// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: // Thing frame/state LUT, // generated by multigen utilitiy. // This one is the original DOOM version, preserved. // #include #include "info.h" #include "m_fixed.h" #include "p_mobj.h" // Data. #include "sounds.h" char *sprnames[] = { "TROO", "SHTG", "PUNG", "PISG", "PISF", "SHTF", "SHT2", "CHGG", "CHGF", "MISG", "MISF", "SAWG", "PLSG", "PLSF", "BFGG", "BFGF", "BLUD", "PUFF", "BAL1", "BAL2", "PLSS", "PLSE", "MISL", "BFS1", "BFE1", "BFE2", "TFOG", "IFOG", "PLAY", "POSS", "SPOS", "VILE", "FIRE", "FATB", "FBXP", "SKEL", "MANF", "FATT", "CPOS", "SARG", "HEAD", "BAL7", "BOSS", "BOS2", "SKUL", "SPID", "BSPI", "APLS", "APBX", "CYBR", "PAIN", "SSWV", "KEEN", "BBRN", "BOSF", "ARM1", "ARM2", "BAR1", "BEXP", "FCAN", "BON1", "BON2", "BKEY", "RKEY", "YKEY", "BSKU", "RSKU", "YSKU", "STIM", "MEDI", "SOUL", "PINV", "PSTR", "PINS", "MEGA", "SUIT", "PMAP", "PVIS", "CLIP", "AMMO", "ROCK", "BROK", "CELL", "CELP", "SHEL", "SBOX", "BPAK", "BFUG", "MGUN", "CSAW", "LAUN", "PLAS", "SHOT", "SGN2", "COLU", "SMT2", "GOR1", "POL2", "POL5", "POL4", "POL3", "POL1", "POL6", "GOR2", "GOR3", "GOR4", "GOR5", "SMIT", "COL1", "COL2", "COL3", "COL4", "CAND", "CBRA", "COL6", "TRE1", "TRE2", "ELEC", "CEYE", "FSKU", "COL5", "TBLU", "TGRN", "TRED", "SMBT", "SMGT", "SMRT", "HDB1", "HDB2", "HDB3", "HDB4", "HDB5", "HDB6", "POB1", "POB2", "BRS1", "TLMP", "TLP2", NULL}; // Doesn't work with g++, needs actionf_p1 void A_Light0(); void A_WeaponReady(); void A_Lower(); void A_Raise(); void A_Punch(); void A_ReFire(); void A_FirePistol(); void A_Light1(); void A_FireShotgun(); void A_Light2(); void A_FireShotgun2(); void A_CheckReload(); void A_OpenShotgun2(); void A_LoadShotgun2(); void A_CloseShotgun2(); void A_FireCGun(); void A_GunFlash(); void A_FireMissile(); void A_Saw(); void A_FirePlasma(); void A_BFGsound(); void A_FireBFG(); void A_BFGSpray(); void A_Explode(); void A_Pain(); void A_PlayerScream(); void A_Fall(); void A_XScream(); void A_Look(); void A_Chase(); void A_FaceTarget(); void A_PosAttack(); void A_Scream(); void A_SPosAttack(); void A_VileChase(); void A_VileStart(); void A_VileTarget(); void A_VileAttack(); void A_StartFire(); void A_Fire(); void A_FireCrackle(); void A_Tracer(); void A_SkelWhoosh(); void A_SkelFist(); void A_SkelMissile(); void A_FatRaise(); void A_FatAttack1(); void A_FatAttack2(); void A_FatAttack3(); void A_BossDeath(); void A_CPosAttack(); void A_CPosRefire(); void A_TroopAttack(); void A_SargAttack(); void A_HeadAttack(); void A_BruisAttack(); void A_SkullAttack(); void