// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: // Printed strings for translation. // English language support (default). // #ifndef __D_ENGLSH__ #define __D_ENGLSH__ // // Printed strings for translation // // // D_Main.C // #define D_DEVSTR "Development mode ON.\n" // // M_Menu.C // #define PRESSKEY "press a key." #define PRESSYN "press y or n." #define QUITMSG "are you sure you want to\nquit this great game?" #define LOADNET "you can't do load while in a net game!\n\n" PRESSKEY #define QLOADNET "you can't quickload during a netgame!\n\n" PRESSKEY #define QSAVESPOT "you haven't picked a quicksave slot yet!\n\n" PRESSKEY #define SAVEDEAD "you can't save if you aren't playing!\n\n" PRESSKEY #define QSPROMPT "quicksave over your game named\n\n'%s'?\n\n" PRESSYN #define QLPROMPT "do you want to quickload the game named\n\n'%s'?\n\n" PRESSYN #define NEWGAME \ "you can't start a new game\n" \ "while in a network game.\n\n" PRESSKEY #define NIGHTMARE \ "are you sure? this skill level\n" \ "isn't even remotely fair.\n\n" PRESSYN #define SWSTRING \ "this is the shareware version of doom.\n\n" \ "you need to order the entire trilogy.\n\n" PRESSKEY #define MSGOFF "Messages OFF" #define MSGON "Messages ON" #define NETEND "you can't end a netgame!\n\n" PRESSKEY #define ENDGAME "are you sure you want to end the game?\n\n" PRESSYN #define DOSY "(press y to quit to dos.)" #define DETAILHI "High detail" #define DETAILLO "Low detail" #define GAMMALVL0 "Gamma correction OFF" #define GAMMALVL1 "Gamma correction level 1" #define GAMMALVL2 "Gamma correction level 2" #define GAMMALVL3 "Gamma correction level 3" #define GAMMALVL4 "Gamma correction level 4" #define EMPTYSTRING "empty slot" // // P_inter.C // #define GOTARMOR "Picked up the armor." #define GOTMEGA "Picked up the MegaArmor!" #define GOTHTHBONUS "Picked up a health bonus." #define GOTARMBONUS "Picked up an armor bonus." #define GOTSTIM "Picked up a stimpack." #define GOTMEDINEED "Picked up a medikit that you REALLY need!" #define GOTMEDIKIT "Picked up a medikit." #define GOTSUPER "Supercharge!" #define GOTBLUECARD "Picked up a blue keycard." #define GOTYELWCARD "Picked up a yellow keycard." #define GOTREDCARD "Picked up a red keycard." #define GOTBLUESKUL "Picked up a blue skull key." #define GOTYELWSKUL "Picked up a yellow skull key." #define GOTREDSKULL "Picked up a red skull key." #define GOTINVUL "Invulnerability!" #define GOTBERSERK "Berserk!" #define GOTINVIS "Partial Invisibility" #define GOTSUIT "Radiation Shielding Suit" #define GOTMAP "Computer Area Map" #define GOTVISOR "Light Amplification Visor" #define GOTMSPHERE "MegaSphere!" #define GOTCLIP "Picked up a clip." #define GOTCLIPBOX "Picked up a box of bullets." #define GOTROCKET "Picked up a rocket." #define GOTROCKBOX "Picked up a box of rockets." #define GOTCELL "Picked up an energy cell." #define GOTCELLBOX "Picked up an energy cell pack." #define GOTSHELLS "Picked up 4 shotgun shells." #define GOTSHELLBOX "Picked up a box of shotgun shells." #define GOTBACKPACK "Picked up a backpack full of ammo!" #define GOTBFG9000 "You got the BFG9000! Oh, yes." #define GOTCHAINGUN "You got the chaingun!" #define GOTCHAINSAW "A chainsaw! Find some meat!" #define GOTLAUNCHER "You got the rocket launcher!" #define GOTPLASMA "You got the plasma gun!" #define GOTSHOTGUN "You got the