// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: // // We are referring to sprite numbers. #include "info.h" #include "d_items.h" // // PSPRITE ACTIONS for waepons. // This struct controls the weapon animations. // // Each entry is: // ammo/amunition type // upstate // downstate // readystate // atkstate, i.e. attack/fire/hit frame // flashstate, muzzle flash // weaponinfo_t weaponinfo[NUMWEAPONS] = { {// fist am_noammo, S_PUNCHUP, S_PUNCHDOWN, S_PUNCH, S_PUNCH1, S_NULL}, {// pistol am_clip, S_PISTOLUP, S_PISTOLDOWN, S_PISTOL, S_PISTOL1, S_PISTOLFLASH}, {// shotgun am_shell, S_SGUNUP, S_SGUNDOWN, S_SGUN, S_SGUN1, S_SGUNFLASH1}, {// chaingun am_clip, S_CHAINUP, S_CHAINDOWN, S_CHAIN, S_CHAIN1, S_CHAINFLASH1}, {// missile launcher am_misl, S_MISSILEUP, S_MISSILEDOWN, S_MISSILE, S_MISSILE1, S_MISSILEFLASH1}, {// plasma rifle am_cell, S_PLASMAUP, S_PLASMADOWN, S_PLASMA, S_PLASMA1, S_PLASMAFLASH1}, {// bfg 9000 am_cell, S_BFGUP, S_BFGDOWN, S_BFG, S_BFG1, S_BFGFLASH1}, {// chainsaw am_noammo, S_SAWUP, S_SAWDOWN, S_SAW, S_SAW1, S_NULL}, {// super shotgun am_shell, S_DSGUNUP, S_DSGUNDOWN, S_DSGUN, S_DSGUN1, S_DSGUNFLASH1}, };