# chisel 2.10.17-GTNH version:1.7 modname:chisel cfgfile:config/chisel.cfg patch:id=VertX1Z0ToX0Z1,Ox=1.0,Oy=0.0,Oz=0.0,Ux=0.0,Uy=0.0,Uz=1.0,Vx=1.0,Vy=1.0,Vz=0.0,visibility=flip patch:id=VertX025,Ox=0.25,Oy=0.0,Oz=1.0,Ux=0.25,Uy=0.0,Uz=0.0,Vx=0.25,Vy=1.0,Vz=1.0 patch:id=VertX075,Ox=0.75,Oy=0.0,Oz=1.0,Ux=0.75,Uy=0.0,Uz=0.0,Vx=0.75,Vy=1.0,Vz=1.0 patch:id=HorizY001ZTop,Ox=0.0,Oy=0.01,Oz=0.0,Ux=1.0,Uy=0.01,Uz=0.0,Vx=0.0,Vy=0.01,Vz=1.0 patch:id=SlopeXUpZTop,Ox=0.0,Oy=0.0,Oz=0.0,Ux=0.0,Uy=0.0,Uz=1.0,Vx=1.0,Vy=1.0,Vz=0.0 patch:id=VertX0In,Ox=0.0,Oy=0.0,Oz=1.0,Ux=0.0,Uy=0.0,Uz=0.0,Vx=0.0,Vy=1.0,Vz=1.0 patch:id=VertX04375,Ox=0.4375,Oy=0.0,Oz=0.0,Ux=0.4375,Uy=0.0,Uz=1.0,Vx=0.4375,Vy=1.0,Vz=0.0,visibility=top patch:id=TorchSide1,Ox=-0.5,Oy=0.2,Oz=0.4375,Ux=0.5,Uy=0.2,Uz=0.4375,Vx=-0.1,Vy=1.2,Vz=0.4375,Vmax=0.8,visibility=bottom patch:id=TorchSide2,Ox=-0.5,Oy=0.2,Oz=0.5625,Ux=0.5,Uy=0.2,Uz=0.5625,Vx=-0.1,Vy=1.2,Vz=0.5625,Vmax=0.8,visibility=top patch:id=TorchSide3,Ox=0.0625,Oy=0.2,Oz=0.0,Ux=0.0625,Uy=0.2,Uz=1.0,Vx=0.4625,Vy=1.2,Vz=0.0,Vmax=0.8,visibility=bottom patch:id=TorchSide4,Ox=-0.0625,Oy=0.2,Oz=0.0,Ux=-0.0625,Uy=0.2,Uz=1.0,Vx=0.3375,Vy=1.2,Vz=0.0,Vmax=0.8,visibility=top patch:id=TorchTop,Ox=0.0,Oy=0.625,Oz=-0.0625,Ux=1.0,Uy=0.625,Uz=-0.0625,Vx=0.0,Vy=0.625,Vz=0.9375,Umin=0.4375,Umax=0.5625,Vmin=0.5,Vmax=0.625 patch:id=TorchTopSlope,Ox=0.0,Oy=0.825,Oz=-0.3625,Ux=1.0,Uy=0.825,Uz=-0.3625,Vx=0.0,Vy=0.825,Vz=0.6375,Umin=0.4375,Umax=0.5625,Vmin=0.5,Vmax=0.625 patch:id=VertX00625,Ox=0.0625,Oy=0.0,Oz=0.0,Ux=0.0625,Uy=0.0,Uz=1.0,Vx=0.0625,Vy=1.0,Vz=0.0,visibility=top patch:id=HorizY100ZTop,Ox=0.0,Oy=1.0,Oz=0.0,Ux=1.0,Uy=1.0,Uz=0.0,Vx=0.0,Vy=1.0,Vz=1.0,visibility=bottom # %aluminumblock:* (aluminumblock), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockBeaconBase # %amber:* (amber), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %andesite:* (andesite), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %antiBlock:* (antiBlock), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvableAntiBlock # %arcane:* (arcane), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %autoChisel:* (autoChisel), render=team.chisel.client.render.tile.RenderAutoChisel(CUSTOM), opaque=false,cls=team.chisel.block.BlockAutoChisel boxblock:id=%autoChisel,xmin=0.125,xmax=0.875,ymin=0.0,ymax=0.8125,zmin=0.125,zmax=0.875,data=* # %bloodRune:* (bloodRune), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %bloodBrick:* (bloodBrick), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %bookshelf:* (bookshelf), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvableBookshelf # %brickCustom:* (brickCustom), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %bronzeblock:* (bronzeblock), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockBeaconBase # %carpet_block:* (carpet_block), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %carpet:* (carpet), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=false,cls=team.chisel.block.BlockCarvableCarpet boxblock:id=%carpet,xmin=0.0,xmax=1.0,ymin=0.0,ymax=0.0625,zmin=0.0,zmax=1.0,data=* # %cobblestone:* (cobblestone), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %mossy_cobblestone:* (mossy_cobblestone), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %concrete:* (concrete), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockConcrete # %copperblock:* (copperblock), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockBeaconBase # %diamond_block:* (diamond_block), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockBeaconBase # %diorite:* (diorite), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %dirt:* (dirt), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %emerald_block:* (emerald_block), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockBeaconBase # %end_Stone:* (end_Stone), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %factoryblock:* (factoryblock), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %factoryblock2:* (factoryblock2), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %fantasyblock:* (fantasyblock), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %fantasyblock2:* (fantasyblock2), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %futura:* (futura), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %futuraCircuit:* (futuraCircuit), render=team.chisel.client.render.RendererLayeredGlow(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvableGlow # %glowstone:* (glowstone), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvableGlowstone # %gold2:* (gold2), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockBeaconBase # %gold_block:* (gold_block), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockBeaconBase # %granite:* (granite), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %grimstone:* (grimstone), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockGrimstone # %hexPlating:* (hexPlating), render=team.chisel.client.render.RendererLayeredGlow(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvableGlow # %hexLargePlating:* (hexLargePlating), render=team.chisel.client.render.RendererLayeredGlow(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvableGlow # %holystone:* (holystone), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockHolystone # %iron2:* (iron2), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockBeaconBase # %iron_block:* (iron_block), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockBeaconBase # %laboratoryblock:* (laboratoryblock), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %lapis_block:* (lapis_block), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %lavastone:* (lavastone), render=team.chisel.client.render.RendererMultiLayer(CUSTOM), opaque=true,cls=team.chisel.block.BlockLavastone # %leadblock:* (leadblock), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockBeaconBase # %limestone:* (limestone), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %limestone_slab:* (limestone_slab), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=false,cls=team.chisel.block.BlockCarvableSlab boxblock:id=%limestone_slab,xmin=0.0,xmax=1.0,ymin=0.0,ymax=0.5,zmin=0.0,zmax=1.0,data=* # %limestone_slab_top:* (limestone_slab_top), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=false,cls=team.chisel.block.BlockCarvableSlab