shotgun!" #define GOTSHOTGUN2 "You got the super shotgun!" // // P_Doors.C // #define PD_BLUEO "You need a blue key to activate this object" #define PD_REDO "You need a red key to activate this object" #define PD_YELLOWO "You need a yellow key to activate this object" #define PD_BLUEK "You need a blue key to open this door" #define PD_REDK "You need a red key to open this door" #define PD_YELLOWK "You need a yellow key to open this door" // // G_game.C // #define GGSAVED "game saved." // // HU_stuff.C // #define HUSTR_MSGU "[Message unsent]" #define HUSTR_E1M1 "E1M1: Hangar" #define HUSTR_E1M2 "E1M2: Nuclear Plant" #define HUSTR_E1M3 "E1M3: Toxin Refinery" #define HUSTR_E1M4 "E1M4: Command Control" #define HUSTR_E1M5 "E1M5: Phobos Lab" #define HUSTR_E1M6 "E1M6: Central Processing" #define HUSTR_E1M7 "E1M7: Computer Station" #define HUSTR_E1M8 "E1M8: Phobos Anomaly" #define HUSTR_E1M9 "E1M9: Military Base" #define HUSTR_E2M1 "E2M1: Deimos Anomaly" #define HUSTR_E2M2 "E2M2: Containment Area" #define HUSTR_E2M3 "E2M3: Refinery" #define HUSTR_E2M4 "E2M4: Deimos Lab" #define HUSTR_E2M5 "E2M5: Command Center" #define HUSTR_E2M6 "E2M6: Halls of the Damned" #define HUSTR_E2M7 "E2M7: Spawning Vats" #define HUSTR_E2M8 "E2M8: Tower of Babel" #define HUSTR_E2M9 "E2M9: Fortress of Mystery" #define HUSTR_E3M1 "E3M1: Hell Keep" #define HUSTR_E3M2 "E3M2: Slough of Despair" #define HUSTR_E3M3 "E3M3: Pandemonium" #define HUSTR_E3M4 "E3M4: House of Pain" #define HUSTR_E3M5 "E3M5: Unholy Cathedral" #define HUSTR_E3M6 "E3M6: Mt. Erebus" #define HUSTR_E3M7 "E3M7: Limbo" #define HUSTR_E3M8 "E3M8: Dis" #define HUSTR_E3M9 "E3M9: Warrens" #define HUSTR_E4M1 "E4M1: Hell Beneath" #define HUSTR_E4M2 "E4M2: Perfect Hatred" #define HUSTR_E4M3 "E4M3: Sever The Wicked" #define HUSTR_E4M4 "E4M4: Unruly Evil" #define HUSTR_E4M5 "E4M5: They Will Repent" #define HUSTR_E4M6 "E4M6: Against Thee Wickedly" #define HUSTR_E4M7 "E4M7: And Hell Followed" #define HUSTR_E4M8 "E4M8: Unto The Cruel" #define HUSTR_E4M9 "E4M9: Fear" #define HUSTR_1 "level 1: entryway" #define HUSTR_2 "level 2: underhalls" #define HUSTR_3 "level 3: the gantlet" #define HUSTR_4 "level 4: the focus" #define HUSTR_5 "level 5: the waste tunnels" #define HUSTR_6 "level 6: the crusher" #define HUSTR_7 "level 7: dead simple" #define HUSTR_8 "level 8: tricks and traps" #define HUSTR_9 "level 9: the pit" #define HUSTR_10 "level 10: refueling base" #define HUSTR_11 "level 11: 'o' of destruction!" #define HUSTR_12 "level 12: the factory" #define HUSTR_13 "level 13: downtown" #define HUSTR_14 "level 14: the inmost dens" #define HUSTR_15 "level 15: industrial zone" #define HUSTR_16 "level 16: suburbs" #define HUSTR_17 "level 17: tenements" #define HUSTR_18 "level 18: the courtyard" #define HUSTR_19 "level 19: the citadel" #define HUSTR_20 "level 20: gotcha!" #define HUSTR_21 "level 21: nirvana" #define HUSTR_22 "level 22: the catacombs" #define HUSTR_23 "level 23: barrels o' fun" #define HUSTR_24 "level 24: the chasm" #define HUSTR_25 "level 25: bloodfalls" #define HUSTR_26 "level 26: the abandoned mines" #define HUSTR_27 "level 27: monster condo" #define HUSTR_28 "level 28: the spirit world" #define HUSTR_29 "level 29: the living end" #define HUSTR_30 "level 30: icon of sin" #define HUSTR_31 "level 31: wolfenstein" #define HUSTR_32 "level 32: grosse" #define PHUSTR_1 "level 1: congo" #define PHUSTR_2 "level 2: well of souls" #define PHUSTR_3 "level 3: aztec" #define PHUSTR_4 "level 4: caged" #define PHUSTR_5 "level 5: ghost town" #define PHUSTR_6 "level 6: baron's lair" #define PHUSTR_7 "level 7: caughtyard" #define PHUSTR_8 "level 8: realm" #define PHUSTR_9 "level 9: abattoire" #define PHUSTR_10 "level 10: onslaught" #define PHUSTR_11 "level 11: hunted" #define PHUSTR_12 "level 12: speed" #define PHUSTR_13 "level 13: the crypt" #define PHUSTR_14 "level 14: genesis" #define PHUSTR_15 "level 15: the twilight" #define PHUSTR_16 "level 16: the omen" #define PHUSTR_17 "level 17: compound" #define PHUSTR_18 "level 18: neurosphere" #define PHUSTR_19 "level 19: nme" #define PHUSTR_20 "level 20: the death domain" #define PHUSTR_21 "level 21: slayer" #define PHUSTR_22 "level 22: impossible mission" #define PHUSTR_23 "level 23: tombstone" #define PHUSTR_24 "level 24: the final frontier" #define PHUSTR_25 "level 25: the temple of darkness" #define PHUSTR_26 "level 26: bunker" #define PHUSTR_27 "level 27: anti-christ" #define PHUSTR_28 "level 28: the sewers" #define PHUSTR_29 "level 29: odyssey of noises" #define PHUSTR_30 "level 30: the gateway of hell" #define PHUSTR_31 "level 31: cyberden" #define PHUSTR_32 "level 32: go 2 it" #define THUSTR_1 "level 1: system control" #define THUSTR_2 "level 2: human bbq" #define THUSTR_3 "level 3: power control" #define THUSTR_4 "level 4: wormhole" #define THUSTR_5 "level 5: hanger" #define THUSTR_6 "level 6: open season" #define THUSTR_7 "level 7: prison" #define THUSTR_8 "level 8: metal" #define THUSTR_9 "level 9: stronghold" #define THUSTR_10 "level 10: redemption" #define THUSTR_11 "level 11: storage facility" #define THUSTR_12 "level 12: crater" #define THUSTR_13 "level 13: nukage processing" #define THUSTR_14 "level 14: steel works" #define THUSTR_15 "level 15: dead zone" #define THUSTR_16 "level 16: deepest reaches" #define THUSTR_17 "level 17: processing area" #define THUSTR_18 "level 18: mill" #define THUSTR_19 "level 19: shipping/respawning" #define THUSTR_20 "level 20: central processing" #define THUSTR_21 "level 21: administration center" #define THUSTR_22 "level 22: habitat" #define THUSTR_23 "level 23: lunar mining project" #define THUSTR_24 "level 24: quarry" #define THUSTR_25 "level 25: baron's den" #define THUSTR_26 "level 26: ballistyx" #define THUSTR_27 "level 27: mount pain" #define THUSTR_28 "level 28: heck" #define THUSTR_29 "level 29: river styx" #define THUSTR_30 "level 30: last call" #define THUSTR_31 "level 31: pharaoh" #define THUSTR_32 "level 32: caribbean" #define HUSTR_CHATMACRO1 "I'm ready to kick butt!" #define HUSTR_CHATMACRO2 "I'm OK." #define HUSTR_CHATMACRO3 "I'm not looking too good!" #define HUSTR_CHATMACRO4 "Help!" #define HUSTR_CHATMACRO5 "You suck!" #define HUSTR_CHATMACRO6 "Next time, scumbag..." #define HUSTR_CHATMACRO7 "Come here!" #define HUSTR_CHATMACRO8 "I'll take care of it." #define HUSTR_CHATMACRO9 "Yes" #define HUSTR_CHATMACRO0 "No" #define HUSTR_TALKTOSELF1 "You mumble to yourself" #define HUSTR_TALKTOSELF2 "Who's there?" #define HUSTR_TALKTOSELF3 "You scare yourself" #define HUSTR_TALKTOSELF4 "You start to rave" #define HUSTR_TALKTOSELF5 "You've lost it..." #define HUSTR_MESSAGESENT "[Message Sent]" // The following should NOT be changed unless it seems // just AWFULLY