A_Metal(); void A_SpidRefire(); void A_BabyMetal(); void A_BspiAttack(); void A_Hoof(); void A_CyberAttack(); void A_PainAttack(); void A_PainDie(); void A_KeenDie(); void A_BrainPain(); void A_BrainScream(); void A_BrainDie(); void A_BrainAwake(); void A_BrainSpit(); void A_SpawnSound(); void A_SpawnFly(); void A_BrainExplode(); state_t states[NUMSTATES] = { {SPR_TROO, 0, -1, {NULL}, S_NULL, 0, 0}, // S_NULL {SPR_SHTG, 4, 0, {A_Light0}, S_NULL, 0, 0}, // S_LIGHTDONE {SPR_PUNG, 0, 1, {A_WeaponReady}, S_PUNCH, 0, 0}, // S_PUNCH {SPR_PUNG, 0, 1, {A_Lower}, S_PUNCHDOWN, 0, 0}, // S_PUNCHDOWN {SPR_PUNG, 0, 1, {A_Raise}, S_PUNCHUP, 0, 0}, // S_PUNCHUP {SPR_PUNG, 1, 4, {NULL}, S_PUNCH2, 0, 0}, // S_PUNCH1 {SPR_PUNG, 2, 4, {A_Punch}, S_PUNCH3, 0, 0}, // S_PUNCH2 {SPR_PUNG, 3, 5, {NULL}, S_PUNCH4, 0, 0}, // S_PUNCH3 {SPR_PUNG, 2, 4, {NULL}, S_PUNCH5, 0, 0}, // S_PUNCH4 {SPR_PUNG, 1, 5, {A_ReFire}, S_PUNCH, 0, 0}, // S_PUNCH5 {SPR_PISG, 0, 1, {A_WeaponReady}, S_PISTOL, 0, 0}, // S_PISTOL {SPR_PISG, 0, 1, {A_Lower}, S_PISTOLDOWN, 0, 0}, // S_PISTOLDOWN {SPR_PISG, 0, 1, {A_Raise}, S_PISTOLUP, 0, 0}, // S_PISTOLUP {SPR_PISG, 0, 4, {NULL}, S_PISTOL2, 0, 0}, // S_PISTOL1 {SPR_PISG, 1, 6, {A_FirePistol}, S_PISTOL3, 0, 0}, // S_PISTOL2 {SPR_PISG, 2, 4, {NULL}, S_PISTOL4, 0, 0}, // S_PISTOL3 {SPR_PISG, 1, 5, {A_ReFire}, S_PISTOL, 0, 0}, // S_PISTOL4 {SPR_PISF, 32768, 7, {A_Light1}, S_LIGHTDONE, 0, 0}, // S_PISTOLFLASH {SPR_SHTG, 0, 1, {A_WeaponReady}, S_SGUN, 0, 0}, // S_SGUN {SPR_SHTG, 0, 1, {A_Lower}, S_SGUNDOWN, 0, 0}, // S_SGUNDOWN {SPR_SHTG, 0, 1, {A_Raise}, S_SGUNUP, 0, 0}, // S_SGUNUP {SPR_SHTG, 0, 3, {NULL}, S_SGUN2, 0, 0}, // S_SGUN1 {SPR_SHTG, 0, 7, {A_FireShotgun}, S_SGUN3, 0, 0}, // S_SGUN2 {SPR_SHTG, 1, 5, {NULL}, S_SGUN4, 0, 0}, // S_SGUN3 {SPR_SHTG, 2, 5, {NULL}, S_SGUN5, 0, 0}, // S_SGUN4 {SPR_SHTG, 3, 4, {NULL}, S_SGUN6, 0, 0}, // S_SGUN5 {SPR_SHTG, 2, 5, {NULL}, S_SGUN7, 0, 0}, // S_SGUN6 {SPR_SHTG, 1, 5, {NULL}, S_SGUN8, 0, 0}, // S_SGUN7 {SPR_SHTG, 0, 3, {NULL}, S_SGUN9, 0, 0}, // S_SGUN8 {SPR_SHTG, 0, 7, {A_ReFire}, S_SGUN, 0, 0}, // S_SGUN9 {SPR_SHTF, 32768, 4, {A_Light1}, S_SGUNFLASH2, 0, 0}, // S_SGUNFLASH1 {SPR_SHTF, 32769, 3, {A_Light2}, S_LIGHTDONE, 0, 0}, // S_SGUNFLASH2 {SPR_SHT2, 0, 1, {A_WeaponReady}, S_DSGUN, 0, 0}, // S_DSGUN {SPR_SHT2, 0, 1, {A_Lower}, S_DSGUNDOWN, 0, 0}, // S_DSGUNDOWN {SPR_SHT2, 0, 1, {A_Raise}, S_DSGUNUP, 0, 0}, // S_DSGUNUP {SPR_SHT2, 0, 3, {NULL}, S_DSGUN2, 0, 0}, // S_DSGUN1 {SPR_SHT2, 0, 7, {A_FireShotgun2}, S_DSGUN3, 0, 0}, // S_DSGUN2 {SPR_SHT2, 1, 7, {NULL}, S_DSGUN4, 0, 