boxblock:id=%limestone_slab_top,xmin=0.0,xmax=1.0,ymin=0.5,ymax=1.0,zmin=0.0,zmax=1.0,data=* # %marble:* (marble), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %marble_slab:* (marble_slab), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=false,cls=team.chisel.block.BlockCarvableSlab boxblock:id=%marble_slab,xmin=0.0,xmax=1.0,ymin=0.0,ymax=0.5,zmin=0.0,zmax=1.0,data=* # %marble_slab_top:* (marble_slab_top), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=false,cls=team.chisel.block.BlockCarvableSlab boxblock:id=%marble_slab_top,xmin=0.0,xmax=1.0,ymin=0.5,ymax=1.0,zmin=0.0,zmax=1.0,data=* # %marble_pillar:* (marble_pillar), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %marble_pillar_slab:* (marble_pillar_slab), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=false,cls=team.chisel.block.BlockCarvableSlab boxblock:id=%marble_pillar_slab,xmin=0.0,xmax=1.0,ymin=0.0,ymax=0.5,zmin=0.0,zmax=1.0,data=* # %marble_pillar_slab_top:* (marble_pillar_slab_top), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=false,cls=team.chisel.block.BlockCarvableSlab boxblock:id=%marble_pillar_slab_top,xmin=0.0,xmax=1.0,ymin=0.5,ymax=1.0,zmin=0.0,zmax=1.0,data=* # %nation:* (nation), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %rebel:* (rebel), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %nether_brick:* (nether_brick), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %netherrack:* (netherrack), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.Features$59$1 # %obsidian:* (obsidian), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %packedice:* (packedice), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvablePackedIce # %packedice_pillar:* (packedice_pillar), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvablePackedIce # %paperwall_block:* (paperwall_block), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %present:* (present), render=(CUSTOM), opaque=false,cls=team.chisel.block.BlockPresent boxblock:id=%present,xmin=0.0625,xmax=0.9375,ymin=0.0,ymax=0.875,zmin=0.0625,zmax=0.9375,data=* # %purpur:* (purpur), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %redstone_block:* (redstone_block), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvablePowered # %road_line:* (road_line), render=team.chisel.client.render.RendererRoadLine(CUSTOM), opaque=false,cls=team.chisel.block.BlockRoadLine boxblock:id=%road_line,xmin=0.0,xmax=1.0,ymin=0.0,ymax=0.00390625,zmin=0.0,zmax=1.0,data=* # %sandstone:* (sandstone), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %sandstone2:* (sandstone2), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %sandstone_scribbles:* (sandstone_scribbles), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %silverblock:* (silverblock), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockBeaconBase # %sand_snakestone:* (sand_snakestone), render=team.chisel.client.render.RendererSnakeStone(CUSTOM), opaque=true,cls=team.chisel.block.BlockSnakestone # %stone_snakestone:* (stone_snakestone), render=team.chisel.client.render.RendererSnakeStone(CUSTOM), opaque=true,cls=team.chisel.block.BlockSnakestone # %obsidian_snakestone:* (obsidian_snakestone), render=team.chisel.client.render.RendererSnakeStone(CUSTOM), opaque=true,cls=team.chisel.block.BlockSnakestoneObsidian # %steelblock:* (steelblock), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockBeaconBase # %stonebricksmooth:* (stonebricksmooth), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %tallow:* (tallow), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %technical:* (technical), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %technical3:* (technical3), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %technical4:* (technical4), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %templeblock:* (templeblock), render=team.chisel.client.render.RendererEldritch(CUSTOM), opaque=true,cls=team.chisel.block.BlockEldritch # %mossy_templeblock:* (mossy_templeblock), render=team.chisel.client.render.RendererEldritch(CUSTOM), opaque=true,cls=team.chisel.block.BlockEldritch # %tinblock:* (tinblock), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockBeaconBase # %thaumium:* (thaumium), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %torch1:* (torch1), render=(TORCH), opaque=false,cls=team.chisel.block.BlockCarvableTorch patchblock:id=%torch1,patch0=VertX04375#0,patch1=VertX04375@90#0,patch2=VertX04375@180#0,patch3=VertX04375@270#0,patch4=TorchTop#0,data=0 patchblock:id=%torch1,patch0=TorchSide1#0,patch1=TorchSide2#0,patch2=TorchSide3#0,patch3=TorchSide4#0,patch4=TorchTopSlope@270#0,data=1 patchblock:id=%torch1,patch0=TorchSide1@180#0,patch1=TorchSide2@180#0,patch2=TorchSide3@180#0,patch3=TorchSide4@180#0,patch4=TorchTopSlope@90#0,data=2 patchblock:id=%torch1,patch0=TorchSide1@90#0,patch1=TorchSide2@90#0,patch2=TorchSide3@90#0,patch3=TorchSide4@90#0,patch4=TorchTopSlope#0,data=3 patchblock:id=%torch1,patch0=TorchSide1@270#0,patch1=TorchSide2@270#0,patch2=TorchSide3@270#0,patch3=TorchSide4@270#0,patch4=TorchTopSlope@180#0,data=4 patchblock:id=%torch1,patch0=VertX04375#0,patch1=VertX04375@90#0,patch2=VertX04375@180#0,patch3=VertX04375@270#0,patch4=TorchTop#0,data=5,data=6,data=7,data=8,data=9,data=10,data=11,data=12,data=13,data=14,data=15 # %torch2:* (torch2), render=(TORCH), opaque=false,cls=team.chisel.block.BlockCarvableTorch patchblock:id=%torch2,patch0=VertX04375#0,patch1=VertX04375@90#0,patch2=VertX04375@180#0,patch3=VertX04375@270#0,patch4=TorchTop#0,data=0 patchblock:id=%torch2,patch0=TorchSide1#0,patch1=TorchSide2#0,patch2=TorchSide3#0,patch3=TorchSide4#0,patch4=TorchTopSlope@270#0,data=1 patchblock:id=%torch2,patch0=TorchSide1@180#0,patch1=TorchSide2@180#0,patch2=TorchSide3@180#0,patch3=TorchSide4@180#0,patch4=TorchTopSlope@90#0,data=2 patchblock:id=%torch2,patch0=TorchSide1@90#0,patch1=TorchSide2@90#0,patch2=TorchSide3@90#0,patch3=TorchSide4@90#0,patch4=TorchTopSlope#0,data=3 patchblock:id=%torch2,patch0=TorchSide1@270#0,patch1=TorchSide2@270#0,patch2=TorchSide3@270#0,patch3=TorchSide4@270#0,patch4=TorchTopSlope@180#0,data=4 patchblock:id=%torch2,patch0=VertX04375#0,patch1=VertX04375@90#0,patch2=VertX04375@180#0,patch3=VertX04375@270#0,patch4=TorchTop#0,data=5,data=6,data=7,data=8,data=9,data=10,data=11,data=12,data=13,data=14,data=15 # %torch3:* (torch3), render=(TORCH), opaque=false,cls=team.chisel.block.BlockCarvableTorch patchblock:id=%torch3,patch0=VertX04375#0,patch1=VertX04375@90#0,patch2=VertX04375@180#0,patch3=VertX04375@270#0,patch4=TorchTop#0,data=0 