(Crosspost from my more casual blog.) Decision duels are a feature of David’s Sling, a novel by Marc Stiegler about technology, nuclear suppression and human rationality. They’re used as an organizational means of decision-making, not dissimilar to the double crux—they’re not quite debates or policy meetings or games, but they have elements of all three. This is a description of them as they appear in the novel, so that any useful marrow can be extracted.
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Duels are best at resolving problems that seem political but are actually engineering problems.
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This means that there are, in principle, crisp answers separate from the human element.
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Good for: whether a budget is appropriate, which programs to fund, whether to continue a project or stop it, which avenues of research will be fruitful.
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Bad for: who deserves a promotion or a leadership position, what an organization’s public-facing message should be, which solutions are more ethical.
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Duels are always between two alternatives, which are stated outright.
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Both sides are displayed on a screen for an audience, with each side taking up nearly half.
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A grey section is left to run down the middle for third suggestions.
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Duels that settle on third suggestions tend to produce the best policies.
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In some duels third suggestions are prohibited, especially when the question is vulnerable to being redefined or slipped out of.
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At the top of this screen are the words "LET ACCURACY TRIUMPH OVER VICTORY"
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Winners are not recorded at the end of a decision duel, but whenever possible both sides are judged based on whether decision that results was the *correct *one.
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Each alternative has a representative, called a slant moderator or, informally, a decision duelist.
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Each may receive suggestions from the audience, and decides whether to use them.
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Duelists chiefly create text boxes of various colors and draw lines between them.
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There are no turns taken, and each duelist acts at their own pace.
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At the start both sides are written as statements, and under these statements are a list of assumptions, placed in amber text boxes.
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Assumptions can, and in many cases should, be multi-part.
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Zooming in on these amber boxes shows an explanation for why the assumption is needed.
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Most of the duel consists of the duelists each challenging these assumptions.
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Under the assumptions are the opening arguments.
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Any overly popular, bumper-stickerish slogans are usually listed first, even when the decision duelists don’t agree with them, just to get them out of the way.
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Arguments can be colored in by the opposing side.
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Purple means an argument exhibits a clear, labelable fallacy.
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Red means the argument has another kind of flaw somewhere.
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Zooming in on a red text box shows the opposing side’s explanation of the flaw.
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Other colors are possible but unlisted.
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Arguments are typically written and then reformulated after the opposite side’s criticism.
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Duelists can invoke probabilities, spreadsheets of calculations, multiple iterations on an idea, and any other means of reaching as correct a solution as possible.
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The duel continues until one side concedes.
I like it, sounds like it’s just a debate format that works well in a virtual setting. I wonder if there’s a way to add an opening ceremony that helps determine whether this is a question of fact (proceed with the duel) or a question of politics/axioms/goals (cancel the duel).
Is this fictional or real? If it’s real, which organizations use it?
Comment
Fictional.