# StevesFactoryManager 1.1.7-GTNH version:1.7 modname:StevesFactoryManager # Configuration file not found! texturepath:assets/stevesfactorymanager/textures/blocks/ texture:id=stevesfactory/cable,filename=assets/stevesfactory/textures/blocks/cable.png texture:id=stevesfactory/cable_breaker,filename=assets/stevesfactory/textures/blocks/cable_breaker.png texture:id=stevesfactory/cable_bud,filename=assets/stevesfactory/textures/blocks/cable_bud.png texture:id=stevesfactory/cable_camo,filename=assets/stevesfactory/textures/blocks/cable_camo.png texture:id=stevesfactory/cable_camo_inside,filename=assets/stevesfactory/textures/blocks/cable_camo_inside.png texture:id=stevesfactory/cable_camo_shape,filename=assets/stevesfactory/textures/blocks/cable_camo_shape.png texture:id=stevesfactory/cable_cluster,filename=assets/stevesfactory/textures/blocks/cable_cluster.png texture:id=stevesfactory/cable_cluster_adv,filename=assets/stevesfactory/textures/blocks/cable_cluster_adv.png texture:id=stevesfactory/cable_cluster_adv_front,filename=assets/stevesfactory/textures/blocks/cable_cluster_adv_front.png texture:id=stevesfactory/cable_cluster_front,filename=assets/stevesfactory/textures/blocks/cable_cluster_front.png texture:id=stevesfactory/cable_creative,filename=assets/stevesfactory/textures/blocks/cable_creative.png texture:id=stevesfactory/cable_idle,filename=assets/stevesfactory/textures/blocks/cable_idle.png texture:id=stevesfactory/cable_input,filename=assets/stevesfactory/textures/blocks/cable_input.png texture:id=stevesfactory/cable_intake,filename=assets/stevesfactory/textures/blocks/cable_intake.png texture:id=stevesfactory/cable_intake_instant,filename=assets/stevesfactory/textures/blocks/cable_intake_instant.png texture:id=stevesfactory/cable_intake_out,filename=assets/stevesfactory/textures/blocks/cable_intake_out.png texture:id=stevesfactory/cable_intake_out_instant,filename=assets/stevesfactory/textures/blocks/cable_intake_out_instant.png texture:id=stevesfactory/cable_output_weak,filename=assets/stevesfactory/textures/blocks/cable_output_weak.png texture:id=stevesfactory/cable_relay,filename=assets/stevesfactory/textures/blocks/cable_relay.png texture:id=stevesfactory/cable_relay_advanced,filename=assets/stevesfactory/textures/blocks/cable_relay_advanced.png texture:id=stevesfactory/cable_sign,filename=assets/stevesfactory/textures/blocks/cable_sign.png texture:id=stevesfactory/manager_bot,filename=assets/stevesfactory/textures/blocks/manager_bot.png texture:id=stevesfactory/manager_side,filename=assets/stevesfactory/textures/blocks/manager_side.png texture:id=stevesfactory/manager_top,filename=assets/stevesfactory/textures/blocks/manager_top.png # %BlockMachineManagerName:* (BlockMachineManagerName), render=gtPlusPlus.xmod.gregtech.common.render.GTPP_Render_MachineBlock(STANDARD), opaque=true,cls=vswe.stevesfactory.blocks.BlockManager block:id=%BlockMachineManagerName,data=*,stdrot=true,face0=0:stevesfactory/manager_bot,face1=0:stevesfactory/manager_top,face2-5=0:stevesfactory/manager_side # %BlockCableName:* (BlockCableName), render=gtPlusPlus.xmod.gregtech.common.render.GTPP_Render_MachineBlock(STANDARD), opaque=true,cls=vswe.stevesfactory.blocks.BlockCable block:id=%BlockCableName,data=*,stdrot=true,face0-5=0:stevesfactory/cable # %BlockCableRelayName:* (BlockCableRelayName), render=gtPlusPlus.xmod.gregtech.common.render.GTPP_Render_MachineBlock(STANDARD), opaque=true,cls=vswe.stevesfactory.blocks.BlockCableRelay block:id=%BlockCableRelayName,data=0,data=1,data=2,data=3,data=4,data=5,data=6,data=7,stdrot=true,face0-2=0:stevesfactory/cable_idle,face3=0:stevesfactory/cable_relay,face4-5=0:stevesfactory/cable_idle block:id=%BlockCableRelayName,data=8,data=9,data=10,data=11,data=12,data=13,data=14,data=15,stdrot=true,face0-2=0:stevesfactory/cable_idle,face3=0:stevesfactory/cable_relay_advanced,face4-5=0:stevesfactory/cable_idle # %BlockCableOutputName:* (BlockCableOutputName), render=gtPlusPlus.xmod.gregtech.common.render.GTPP_Render_MachineBlock(STANDARD), opaque=true,cls=vswe.stevesfactory.blocks.BlockCableOutput block:id=%BlockCableOutputName,data=*,stdrot=true,face0-5=0:stevesfactory/cable_output_weak # %BlockCableInputName:* (BlockCableInputName), render=gtPlusPlus.xmod.gregtech.common.render.GTPP_Render_MachineBlock(STANDARD), opaque=true,cls=vswe.stevesfactory.blocks.BlockCableInput