Set, Game, Match

https://www.lesswrong.com/posts/ujWbMSW9E8xmvodvT/set-game-match

I am making an investigation of game theory, and wanted to get my intuitions about this down; this is a better location than most for the job. Sets of Games The objects which comprise a game are players, moves, and payoffs. A game is a set which contains the specified objects. Combinatorial games are a set of sets, which may include further payoffs. Game space is every possible combination of these objects; there can at least in theory be infinitely many players, infinitely many moves, and an infinite variety of payoffs. Therefore, gamespace is infinite. What about information? Information is special—conventionally it is specified as a part of the game. With the game defined as a set in this way, we can say that the information for a game is specified by the set of which the players believe they are a member. In a game with perfect information, the players each believe the correct set of objects. With incomplete information, the players each believe a subset of the correct set. Differential information means the players each believe a different game set. Errors are represented by believing a set with elements not in the real set. To Do

Comment

https://www.lesswrong.com/posts/ujWbMSW9E8xmvodvT/set-game-match?commentId=h4yBpv9EBDJDWh3m6

The way Conway likes to present it—of course this only applies to Conway-style combinatorial games (perfect information, outcome is just win/​lose, etc.) -- is as follows. First of all, identify a game with its initial position, so we don’t need separate notions of "game" and "position". Now a game is defined by the moves available to the two players, and a move is identified as the game (i.e., position) reached by making that move. So a game is a pair of sets of games. Conway suggests (not in WW but in ONAG) that rather than embedding such a thing in ZFC set theory or whatever, we should think of it as a sort of deviant set theory with two different kinds of membership. I don’t think this viewpoint is very widely shared. Kinda related and possibly of interest to you: the axiom of determinacy.

Comment

https://www.lesswrong.com/posts/ujWbMSW9E8xmvodvT/set-game-match?commentId=yT9k9ya9TKmQ7dcsv

The axiom of determinacy is very interesting. I am reading a book called Probability and Finance: It’s Only a Game, by Glenn Shafer and Vladimir Vovk, which has two insights which have caused my head to explode. The first insight is that the environment is a player in the game. The basic game is between unequal players, Skeptic and World. The second insight is players can be decomposed into other players. They decompose World into a variety of other players, mostly by the kinds of moves they make. It seems reasonable that this relationship must work two ways—something like all games roll up into Agent v. Reality games. If that is true, then I would accept the axiom of determinacy, because I have a real hard time imagining that Reality would not have the winning strategy over a long enough game.