0}, // S_DSGUN3 {SPR_SHT2, 2, 7, {A_CheckReload}, S_DSGUN5, 0, 0}, // S_DSGUN4 {SPR_SHT2, 3, 7, {A_OpenShotgun2}, S_DSGUN6, 0, 0}, // S_DSGUN5 {SPR_SHT2, 4, 7, {NULL}, S_DSGUN7, 0, 0}, // S_DSGUN6 {SPR_SHT2, 5, 7, {A_LoadShotgun2}, S_DSGUN8, 0, 0}, // S_DSGUN7 {SPR_SHT2, 6, 6, {NULL}, S_DSGUN9, 0, 0}, // S_DSGUN8 {SPR_SHT2, 7, 6, {A_CloseShotgun2}, S_DSGUN10, 0, 0}, // S_DSGUN9 {SPR_SHT2, 0, 5, {A_ReFire}, S_DSGUN, 0, 0}, // S_DSGUN10 {SPR_SHT2, 1, 7, {NULL}, S_DSNR2, 0, 0}, // S_DSNR1 {SPR_SHT2, 0, 3, {NULL}, S_DSGUNDOWN, 0, 0}, // S_DSNR2 {SPR_SHT2, 32776, 5, {A_Light1}, S_DSGUNFLASH2, 0, 0}, // S_DSGUNFLASH1 {SPR_SHT2, 32777, 4, {A_Light2}, S_LIGHTDONE, 0, 0}, // S_DSGUNFLASH2 {SPR_CHGG, 0, 1, {A_WeaponReady}, S_CHAIN, 0, 0}, // S_CHAIN {SPR_CHGG, 0, 1, {A_Lower}, S_CHAINDOWN, 0, 0}, // S_CHAINDOWN {SPR_CHGG, 0, 1, {A_Raise}, S_CHAINUP, 0, 0}, // S_CHAINUP {SPR_CHGG, 0, 4, {A_FireCGun}, S_CHAIN2, 0, 0}, // S_CHAIN1 {SPR_CHGG, 1, 4, {A_FireCGun}, S_CHAIN3, 0, 0}, // S_CHAIN2 {SPR_CHGG, 1, 0, {A_ReFire}, S_CHAIN, 0, 0}, // S_CHAIN3 {SPR_CHGF, 32768, 5, {A_Light1}, S_LIGHTDONE, 0, 0}, // S_CHAINFLASH1 {SPR_CHGF, 32769, 5, {A_Light2}, S_LIGHTDONE, 0, 0}, // S_CHAINFLASH2 {SPR_MISG, 0, 1, {A_WeaponReady}, S_MISSILE, 0, 0}, // S_MISSILE {SPR_MISG, 0, 1, {A_Lower}, S_MISSILEDOWN, 0, 0}, // S_MISSILEDOWN {SPR_MISG, 0, 1, {A_Raise}, S_MISSILEUP, 0, 0}, // S_MISSILEUP {SPR_MISG, 1, 8, {A_GunFlash}, S_MISSILE2, 0, 0}, // S_MISSILE1 {SPR_MISG, 1, 12, {A_FireMissile}, S_MISSILE3, 0, 0}, // S_MISSILE2 {SPR_MISG, 1, 0, {A_ReFire}, S_MISSILE, 0, 0}, // S_MISSILE3 {SPR_MISF, 32768, 3, {A_Light1}, S_MISSILEFLASH2, 0, 0}, // S_MISSILEFLASH1 {SPR_MISF, 32769, 4, {NULL}, S_MISSILEFLASH3, 0, 0}, // S_MISSILEFLASH2 {SPR_MISF, 32770, 4, {A_Light2}, S_MISSILEFLASH4, 0, 0}, // S_MISSILEFLASH3 {SPR_MISF, 32771, 4, {A_Light2}, S_LIGHTDONE, 0, 0}, // S_MISSILEFLASH4 {SPR_SAWG, 2, 4, {A_WeaponReady}, S_SAWB, 0, 0}, // S_SAW {SPR_SAWG, 3, 4, {A_WeaponReady}, S_SAW, 0, 0}, // S_SAWB {SPR_SAWG, 2, 1, {A_Lower}, S_SAWDOWN, 0, 0}, // S_SAWDOWN {SPR_SAWG, 2, 1, {A_Raise}, S_SAWUP, 0, 0}, // S_SAWUP {SPR_SAWG, 0, 4, {A_Saw}, S_SAW2, 0, 0}, // S_SAW1 {SPR_SAWG, 1, 4, {A_Saw}, S_SAW3, 0, 0}, // S_SAW2 {SPR_SAWG, 1, 0, {A_ReFire}, S_SAW, 0, 0}, // S_SAW3 {SPR_PLSG, 0, 1, {A_WeaponReady}, S_PLASMA, 0, 0}, // S_PLASMA {SPR_PLSG, 0, 1, {A_Lower}, S_PLASMADOWN, 0, 0}, // S_PLASMADOWN {SPR_PLSG, 0, 1, {A_Raise}, S_PLASMAUP, 0, 0}, // S_PLASMAUP {SPR_PLSG, 0, 3, {A_FirePlasma}, S_PLASMA2, 0, 0}, // S_PLASMA1 {SPR_PLSG, 1, 20, {A_ReFire}, S_PLASMA, 0, 0}, // S_PLASMA2 {SPR_PLSF, 32768, 4, {A_Light1}, S_LIGHTDONE, 0, 0}, // S_PLASMAFLASH1 {SPR_PLSF, 32769, 4, {A_Light1}, S_LIGHTDONE, 0, 0}, // S_PLASMAFLASH2 {SPR_BFGG, 0, 1, {A_WeaponReady}, S_BFG, 0, 0}, // S_BFG {SPR_BFGG, 0, 1, {A_Lower}, S_BFGDOWN, 0, 0}, // S_BFGDOWN {SPR_BFGG, 0, 1, {A_Raise}, S_BFGUP, 0, 0}, // S_BFGUP {SPR_BFGG, 0, 20, {A_BFGsound}, S_BFG2, 0, 0}, // S_BFG1 {SPR_BFGG, 1, 10, {A_GunFlash}, S_BFG3, 0, 0}, // S_BFG2 {SPR_BFGG, 1, 10, {A_FireBFG}, S_BFG4, 0, 0}, // S_BFG3 {SPR_BFGG, 1, 20, {A_ReFire}, S_BFG, 0, 0}, // S_BFG4 {SPR_BFGF, 32768, 11, {A_Light1}, S_BFGFLASH2, 0, 0}, // S_BFGFLASH1 {SPR_BFGF, 32769, 6, {A_Light2}, S_LIGHTDONE, 0, 0}, // S_BFGFLASH2 {SPR_BLUD, 2, 8, {NULL}, S_BLOOD2, 0, 0}, // S_BLOOD1 {SPR_BLUD, 1, 8, {NULL}, S_BLOOD3, 0, 0}, // S_BLOOD2 {SPR_BLUD, 0, 8, {NULL}, S_NULL, 0, 0}, // S_BLOOD3 {SPR_PUFF, 32768, 4, {NULL}, S_PUFF2, 0, 0}, // S_PUFF1 {SPR_PUFF, 1, 4, {NULL}, S_PUFF3, 0, 0}, // S_PUFF2 {SPR_PUFF, 2, 4, {NULL}, S_PUFF4, 0, 0}, // S_PUFF3 {SPR_PUFF, 3, 4, {NULL}, S_NULL, 0, 0}, // S_PUFF4 {SPR_BAL1, 32768, 4, {NULL}, S_TBALL2, 0, 0}, // S_TBALL1 {SPR_BAL1, 32769, 4, {NULL}, S_TBALL1, 0, 0}, // S_TBALL2 {SPR_BAL1, 32770, 6, {NULL}, S_TBALLX2, 0, 0}, // S_TBALLX1 {SPR_BAL1, 32771, 6, {NULL}, S_TBALLX3, 0, 0}, // S_TBALLX2 {SPR_BAL1, 32772, 6, {NULL}, S_NULL, 0, 0}, // S_TBALLX3 {SPR_BAL2, 32768, 4, {NULL}, S_RBALL2, 0, 0}, // S_RBALL1 {SPR_BAL2, 32769, 4, {NULL}, S_RBALL1, 0, 0}, // S_RBALL2 {SPR_BAL2, 32770, 6, {NULL}, S_RBALLX2, 0, 0}, // S_RBALLX1 {SPR_BAL2, 32771, 6, {NULL}, S_RBALLX3, 0, 0}, // S_RBALLX2 {SPR_BAL2, 32772, 6, {NULL}, S_NULL, 0, 0}, // S_RBALLX3 {SPR_PLSS, 32768, 6, {NULL}, S_PLASBALL2, 0, 0}, // S_PLASBALL {SPR_PLSS, 32769, 6, {NULL}, S_PLASBALL, 0, 0}, // S_PLASBALL2 {SPR_PLSE, 32768, 4, {NULL}, S_PLASEXP2, 0, 0}, // S_PLASEXP {SPR_PLSE, 32769, 4, {NULL}, S_PLASEXP3, 0, 0}, // S_PLASEXP2 {SPR_PLSE, 32770, 4, {NULL}, S_PLASEXP4, 0, 0}, // S_PLASEXP3 {SPR_PLSE, 32771, 4, {NULL}, S_PLASEXP5, 0, 0}, // S_PLASEXP4 {SPR_PLSE, 32772, 4, {NULL}, S_NULL, 0, 0}, // S_PLASEXP5 {SPR_MISL, 32768, 1, {NULL}, S_ROCKET, 0, 0}, // S_ROCKET {SPR_BFS1, 32768, 4, {NULL}, S_BFGSHOT2, 0, 0}, // S_BFGSHOT {SPR_BFS1, 32769, 4, {NULL}, S_BFGSHOT, 0, 0}, // S_BFGSHOT2 {SPR_BFE1, 32768, 8, {NULL}, S_BFGLAND2, 0, 0}, // S_BFGLAND {SPR_BFE1, 32769, 8, {NULL}, S_BFGLAND3, 0, 0}, // S_BFGLAND2 {SPR_BFE1, 32770, 8, {A_BFGSpray}, S_BFGLAND4, 0, 0}, // S_BFGLAND3 {SPR_BFE1, 32771, 8, {NULL}, S_BFGLAND5, 0, 0}, // S_BFGLAND4 {SPR_BFE1, 32772, 8, {NULL}, S_BFGLAND6, 0, 0}, // S_BFGLAND5 {SPR_BFE1, 