necessary #define HUSTR_PLRGREEN "Green: " #define HUSTR_PLRINDIGO "Indigo: " #define HUSTR_PLRBROWN "Brown: " #define HUSTR_PLRRED "Red: " #define HUSTR_KEYGREEN 'g' #define HUSTR_KEYINDIGO 'i' #define HUSTR_KEYBROWN 'b' #define HUSTR_KEYRED 'r' // // AM_map.C // #define AMSTR_FOLLOWON "Follow Mode ON" #define AMSTR_FOLLOWOFF "Follow Mode OFF" #define AMSTR_GRIDON "Grid ON" #define AMSTR_GRIDOFF "Grid OFF" #define AMSTR_MARKEDSPOT "Marked Spot" #define AMSTR_MARKSCLEARED "All Marks Cleared" // // ST_stuff.C // #define STSTR_MUS "Music Change" #define STSTR_NOMUS "IMPOSSIBLE SELECTION" #define STSTR_DQDON "Degreelessness Mode On" #define STSTR_DQDOFF "Degreelessness Mode Off" #define STSTR_KFAADDED "Very Happy Ammo Added" #define STSTR_FAADDED "Ammo (no keys) Added" #define STSTR_NCON "No Clipping Mode ON" #define STSTR_NCOFF "No Clipping Mode OFF" #define STSTR_BEHOLD "inVuln, Str, Inviso, Rad, Allmap, or Lite-amp" #define STSTR_BEHOLDX "Power-up Toggled" #define STSTR_CHOPPERS "... doesn't suck - GM" #define STSTR_CLEV "Changing Level..." #define E2TEXT \ "You've done it! The hideous cyber-\n" \ "demon lord that ruled the lost Deimos\n" \ "moon base has been slain and you\n" \ "are triumphant! But ... where are\n" \ "you? You clamber to the edge of the\n" \ "moon and look down to see the awful\n" \ "truth.\n" \ "\n" \ "Deimos floats above Hell itself!\n" \ "You've never heard of anyone escaping\n" \ "from Hell, but you'll make the bastards\n" \ "sorry they ever heard of you! Quickly,\n" \ "you rappel down to the surface of\n" \ "Hell.\n" \ "\n" \ "Now, it's on to the final chapter of\n" \ "DOOM! -- Inferno." #define E3TEXT \ "The loathsome spiderdemon that\n" \ "masterminded the invasion of the moon\n" \ "bases and caused so much death has had\n" \ "its ass kicked for all time.\n" \ "\n" \ "A hidden doorway opens and you enter.\n" \ "You've proven too tough for Hell to\n" \ "contain, and now Hell at last plays\n" \ "fair -- for you emerge from the door\n" \ "to see the green fields of Earth!\n" \ "Home at last.\n" \ "\n" \ "You wonder what's been happening on\n" \ "Earth while you were battling evil\n" \ "unleashed. It's good that no Hell-\n" \ "spawn could have come through that\n" \ "door with you ..." #define E4TEXT \ "the spider mastermind must have sent forth\n" \ "its legions of hellspawn before your\n" \ "final confrontation with that terrible\n" \ "beast from hell. but you stepped forward\n" \ "and brought forth eternal damnation and\n" \ "suffering upon the horde as a true hero\n" \ "would in the face of something so evil.\n" \ "\n" \ "besides, someone was gonna pay for what\n" \ "happened to daisy, your pet rabbit.\n" \ "\n" \ "but now, you see spread before you more\n" \ "potential pain and gibbitude as a nation\n" \ "of demons run amok among our cities.\n" \ "\n" \ "next stop, hell on earth!" // after level 6, put this: #define C1TEXT \ "YOU HAVE ENTERED DEEPLY INTO THE INFESTED\n" \ "STARPORT. BUT SOMETHING IS WRONG. THE\n" \ "MONSTERS HAVE BROUGHT THEIR OWN REALITY\n" \ "WITH THEM, AND THE STARPORT'S TECHNOLOGY\n" \ "IS BEING SUBVERTED BY THEIR PRESENCE.