patchblock:id=%torch3,patch0=TorchSide1#0,patch1=TorchSide2#0,patch2=TorchSide3#0,patch3=TorchSide4#0,patch4=TorchTopSlope@270#0,data=1 patchblock:id=%torch3,patch0=TorchSide1@180#0,patch1=TorchSide2@180#0,patch2=TorchSide3@180#0,patch3=TorchSide4@180#0,patch4=TorchTopSlope@90#0,data=2 patchblock:id=%torch3,patch0=TorchSide1@90#0,patch1=TorchSide2@90#0,patch2=TorchSide3@90#0,patch3=TorchSide4@90#0,patch4=TorchTopSlope#0,data=3 patchblock:id=%torch3,patch0=TorchSide1@270#0,patch1=TorchSide2@270#0,patch2=TorchSide3@270#0,patch3=TorchSide4@270#0,patch4=TorchTopSlope@180#0,data=4 patchblock:id=%torch3,patch0=VertX04375#0,patch1=VertX04375@90#0,patch2=VertX04375@180#0,patch3=VertX04375@270#0,patch4=TorchTop#0,data=5,data=6,data=7,data=8,data=9,data=10,data=11,data=12,data=13,data=14,data=15 # %torch4:* (torch4), render=(TORCH), opaque=false,cls=team.chisel.block.BlockCarvableTorch patchblock:id=%torch4,patch0=VertX04375#0,patch1=VertX04375@90#0,patch2=VertX04375@180#0,patch3=VertX04375@270#0,patch4=TorchTop#0,data=0 patchblock:id=%torch4,patch0=TorchSide1#0,patch1=TorchSide2#0,patch2=TorchSide3#0,patch3=TorchSide4#0,patch4=TorchTopSlope@270#0,data=1 patchblock:id=%torch4,patch0=TorchSide1@180#0,patch1=TorchSide2@180#0,patch2=TorchSide3@180#0,patch3=TorchSide4@180#0,patch4=TorchTopSlope@90#0,data=2 patchblock:id=%torch4,patch0=TorchSide1@90#0,patch1=TorchSide2@90#0,patch2=TorchSide3@90#0,patch3=TorchSide4@90#0,patch4=TorchTopSlope#0,data=3 patchblock:id=%torch4,patch0=TorchSide1@270#0,patch1=TorchSide2@270#0,patch2=TorchSide3@270#0,patch3=TorchSide4@270#0,patch4=TorchTopSlope@180#0,data=4 patchblock:id=%torch4,patch0=VertX04375#0,patch1=VertX04375@90#0,patch2=VertX04375@180#0,patch3=VertX04375@270#0,patch4=TorchTop#0,data=5,data=6,data=7,data=8,data=9,data=10,data=11,data=12,data=13,data=14,data=15 # %torch5:* (torch5), render=(TORCH), opaque=false,cls=team.chisel.block.BlockCarvableTorch patchblock:id=%torch5,patch0=VertX04375#0,patch1=VertX04375@90#0,patch2=VertX04375@180#0,patch3=VertX04375@270#0,patch4=TorchTop#0,data=0 patchblock:id=%torch5,patch0=TorchSide1#0,patch1=TorchSide2#0,patch2=TorchSide3#0,patch3=TorchSide4#0,patch4=TorchTopSlope@270#0,data=1 patchblock:id=%torch5,patch0=TorchSide1@180#0,patch1=TorchSide2@180#0,patch2=TorchSide3@180#0,patch3=TorchSide4@180#0,patch4=TorchTopSlope@90#0,data=2 patchblock:id=%torch5,patch0=TorchSide1@90#0,patch1=TorchSide2@90#0,patch2=TorchSide3@90#0,patch3=TorchSide4@90#0,patch4=TorchTopSlope#0,data=3 patchblock:id=%torch5,patch0=TorchSide1@270#0,patch1=TorchSide2@270#0,patch2=TorchSide3@270#0,patch3=TorchSide4@270#0,patch4=TorchTopSlope@180#0,data=4 patchblock:id=%torch5,patch0=VertX04375#0,patch1=VertX04375@90#0,patch2=VertX04375@180#0,patch3=VertX04375@270#0,patch4=TorchTop#0,data=5,data=6,data=7,data=8,data=9,data=10,data=11,data=12,data=13,data=14,data=15 # %torch6:* (torch6), render=(TORCH), opaque=false,cls=team.chisel.block.BlockCarvableTorch patchblock:id=%torch6,patch0=VertX04375#0,patch1=VertX04375@90#0,patch2=VertX04375@180#0,patch3=VertX04375@270#0,patch4=TorchTop#0,data=0 patchblock:id=%torch6,patch0=TorchSide1#0,patch1=TorchSide2#0,patch2=TorchSide3#0,patch3=TorchSide4#0,patch4=TorchTopSlope@270#0,data=1 