32773, 8, {NULL}, S_NULL, 0, 0}, // S_BFGLAND6 {SPR_BFE2, 32768, 8, {NULL}, S_BFGEXP2, 0, 0}, // S_BFGEXP {SPR_BFE2, 32769, 8, {NULL}, S_BFGEXP3, 0, 0}, // S_BFGEXP2 {SPR_BFE2, 32770, 8, {NULL}, S_BFGEXP4, 0, 0}, // S_BFGEXP3 {SPR_BFE2, 32771, 8, {NULL}, S_NULL, 0, 0}, // S_BFGEXP4 {SPR_MISL, 32769, 8, {A_Explode}, S_EXPLODE2, 0, 0}, // S_EXPLODE1 {SPR_MISL, 32770, 6, {NULL}, S_EXPLODE3, 0, 0}, // S_EXPLODE2 {SPR_MISL, 32771, 4, {NULL}, S_NULL, 0, 0}, // S_EXPLODE3 {SPR_TFOG, 32768, 6, {NULL}, S_TFOG01, 0, 0}, // S_TFOG {SPR_TFOG, 32769, 6, {NULL}, S_TFOG02, 0, 0}, // S_TFOG01 {SPR_TFOG, 32768, 6, {NULL}, S_TFOG2, 0, 0}, // S_TFOG02 {SPR_TFOG, 32769, 6, {NULL}, S_TFOG3, 0, 0}, // S_TFOG2 {SPR_TFOG, 32770, 6, {NULL}, S_TFOG4, 0, 0}, // S_TFOG3 {SPR_TFOG, 32771, 6, {NULL}, S_TFOG5, 0, 0}, // S_TFOG4 {SPR_TFOG, 32772, 6, {NULL}, S_TFOG6, 0, 0}, // S_TFOG5 {SPR_TFOG, 32773, 6, {NULL}, S_TFOG7, 0, 0}, // S_TFOG6 {SPR_TFOG, 32774, 6, {NULL}, S_TFOG8, 0, 0}, // S_TFOG7 {SPR_TFOG, 32775, 6, {NULL}, S_TFOG9, 0, 0}, // S_TFOG8 {SPR_TFOG, 32776, 6, {NULL}, S_TFOG10, 0, 0}, // S_TFOG9 {SPR_TFOG, 32777, 6, {NULL}, S_NULL, 0, 0}, // S_TFOG10 {SPR_IFOG, 32768, 6, {NULL}, S_IFOG01, 0, 0}, // S_IFOG {SPR_IFOG, 32769, 6, {NULL}, S_IFOG02, 0, 0}, // S_IFOG01 {SPR_IFOG, 32768, 6, {NULL}, S_IFOG2, 0, 0}, // S_IFOG02 {SPR_IFOG, 32769, 6, {NULL}, S_IFOG3, 0, 0}, // S_IFOG2 {SPR_IFOG, 32770, 6, {NULL}, S_IFOG4, 0, 0}, // S_IFOG3 {SPR_IFOG, 32771, 6, {NULL}, S_IFOG5, 0, 0}, // S_IFOG4 {SPR_IFOG, 32772, 6, {NULL}, S_NULL, 0, 0}, // S_IFOG5 {SPR_PLAY, 0, -1, {NULL}, S_NULL, 0, 0}, // S_PLAY {SPR_PLAY, 0, 4, {NULL}, S_PLAY_RUN2, 0, 0}, // S_PLAY_RUN1 {SPR_PLAY, 1, 4, {NULL}, S_PLAY_RUN3, 0, 0}, // S_PLAY_RUN2 {SPR_PLAY, 2, 4, {NULL}, S_PLAY_RUN4, 0, 0}, // S_PLAY_RUN3 {SPR_PLAY, 3, 4, {NULL}, S_PLAY_RUN1, 0, 0}, // S_PLAY_RUN4 {SPR_PLAY, 4, 12, {NULL}, S_PLAY, 0, 0}, // S_PLAY_ATK1 {SPR_PLAY, 32773, 6, {NULL}, S_PLAY_ATK1, 0, 0}, // S_PLAY_ATK2 {SPR_PLAY, 6, 4, {NULL}, S_PLAY_PAIN2, 0, 0}, // S_PLAY_PAIN {SPR_PLAY, 6, 4, {A_Pain}, S_PLAY, 0, 0}, // S_PLAY_PAIN2 {SPR_PLAY, 7, 10, {NULL}, S_PLAY_DIE2, 0, 0}, // S_PLAY_DIE1 {SPR_PLAY, 8, 10, {A_PlayerScream}, S_PLAY_DIE3, 0, 0}, // S_PLAY_DIE2 {SPR_PLAY, 9, 10, {A_Fall}, S_PLAY_DIE4, 0, 0}, // S_PLAY_DIE3 {SPR_PLAY, 10, 10, {NULL}, S_PLAY_DIE5, 0, 0}, // S_PLAY_DIE4 {SPR_PLAY, 11, 10, {NULL}, S_PLAY_DIE6, 0, 0}, // S_PLAY_DIE5 {SPR_PLAY, 12, 10, {NULL}, S_PLAY_DIE7, 0, 0}, // S_PLAY_DIE6 {SPR_PLAY, 13, -1, {NULL}, S_NULL, 0, 0}, // S_PLAY_DIE7 {SPR_PLAY, 14, 5, {NULL}, S_PLAY_XDIE2, 0, 0}, // S_PLAY_XDIE1 {SPR_PLAY, 15, 5, {A_XScream}, S_PLAY_XDIE3, 0, 0}, // S_PLAY_XDIE2 {SPR_PLAY, 16, 5, {A_Fall}, S_PLAY_XDIE4, 0, 0}, // S_PLAY_XDIE3 {SPR_PLAY, 17, 5, {NULL}, S_PLAY_XDIE5, 0, 0}, // S_PLAY_XDIE4 {SPR_PLAY, 18, 5, {NULL}, S_PLAY_XDIE6, 0, 0}, // S_PLAY_XDIE5 {SPR_PLAY, 19, 5, {NULL}, S_PLAY_XDIE7, 0, 0}, // S_PLAY_XDIE6 {SPR_PLAY, 20, 5, {NULL}, S_PLAY_XDIE8, 0, 0}, // S_PLAY_XDIE7 {SPR_PLAY, 21, 5, {NULL}, S_PLAY_XDIE9, 0, 0}, // S_PLAY_XDIE8 {SPR_PLAY, 22, -1, {NULL}, S_NULL, 0, 0}, // S_PLAY_XDIE9 {SPR_POSS, 0, 10, {A_Look}, S_POSS_STND2, 0, 0}, // S_POSS_STND {SPR_POSS, 1, 10, {A_Look}, S_POSS_STND, 0, 0}, // S_POSS_STND2 {SPR_POSS, 0, 4, {A_Chase}, S_POSS_RUN2, 0, 0}, // S_POSS_RUN1 {SPR_POSS, 0, 4, {A_Chase}, S_POSS_RUN3, 0, 0}, // S_POSS_RUN2 {SPR_POSS, 1, 4, {A_Chase}, S_POSS_RUN4, 0, 0}, // S_POSS_RUN3 {SPR_POSS, 1, 4, {A_Chase}, S_POSS_RUN5, 0, 0}, // S_POSS_RUN4 {SPR_POSS, 2, 4, {A_Chase}, S_POSS_RUN6, 0, 0}, // S_POSS_RUN5 {SPR_POSS, 2, 4, {A_Chase}, S_POSS_RUN7, 0, 0}, // S_POSS_RUN6 {SPR_POSS, 3, 4, {A_Chase}, S_POSS_RUN8, 0, 0}, // S_POSS_RUN7 {SPR_POSS, 3, 4, {A_Chase}, S_POSS_RUN1, 0, 0}, // S_POSS_RUN8 {SPR_POSS, 4, 10, {A_FaceTarget}, S_POSS_ATK2, 0, 0}, // S_POSS_ATK1 {SPR_POSS, 5, 8, {A_PosAttack}, S_POSS_ATK3, 0, 0}, // S_POSS_ATK2 {SPR_POSS, 4, 8, {NULL}, S_POSS_RUN1, 0, 0}, // S_POSS_ATK3 {SPR_POSS, 6, 3, {NULL}, S_POSS_PAIN2, 0, 0}, // S_POSS_PAIN {SPR_POSS, 6, 3, {A_Pain}, S_POSS_RUN1, 0, 0}, // S_POSS_PAIN2 {SPR_POSS, 7, 5, {NULL}, S_POSS_DIE2, 0, 0}, // S_POSS_DIE1 {SPR_POSS, 8, 5, {A_Scream}, S_POSS_DIE3, 0, 0}, // S_POSS_DIE2 {SPR_POSS, 9, 5, {A_Fall}, S_POSS_DIE4, 0, 0}, // S_POSS_DIE3 {SPR_POSS, 10, 5, {NULL}, S_POSS_DIE5, 0, 0}, // S_POSS_DIE4 {SPR_POSS, 11, -1, {NULL}, S_NULL, 0, 0}, // S_POSS_DIE5 {SPR_POSS, 12, 5, {NULL}, S_POSS_XDIE2, 0, 0}, // S_POSS_XDIE1 {SPR_POSS, 13, 5, {A_XScream}, S_POSS_XDIE3, 0, 0}, // S_POSS_XDIE2 {SPR_POSS, 14, 5, {A_Fall}, S_POSS_XDIE4, 0, 0}, // S_POSS_XDIE3 {SPR_POSS, 15, 5, {NULL}, S_POSS_XDIE5, 0, 0}, // S_POSS_XDIE4 {SPR_POSS, 16, 5, {NULL}, S_POSS_XDIE6, 0, 0}, // S_POSS_XDIE5 {SPR_POSS, 17, 5, {NULL}, S_POSS_XDIE7, 0, 0}, // S_POSS_XDIE6 {SPR_POSS, 18, 5, {NULL}, S_POSS_XDIE8, 0, 0}, // S_POSS_XDIE7 {SPR_POSS, 19, 5, {NULL}, S_POSS_XDIE9, 0, 0}, // S_POSS_XDIE8 {SPR_POSS, 20, -1, {NULL}, S_NULL, 0, 0}, // S_POSS_XDIE9 {SPR_POSS, 10, 5, {NULL}, S_POSS_RAISE2, 0, 0}, // S_POSS_RAISE1 {SPR_POSS, 9, 5, {NULL}, S_POSS_RAISE3, 0, 0}, // S_POSS_RAISE2 {SPR_POSS, 8, 5, {NULL}, S_POSS_RAISE4, 0, 0}, // S_POSS_RAISE3 {SPR_POSS, 7, 5, {NULL}, S_POSS_RUN1, 0, 