\n" \ "\n" \ "AHEAD, YOU SEE AN OUTPOST OF HELL, A\n" \ "FORTIFIED ZONE. IF YOU CAN GET PAST IT,\n" \ "YOU CAN PENETRATE INTO THE HAUNTED HEART\n" \ "OF THE STARBASE AND FIND THE CONTROLLING\n" \ "SWITCH WHICH HOLDS EARTH'S POPULATION\n" \ "HOSTAGE." // After level 11, put this: #define C2TEXT \ "YOU HAVE WON! YOUR VICTORY HAS ENABLED\n" \ "HUMANKIND TO EVACUATE EARTH AND ESCAPE\n" \ "THE NIGHTMARE. NOW YOU ARE THE ONLY\n" \ "HUMAN LEFT ON THE FACE OF THE PLANET.\n" \ "CANNIBAL MUTATIONS, CARNIVOROUS ALIENS,\n" \ "AND EVIL SPIRITS ARE YOUR ONLY NEIGHBORS.\n" \ "YOU SIT BACK AND WAIT FOR DEATH, CONTENT\n" \ "THAT YOU HAVE SAVED YOUR SPECIES.\n" \ "\n" \ "BUT THEN, EARTH CONTROL BEAMS DOWN A\n" \ "MESSAGE FROM SPACE: \"SENSORS HAVE LOCATED\n" \ "THE SOURCE OF THE ALIEN INVASION. IF YOU\n" \ "GO THERE, YOU MAY BE ABLE TO BLOCK THEIR\n" \ "ENTRY. THE ALIEN BASE IS IN THE HEART OF\n" \ "YOUR OWN HOME CITY, NOT FAR FROM THE\n" \ "STARPORT.\" SLOWLY AND PAINFULLY YOU GET\n" \ "UP AND RETURN TO THE FRAY." // After level 20, put this: #define C3TEXT \ "YOU ARE AT THE CORRUPT HEART OF THE CITY,\n" \ "SURROUNDED BY THE CORPSES OF YOUR ENEMIES.\n" \ "YOU SEE NO WAY TO DESTROY THE CREATURES'\n" \ "ENTRYWAY ON THIS SIDE, SO YOU CLENCH YOUR\n" \ "TEETH AND PLUNGE THROUGH IT.\n" \ "\n" \ "THERE MUST BE A WAY TO CLOSE IT ON THE\n" \ "OTHER SIDE. WHAT DO YOU CARE IF YOU'VE\n" \ "GOT TO GO THROUGH HELL TO GET TO IT?" // After level 29, put this: #define C4TEXT \ "THE HORRENDOUS VISAGE OF THE BIGGEST\n" \ "DEMON YOU'VE EVER SEEN CRUMBLES BEFORE\n" \ "YOU, AFTER YOU PUMP YOUR ROCKETS INTO\n" \ "HIS EXPOSED BRAIN. THE MONSTER SHRIVELS\n" \ "UP AND DIES, ITS THRASHING LIMBS\n" \ "DEVASTATING UNTOLD MILES OF HELL'S\n" \ "SURFACE.\n" \ "\n" \ "YOU'VE DONE IT. THE INVASION IS OVER.\n" \ "EARTH IS SAVED. HELL IS A WRECK. YOU\n" \ "WONDER WHERE BAD FOLKS WILL GO WHEN THEY\n" \ "DIE, NOW. WIPING THE SWEAT FROM YOUR\n" \ "FOREHEAD YOU BEGIN THE LONG TREK BACK\n" \ "HOME. REBUILDING EARTH OUGHT TO BE A\n" \ "LOT MORE FUN THAN RUINING IT WAS.\n" // Before level 31, put this: #define C5TEXT \ "CONGRATULATIONS, YOU'VE FOUND THE SECRET\n" \ "LEVEL! LOOKS LIKE IT'S BEEN BUILT BY\n" \ "HUMANS, RATHER THAN DEMONS. YOU WONDER\n" \ "WHO THE INMATES OF THIS CORNER OF HELL\n" \ "WILL BE." // Before level 32, put this: #define C6TEXT \ "CONGRATULATIONS, YOU'VE FOUND THE\n" \ "SUPER SECRET LEVEL! YOU'D BETTER\n" \ "BLAZE THROUGH THIS ONE!\n" // after map 06 #define P1TEXT \ "You gloat over the steaming carcass of the\n" \ "Guardian. With its death, you've wrested\n" \ "the Accelerator from the stinking claws\n" \ "of Hell. You relax and glance around the\n" \ "room. Damn! There was supposed to be at\n" \ "least one working prototype, but you can't\n" \ "see it. The demons must have taken it.\n" \ "\n" \ "You must find the prototype, or all your\n" \ "struggles will have been wasted. Keep\n" \ "moving, keep fighting, keep killing.\n" \ "Oh yes, keep living, too." // after map 11 #define P2TEXT \ "Even the deadly Arch-Vile labyrinth could\n" \ "not stop you, and you've gotten to the\n" \ "prototype Accelerator which is soon\n" \ "efficiently and permanently deactivated.\n" \ "\n" \ "You're good at that kind of thing." // after map 20 #define P3TEXT \ "You've bashed and battered your way into\n" \ "the heart of the devil-hive. Time for a\n" \ "Search-and-Destroy mission, aimed at the\n" \ "Gatekeeper, whose foul offspring is\n" \ "cascading to Earth. Yeah, he's bad. But\n" \ "you know who's worse!