Contents
- Rounds 10-20
- Everything so far
- Today’s Obituary MeasureBot maintains its lead.
Rounds 10-20
Everything so far
Today’s Obituary
Bot Team Summary Round
Silly Random Invert Bot 2-3 NPCs Returns 2 or 4 on the first round. Returns 5 - <opponents_last_move> on subsequent rounds. 10
Silly 3 Bot NPCs Always returns 3. 10
CooperateBot [Larks] Chaos Army "For the first 10 turns: return 3. For all subsequent turns: return the greater of 3 and (5 - the maximum value they have ever submitted)" 10
Silly Cement Bot 2 NPCs Returns 2 on the first turn. Otherwise, returns 5 - opponent_first_move. 12
Silly Counter Invert Bot NPCs Starts by randomly playing 2 or 3. Then always returns 5 -opponent_previous_move. 12
Silly Invert Bot 5 NPCs Returns 5 on the first round. Returns 5 - <opponents_last_move> on subsequent rounds. 12
Silly Cement Bot 3 NPCs Returns 3 on the first turn. Otherwise, returns 5 - opponent_first_move. 14
Silly Cement Bot 2-3 NPCs Returns 2 or 3 on the first turn. Otherwise, returns 5 - opponent_first_move. 14
Silly Invert Bot 3 NPCs Returns 3 on the first round. Returns 5 - <opponents_last_move> on subsequent rounds. 15
Silly Invert Bot 4 NPCs Returns 4 on the first round. Returns 5 - <opponents_last_move> on subsequent rounds. 17
Random-start-turn-taking Chaos Army Selects 3 or 2 randomly until symmetry is broken. Then oscillates between 2 and 3. 17
This alternate timeline will conclude on November 20, at 5 pm Pacific Time.
I notice I was slightly declining for a bit until round 10, where I started shooting up again. I’m not sure if it’s because I changed my strategy at that point and scored more or because a bunch of other people changed their strategy at that point and scored less. I think it’s more the latter, particularly increasing clone hostility. Clones have slightly lost ground since last time. Without critical mass, their increasing hostility will hurt them more than the opponents. It looks like we’re heading for a repeat of history, with Measure as the Zvi to my David. Because MeasureBot always starts 3 in the endgame and I randomize 50⁄50, I think I slowly lose if its starting population is bigger than mine and it’s just us. If there are multiple endgame bots my more cooperative nature could be an advantage. Actual Zvi’s BendBot has gained significant ground after being in the middle of the pack in earlier rounds. Maybe it handles the middle game especially well. LiamGoddard in fourth place is the highest ranked bot we haven’t gotten any explanation of. The "true timeline" with AbstractSpyTreeBot is probably going to be this but more extreme, since ASTB feeds Measure even more. Larks, excellent name choice for your AttackBot.
Comment
It’s obvious there’s some time travel going on, but I’m still confused.
Comment
Fixed.