patchblock:id=%torch6,patch0=TorchSide1@180#0,patch1=TorchSide2@180#0,patch2=TorchSide3@180#0,patch3=TorchSide4@180#0,patch4=TorchTopSlope@90#0,data=2 patchblock:id=%torch6,patch0=TorchSide1@90#0,patch1=TorchSide2@90#0,patch2=TorchSide3@90#0,patch3=TorchSide4@90#0,patch4=TorchTopSlope#0,data=3 patchblock:id=%torch6,patch0=TorchSide1@270#0,patch1=TorchSide2@270#0,patch2=TorchSide3@270#0,patch3=TorchSide4@270#0,patch4=TorchTopSlope@180#0,data=4 patchblock:id=%torch6,patch0=VertX04375#0,patch1=VertX04375@90#0,patch2=VertX04375@180#0,patch3=VertX04375@270#0,patch4=TorchTop#0,data=5,data=6,data=7,data=8,data=9,data=10,data=11,data=12,data=13,data=14,data=15 # %torch7:* (torch7), render=(TORCH), opaque=false,cls=team.chisel.block.BlockCarvableTorch patchblock:id=%torch7,patch0=VertX04375#0,patch1=VertX04375@90#0,patch2=VertX04375@180#0,patch3=VertX04375@270#0,patch4=TorchTop#0,data=0 patchblock:id=%torch7,patch0=TorchSide1#0,patch1=TorchSide2#0,patch2=TorchSide3#0,patch3=TorchSide4#0,patch4=TorchTopSlope@270#0,data=1 patchblock:id=%torch7,patch0=TorchSide1@180#0,patch1=TorchSide2@180#0,patch2=TorchSide3@180#0,patch3=TorchSide4@180#0,patch4=TorchTopSlope@90#0,data=2 patchblock:id=%torch7,patch0=TorchSide1@90#0,patch1=TorchSide2@90#0,patch2=TorchSide3@90#0,patch3=TorchSide4@90#0,patch4=TorchTopSlope#0,data=3 patchblock:id=%torch7,patch0=TorchSide1@270#0,patch1=TorchSide2@270#0,patch2=TorchSide3@270#0,patch3=TorchSide4@270#0,patch4=TorchTopSlope@180#0,data=4 patchblock:id=%torch7,patch0=VertX04375#0,patch1=VertX04375@90#0,patch2=VertX04375@180#0,patch3=VertX04375@270#0,patch4=TorchTop#0,data=5,data=6,data=7,data=8,data=9,data=10,data=11,data=12,data=13,data=14,data=15 # %torch8:* (torch8), render=(TORCH), opaque=false,cls=team.chisel.block.BlockCarvableTorch patchblock:id=%torch8,patch0=VertX04375#0,patch1=VertX04375@90#0,patch2=VertX04375@180#0,patch3=VertX04375@270#0,patch4=TorchTop#0,data=0 patchblock:id=%torch8,patch0=TorchSide1#0,patch1=TorchSide2#0,patch2=TorchSide3#0,patch3=TorchSide4#0,patch4=TorchTopSlope@270#0,data=1 patchblock:id=%torch8,patch0=TorchSide1@180#0,patch1=TorchSide2@180#0,patch2=TorchSide3@180#0,patch3=TorchSide4@180#0,patch4=TorchTopSlope@90#0,data=2 patchblock:id=%torch8,patch0=TorchSide1@90#0,patch1=TorchSide2@90#0,patch2=TorchSide3@90#0,patch3=TorchSide4@90#0,patch4=TorchTopSlope#0,data=3 patchblock:id=%torch8,patch0=TorchSide1@270#0,patch1=TorchSide2@270#0,patch2=TorchSide3@270#0,patch3=TorchSide4@270#0,patch4=TorchTopSlope@180#0,data=4 patchblock:id=%torch8,patch0=VertX04375#0,patch1=VertX04375@90#0,patch2=VertX04375@180#0,patch3=VertX04375@270#0,patch4=TorchTop#0,data=5,data=6,data=7,data=8,data=9,data=10,data=11,data=12,data=13,data=14,data=15 # %torch9:* (torch9), render=(TORCH), opaque=false,cls=team.chisel.block.BlockCarvableTorch patchblock:id=%torch9,patch0=VertX04375#0,patch1=VertX04375@90#0,patch2=VertX04375@180#0,patch3=VertX04375@270#0,patch4=TorchTop#0,data=0 patchblock:id=%torch9,patch0=TorchSide1#0,patch1=TorchSide2#0,patch2=TorchSide3#0,patch3=TorchSide4#0,patch4=TorchTopSlope@270#0,data=1 patchblock:id=%torch9,patch0=TorchSide1@180#0,patch1=TorchSide2@180#0,patch2=TorchSide3@180#0,patch3=TorchSide4@180#0,patch4=TorchTopSlope@90#0,data=2 