaque=true,cls=li.cil.oc.common.block.MotionSensor # %powerConverter:* (powerConverter), render=li.cil.oc.client.renderer.block.BlockRenderer$(CUSTOM), opaque=true,cls=li.cil.oc.common.block.PowerConverter # %powerDistributor:* (powerDistributor), render=li.cil.oc.client.renderer.block.BlockRenderer$(CUSTOM), opaque=true,cls=li.cil.oc.common.block.PowerDistributor # %raid:* (raid), render=li.cil.oc.client.renderer.block.BlockRenderer$(CUSTOM), opaque=true,cls=li.cil.oc.common.block.Raid # %redstone:* (redstone), render=li.cil.oc.client.renderer.block.BlockRenderer$(CUSTOM), opaque=true,cls=li.cil.oc.common.block.Redstone # %relay:* (relay), render=li.cil.oc.client.renderer.block.BlockRenderer$(CUSTOM), opaque=true,cls=li.cil.oc.common.block.Relay # %screen1:* (screen1), render=li.cil.oc.client.renderer.block.BlockRenderer$(CUSTOM), opaque=true,cls=li.cil.oc.common.block.Screen # %screen3:* (screen3), render=li.cil.oc.client.renderer.block.BlockRenderer$(CUSTOM), opaque=true,cls=li.cil.oc.common.block.Screen # %screen2:* (screen2), render=li.cil.oc.client.renderer.block.BlockRenderer$(CUSTOM), opaque=true,cls=li.cil.oc.common.block.Screen # %switch:* (switch), render=li.cil.oc.client.renderer.block.BlockRenderer$(CUSTOM), opaque=true,cls=li.cil.oc.common.block.Switch # %caseCreative:* (caseCreative), render=li.cil.oc.client.renderer.block.BlockRenderer$(CUSTOM), opaque=true,cls=li.cil.oc.common.block.Case # %microcontroller:* (microcontroller), render=li.cil.oc.client.renderer.block.BlockRenderer$(CUSTOM), opaque=true,cls=li.cil.oc.common.block.Microcontroller # %chameliumBlock:* (chameliumBlock), render=li.cil.oc.client.renderer.block.BlockRenderer$(CUSTOM), opaque=true,cls=li.cil.oc.common.block.ChameliumBlock # %waypoint:* (waypoint), render=li.cil.oc.client.renderer.block.BlockRenderer$(CUSTOM), opaque=true,cls=li.cil.oc.common.block.Waypoint # %endstone:* (endstone), render=li.cil.oc.client.renderer.block.BlockRenderer$(CUSTOM), opaque=true,cls=li.cil.oc.common.block.FakeEndstone # %netSplitter:* (netSplitter), render=li.cil.oc.client.renderer.block.BlockRenderer$(CUSTOM), opaque=true,cls=li.cil.oc.common.block.NetSplitter # %transposer:* (transposer), render=li.cil.oc.client.renderer.block.BlockRenderer$(CUSTOM), opaque=true,cls=li.cil.oc.common.block.Transposer # %carpetedCapacitor:* (carpetedCapacitor), render=li.cil.oc.client.renderer.block.BlockRenderer$(CUSTOM), opaque=true,cls=li.cil.oc.common.block.CarpetedCapacitor