\n" \ "\n" \ "Grinning evilly, you check your gear, and\n" \ "get ready to give the bastard a little Hell\n" \ "of your own making!" // after map 30 #define P4TEXT \ "The Gatekeeper's evil face is splattered\n" \ "all over the place. As its tattered corpse\n" \ "collapses, an inverted Gate forms and\n" \ "sucks down the shards of the last\n" \ "prototype Accelerator, not to mention the\n" \ "few remaining demons. You're done. Hell\n" \ "has gone back to pounding bad dead folks \n" \ "instead of good live ones. Remember to\n" \ "tell your grandkids to put a rocket\n" \ "launcher in your coffin. If you go to Hell\n" \ "when you die, you'll need it for some\n" \ "final cleaning-up ..." // before map 31 #define P5TEXT \ "You've found the second-hardest level we\n" \ "got. Hope you have a saved game a level or\n" \ "two previous. If not, be prepared to die\n" \ "aplenty. For master marines only." // before map 32 #define P6TEXT \ "Betcha wondered just what WAS the hardest\n" \ "level we had ready for ya? Now you know.\n" \ "No one gets out alive." #define T1TEXT \ "You've fought your way out of the infested\n" \ "experimental labs. It seems that UAC has\n" \ "once again gulped it down. With their\n" \ "high turnover, it must be hard for poor\n" \ "old UAC to buy corporate health insurance\n" \ "nowadays..\n" \ "\n" \ "Ahead lies the military complex, now\n" \ "swarming with diseased horrors hot to get\n" \ "their teeth into you. With luck, the\n" \ "complex still has some warlike ordnance\n" \ "laying around." #define T2TEXT \ "You hear the grinding of heavy machinery\n" \ "ahead. You sure hope they're not stamping\n" \ "out new hellspawn, but you're ready to\n" \ "ream out a whole herd if you have to.\n" \ "They might be planning a blood feast, but\n" \ "you feel about as mean as two thousand\n" \ "maniacs packed into one mad killer.\n" \ "\n" \ "You don't plan to go down easy." #define T3TEXT \ "The vista opening ahead looks real damn\n" \ "familiar. Smells familiar, too -- like\n" \ "fried excrement. You didn't like this\n" \ "place before, and you sure as hell ain't\n" \ "planning to like it now. The more you\n" \ "brood on it, the madder you get.\n" \ "Hefting your gun, an evil grin trickles\n" \ "onto your face. Time to take some names." #define T4TEXT \ "Suddenly, all is silent, from one horizon\n" \ "to the other. The agonizing echo of Hell\n" \ "fades away, the nightmare sky turns to\n" \ "blue, the heaps of monster corpses start \n" \ "to evaporate along with the evil stench \n" \ "that filled the air. Jeeze, maybe you've\n" \ "done it. Have you really won?\n" \ "\n" \ "Something rumbles in the distance.\n" \ "A blue light begins to glow inside the\n" \ "ruined skull of the demon-spitter." #define T5TEXT \ "What now? Looks totally different. Kind\n" \ "of like King Tut's condo. Well,\n" \ "whatever's here can't be any worse\n" \ "than usual. Can it? Or maybe it's best\n" \ "to let sleeping gods lie.." #define T6TEXT \ "Time for a vacation. You've burst the\n" \ "bowels of hell and by golly you're ready\n" \ "for a break. You mutter to yourself,\n" \ "Maybe someone else can kick Hell's ass\n" \ "next time around. Ahead lies a quiet town,\n" \ "with peaceful flowing water, quaint\n" \ "buildings, and presumably no Hellspawn.\n" \ "\n" \ "As you step off the transport, you hear\n" \ "the stomp of a cyberdemon's iron shoe." #endif