patchblock:id=%torch9,patch0=TorchSide1@90#0,patch1=TorchSide2@90#0,patch2=TorchSide3@90#0,patch3=TorchSide4@90#0,patch4=TorchTopSlope#0,data=3 patchblock:id=%torch9,patch0=TorchSide1@270#0,patch1=TorchSide2@270#0,patch2=TorchSide3@270#0,patch3=TorchSide4@270#0,patch4=TorchTopSlope@180#0,data=4 patchblock:id=%torch9,patch0=VertX04375#0,patch1=VertX04375@90#0,patch2=VertX04375@180#0,patch3=VertX04375@270#0,patch4=TorchTop#0,data=5,data=6,data=7,data=8,data=9,data=10,data=11,data=12,data=13,data=14,data=15 # %torch10:* (torch10), render=(TORCH), opaque=false,cls=team.chisel.block.BlockCarvableTorch patchblock:id=%torch10,patch0=VertX04375#0,patch1=VertX04375@90#0,patch2=VertX04375@180#0,patch3=VertX04375@270#0,patch4=TorchTop#0,data=0 patchblock:id=%torch10,patch0=TorchSide1#0,patch1=TorchSide2#0,patch2=TorchSide3#0,patch3=TorchSide4#0,patch4=TorchTopSlope@270#0,data=1 patchblock:id=%torch10,patch0=TorchSide1@180#0,patch1=TorchSide2@180#0,patch2=TorchSide3@180#0,patch3=TorchSide4@180#0,patch4=TorchTopSlope@90#0,data=2 patchblock:id=%torch10,patch0=TorchSide1@90#0,patch1=TorchSide2@90#0,patch2=TorchSide3@90#0,patch3=TorchSide4@90#0,patch4=TorchTopSlope#0,data=3 patchblock:id=%torch10,patch0=TorchSide1@270#0,patch1=TorchSide2@270#0,patch2=TorchSide3@270#0,patch3=TorchSide4@270#0,patch4=TorchTopSlope@180#0,data=4 patchblock:id=%torch10,patch0=VertX04375#0,patch1=VertX04375@90#0,patch2=VertX04375@180#0,patch3=VertX04375@270#0,patch4=TorchTop#0,data=5,data=6,data=7,data=8,data=9,data=10,data=11,data=12,data=13,data=14,data=15 # %tyrian:* (tyrian), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %uraniumblock:* (uraniumblock), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockBeaconBase # %valentines:* (valentines), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %voidstone:* (voidstone), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %voidstone2:* (voidstone2), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %voidstoneRunic:* (voidstoneRunic), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %voidstonePillar:* (voidstonePillar), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %voidstonePillar2:* (voidstonePillar2), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %warningSign:* (warningSign), render=team.chisel.client.render.RendererSimpleLayered(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvableLayered # %waterstone:* (waterstone), render=team.chisel.client.render.RendererMultiLayer(CUSTOM), opaque=true,cls=team.chisel.block.BlockWaterstone # %oak_planks:* (oak_planks), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %spruce_planks:* (spruce_planks), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %birch_planks:* (birch_planks), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %jungle_planks:* (jungle_planks), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %acacia_planks:* (acacia_planks), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %dark_oak_planks:* (dark_oak_planks), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable # %woolen_clay:* (woolen_clay), render=team.chisel.client.render.RendererCTM(CUSTOM), opaque=true,cls=team.chisel.block.BlockCarvable