// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: // Duh. // #ifndef __G_GAME__ #define __G_GAME__ #include "d_event.h" #include "d_mode.h" #include "d_ticcmd.h" #include "doomtype.h" // // GAME // void G_DeathMatchSpawnPlayer(int playernum); void G_InitNew(skill_t skill, int episode, int map); // Can be called by the startup code or M_Responder. // A normal game starts at map 1, // but a warp test can start elsewhere void G_DeferedInitNew(skill_t skill, int episode, int map); void G_DeferedPlayDemo(char *demo); // Can be called by the startup code or M_Responder, // calls P_SetupLevel or W_EnterWorld. void G_LoadGame(char *name); void G_DoLoadGame(void); // Called by M_Responder. void G_SaveGame(int slot, char *description); // Only called by startup code. void G_RecordDemo(char *name); void G_BeginRecording(void); void G_PlayDemo(char *name); void G_TimeDemo(char *name); boolean G_CheckDemoStatus(void); void G_ExitLevel(void); void G_SecretExitLevel(void); void G_WorldDone(void); // Read current data from inputs and build a player movement command. void G_BuildTiccmd(ticcmd_t *cmd, int maketic); void G_Ticker(void); boolean G_Responder(event_t *ev); void G_ScreenShot(void); void G_DrawMouseSpeedBox(void); int G_VanillaVersionCode(void); extern int vanilla_savegame_limit; extern int vanilla_demo_limit; #endif