block:id=%BlockCableInputName,data=*,stdrot=true,face0-5=0:stevesfactory/cable_input # %BlockCableCreativeName:* (BlockCableCreativeName), render=gtPlusPlus.xmod.gregtech.common.render.GTPP_Render_MachineBlock(STANDARD), opaque=true,cls=vswe.stevesfactory.blocks.BlockCableCreative block:id=%BlockCableCreativeName,data=*,stdrot=true,face0-5=0:stevesfactory/cable_creative # %BlockCableIntakeName:* (BlockCableIntakeName), render=gtPlusPlus.xmod.gregtech.common.render.GTPP_Render_MachineBlock(STANDARD), opaque=true,cls=vswe.stevesfactory.blocks.BlockCableIntake block:id=%BlockCableIntakeName,data=0,data=1,data=2,data=3,data=4,data=5,data=6,data=7,stdrot=true,face0-2=0:stevesfactory/cable_intake,face3=0:stevesfactory/cable_intake_out,face4-5=0:stevesfactory/cable_intake block:id=%BlockCableIntakeName,data=8,data=9,data=10,data=11,data=12,data=13,data=14,data=15,stdrot=true,face0-2=0:stevesfactory/cable_intake_instant,face3=0:stevesfactory/cable_intake_out_instant,face4-5=0:stevesfactory/cable_intake_instant # %BlockCableBUDName:* (BlockCableBUDName), render=gtPlusPlus.xmod.gregtech.common.render.GTPP_Render_MachineBlock(STANDARD), opaque=true,cls=vswe.stevesfactory.blocks.BlockCableBUD block:id=%BlockCableBUDName,data=*,stdrot=true,face0-5=0:stevesfactory/cable_bud # %BlockCableBreakerName:* (BlockCableBreakerName), render=gtPlusPlus.xmod.gregtech.common.render.GTPP_Render_MachineBlock(STANDARD), opaque=true,cls=vswe.stevesfactory.blocks.BlockCableBreaker block:id=%BlockCableBreakerName,data=*,stdrot=true,face0-2=0:stevesfactory/cable_idle,face3=0:stevesfactory/cable_breaker,face4-5=0:stevesfactory/cable_idle # %BlockCableClusterName:* (BlockCableClusterName), render=vswe.stevesfactory.blocks.RenderCamouflage(CUSTOM), opaque=false,cls=vswe.stevesfactory.blocks.BlockCableCluster block:id=%BlockCableClusterName,data=0,data=1,data=2,data=3,data=4,data=5,data=6,data=7,stdrot=true,face0-2=0:stevesfactory/cable_cluster,face3=0:stevesfactory/cable_cluster_front,face4-5=0:stevesfactory/cable_cluster block:id=%BlockCableClusterName,data=8,data=9,data=10,data=11,data=12,data=13,data=14,data=15,stdrot=true,face0-2=0:stevesfactory/cable_cluster_adv,face3=0:stevesfactory/cable_cluster_adv_front,face4-5=0:stevesfactory/cable_cluster_adv # %BlockCableCamouflageName:* (BlockCableCamouflageName), render=vswe.stevesfactory.blocks.RenderCamouflage(CUSTOM), opaque=false,cls=vswe.stevesfactory.blocks.BlockCableCamouflages block:id=%BlockCableCamouflageName,data=0,stdrot=true,face0-5=0:stevesfactory/cable_camo block:id=%BlockCableCamouflageName,data=1,stdrot=true,face0-5=0:stevesfactory/cable_camo_inside block:id=%BlockCableCamouflageName,data=2,stdrot=true,face0-5=0:stevesfactory/cable_camo_shape block:id=%BlockCableCamouflageName,data=3,stdrot=true,face0-5=0:stevesfactory/cable_camo block:id=%BlockCableCamouflageName,data=4,stdrot=true,face0-5=0:stevesfactory/cable_camo_inside block:id=%BlockCableCamouflageName,data=5,stdrot=true,face0-5=0:stevesfactory/cable_camo_shape block:id=%BlockCableCamouflageName,data=6,stdrot=true,face0-5=0:stevesfactory/cable_camo block:id=%BlockCableCamouflageName,data=7,stdrot=true,face0-5=0:stevesfactory/cable_camo_inside block:id=%BlockCableCamouflageName,data=8,stdrot=true,face0-5=0:stevesfactory/cable_camo_shape block:id=%BlockCableCamouflageName,data=9,stdrot=true,face0-5=0:stevesfactory/cable_camo block:id=%BlockCableCamouflageName,data=10,stdrot=true,face0-5=0:stevesfactory/cable_camo_inside block:id=%BlockCableCamouflageName,data=11,stdrot=true,face0-5=0:stevesfactory/cable_camo_shape block:id=%BlockCableCamouflageName,data=12,stdrot=true,face0-5=0:stevesfactory/cable_camo block:id=%BlockCableCamouflageName,data=13,stdrot=true,face0-5=0:stevesfactory/cable_camo_inside block:id=%BlockCableCamouflageName,data=14,stdrot=true,face0-5=0:stevesfactory/cable_camo_shape block:id=%BlockCableCamouflageName,data=15,stdrot=true,face0-5=0:stevesfactory/cable_camo # %BlockCableSignName:* (BlockCableSignName), render=gtPlusPlus.xmod.gregtech.common.render.GTPP_Render_MachineBlock(STANDARD), opaque=true,cls=vswe.stevesfactory.blocks.BlockCableSign block:id=%BlockCableSignName,data=*,stdrot=true,face0-2=0:stevesfactory/cable_idle,face3=0:stevesfactory/cable_sign,face4-5=0:stevesfactory/cable_idle