0}, // S_POSS_RAISE4 {SPR_SPOS, 0, 10, {A_Look}, S_SPOS_STND2, 0, 0}, // S_SPOS_STND {SPR_SPOS, 1, 10, {A_Look}, S_SPOS_STND, 0, 0}, // S_SPOS_STND2 {SPR_SPOS, 0, 3, {A_Chase}, S_SPOS_RUN2, 0, 0}, // S_SPOS_RUN1 {SPR_SPOS, 0, 3, {A_Chase}, S_SPOS_RUN3, 0, 0}, // S_SPOS_RUN2 {SPR_SPOS, 1, 3, {A_Chase}, S_SPOS_RUN4, 0, 0}, // S_SPOS_RUN3 {SPR_SPOS, 1, 3, {A_Chase}, S_SPOS_RUN5, 0, 0}, // S_SPOS_RUN4 {SPR_SPOS, 2, 3, {A_Chase}, S_SPOS_RUN6, 0, 0}, // S_SPOS_RUN5 {SPR_SPOS, 2, 3, {A_Chase}, S_SPOS_RUN7, 0, 0}, // S_SPOS_RUN6 {SPR_SPOS, 3, 3, {A_Chase}, S_SPOS_RUN8, 0, 0}, // S_SPOS_RUN7 {SPR_SPOS, 3, 3, {A_Chase}, S_SPOS_RUN1, 0, 0}, // S_SPOS_RUN8 {SPR_SPOS, 4, 10, {A_FaceTarget}, S_SPOS_ATK2, 0, 0}, // S_SPOS_ATK1 {SPR_SPOS, 32773, 10, {A_SPosAttack}, S_SPOS_ATK3, 0, 0}, // S_SPOS_ATK2 {SPR_SPOS, 4, 10, {NULL}, S_SPOS_RUN1, 0, 0}, // S_SPOS_ATK3 {SPR_SPOS, 6, 3, {NULL}, S_SPOS_PAIN2, 0, 0}, // S_SPOS_PAIN {SPR_SPOS, 6, 3, {A_Pain}, S_SPOS_RUN1, 0, 0}, // S_SPOS_PAIN2 {SPR_SPOS, 7, 5, {NULL}, S_SPOS_DIE2, 0, 0}, // S_SPOS_DIE1 {SPR_SPOS, 8, 5, {A_Scream}, S_SPOS_DIE3, 0, 0}, // S_SPOS_DIE2 {SPR_SPOS, 9, 5, {A_Fall}, S_SPOS_DIE4, 0, 0}, // S_SPOS_DIE3 {SPR_SPOS, 10, 5, {NULL}, S_SPOS_DIE5, 0, 0}, // S_SPOS_DIE4 {SPR_SPOS, 11, -1, {NULL}, S_NULL, 0, 0}, // S_SPOS_DIE5 {SPR_SPOS, 12, 5, {NULL}, S_SPOS_XDIE2, 0, 0}, // S_SPOS_XDIE1 {SPR_SPOS, 13, 5, {A_XScream}, S_SPOS_XDIE3, 0, 0}, // S_SPOS_XDIE2 {SPR_SPOS, 14, 5, {A_Fall}, S_SPOS_XDIE4, 0, 0}, // S_SPOS_XDIE3 {SPR_SPOS, 15, 5, {NULL}, S_SPOS_XDIE5, 0, 0}, // S_SPOS_XDIE4 {SPR_SPOS, 16, 5, {NULL}, S_SPOS_XDIE6, 0, 0}, // S_SPOS_XDIE5 {SPR_SPOS, 17, 5, {NULL}, S_SPOS_XDIE7, 0, 0}, // S_SPOS_XDIE6 {SPR_SPOS, 18, 5, {NULL}, S_SPOS_XDIE8, 0, 0}, // S_SPOS_XDIE7 {SPR_SPOS, 19, 5, {NULL}, S_SPOS_XDIE9, 0, 0}, // S_SPOS_XDIE8 {SPR_SPOS, 20, -1, {NULL}, S_NULL, 0, 0}, // S_SPOS_XDIE9 {SPR_SPOS, 11, 5, {NULL}, S_SPOS_RAISE2, 0, 0}, // S_SPOS_RAISE1 {SPR_SPOS, 10, 5, {NULL}, S_SPOS_RAISE3, 0, 0}, // S_SPOS_RAISE2 {SPR_SPOS, 9, 5, {NULL}, S_SPOS_RAISE4, 0, 0}, // S_SPOS_RAISE3 {SPR_SPOS, 8, 5, {NULL}, S_SPOS_RAISE5, 0, 0}, // S_SPOS_RAISE4 {SPR_SPOS, 7, 5, {NULL}, S_SPOS_RUN1, 0, 0}, // S_SPOS_RAISE5 {SPR_VILE, 0, 10, {A_Look}, S_VILE_STND2, 0, 0}, // S_VILE_STND {SPR_VILE, 1, 10, {A_Look}, S_VILE_STND, 0, 0}, // S_VILE_STND2 {SPR_VILE, 0, 2, {A_VileChase}, S_VILE_RUN2, 0, 0}, // S_VILE_RUN1 {SPR_VILE, 0, 2, {A_VileChase}, S_VILE_RUN3, 0, 0}, // S_VILE_RUN2 {SPR_VILE, 1, 2, {A_VileChase}, S_VILE_RUN4, 0, 0}, // S_VILE_RUN3 {SPR_VILE, 1, 2, {A_VileChase}, S_VILE_RUN5, 0, 0}, // S_VILE_RUN4 {SPR_VILE, 2, 2, {A_VileChase}, S_VILE_RUN6, 0, 0}, // S_VILE_RUN5 {SPR_VILE, 2, 2, {A_VileChase}, S_VILE_RUN7, 0, 0}, // S_VILE_RUN6 {SPR_VILE, 3, 2, {A_VileChase}, S_VILE_RUN8, 0, 0}, // S_VILE_RUN7 {SPR_VILE, 3, 2, {A_VileChase}, S_VILE_RUN9, 0, 0}, // S_VILE_RUN8 {SPR_VILE, 4, 2, {A_VileChase}, S_VILE_RUN10, 0, 0}, // S_VILE_RUN9 {SPR_VILE, 4, 2, {A_VileChase}, S_VILE_RUN11, 0, 0}, // S_VILE_RUN10 {SPR_VILE, 5, 2, {A_VileChase}, S_VILE_RUN12, 0, 0}, // S_VILE_RUN11 {SPR_VILE, 5, 2, {A_VileChase}, S_VILE_RUN1, 0, 0}, // S_VILE_RUN12 {SPR_VILE, 32774, 0, {A_VileStart}, S_VILE_ATK2, 0, 0}, // S_VILE_ATK1 {SPR_VILE, 32774, 10, {A_FaceTarget}, S_VILE_ATK3, 0, 0}, // S_VILE_ATK2 {SPR_VILE, 32775, 8, {A_VileTarget}, S_VILE_ATK4, 0, 0}, // S_VILE_ATK3 {SPR_VILE, 32776, 8, {A_FaceTarget}, S_VILE_ATK5, 0, 0}, // S_VILE_ATK4 {SPR_VILE, 32777, 8, {A_FaceTarget}, S_VILE_ATK6, 0, 0}, // S_VILE_ATK5 {SPR_VILE, 32778, 8, {A_FaceTarget}, S_VILE_ATK7, 0, 0}, // S_VILE_ATK6 {SPR_VILE, 32779, 8, {A_FaceTarget}, S_VILE_ATK8, 0, 0}, // S_VILE_ATK7 {SPR_VILE, 32780, 8, {A_FaceTarget}, S_VILE_ATK9, 0, 0}, // S_VILE_ATK8 {SPR_VILE, 32781, 8, {A_FaceTarget}, S_VILE_ATK10, 0, 0}, // S_VILE_ATK9 {SPR_VILE, 32782, 8, {A_VileAttack}, S_VILE_ATK11, 0, 0}, // S_VILE_ATK10 {SPR_VILE, 32783, 20, {NULL}, S_VILE_RUN1, 0, 0}, // S_VILE_ATK11 {SPR_VILE, 32794, 10, {NULL}, S_VILE_HEAL2, 0, 0}, // S_VILE_HEAL1 {SPR_VILE, 32795, 10, {NULL}, S_VILE_HEAL3, 0, 0}, // S_VILE_HEAL2 {SPR_VILE, 32796, 10, {NULL}, S_VILE_RUN1, 0, 0}, // S_VILE_HEAL3 {SPR_VILE, 16, 5, {NULL}, S_VILE_PAIN2, 0, 0}, // S_VILE_PAIN {SPR_VILE, 16, 5, {A_Pain}, S_VILE_RUN1, 0, 0}, // S_VILE_PAIN2 {SPR_VILE, 16, 7, {NULL}, S_VILE_DIE2, 0, 0}, // S_VILE_DIE1 {SPR_VILE, 17, 7, {A_Scream}, S_VILE_DIE3, 0, 0}, // S_VILE_DIE2 {SPR_VILE, 18, 7, {A_Fall}, S_VILE_DIE4, 0, 0}, // S_VILE_DIE3 {SPR_VILE, 19, 7, {NULL}, S_VILE_DIE5, 0, 0}, // S_VILE_DIE4 {SPR_VILE, 20, 7, {NULL}, S_VILE_DIE6, 0, 0}, // S_VILE_DIE5 {SPR_VILE, 21, 7, {NULL}, S_VILE_DIE7, 0, 0}, // S_VILE_DIE6 {SPR_VILE, 22, 7, {NULL}, S_VILE_DIE8, 0, 0}, // S_VILE_DIE7 {SPR_VILE, 23, 5, {NULL}, S_VILE_DIE9, 0, 0}, // S_VILE_DIE8 {SPR_VILE, 24, 5, {NULL}, S_VILE_DIE10, 0, 0}, // S_VILE_DIE9 {SPR_VILE, 25, -1, {NULL}, S_NULL, 0, 0}, // S_VILE_DIE10 {SPR_FIRE, 32768, 2, {A_StartFire}, S_FIRE2, 0, 0}, // S_FIRE1 {SPR_FIRE, 32769, 2, {A_Fire}, S_FIRE3, 0, 0}, // S_FIRE2 {SPR_FIRE, 32768, 2, {A_Fire}, S_FIRE4, 0, 0}, // S_FIRE3 {SPR_FIRE, 32769, 2, {A_Fire}, S_FIRE5, 0, 0}, // S_FIRE4 {SPR_FIRE, 32770, 2, {A_FireCrackle}, S_FIRE6, 0, 0}, // S_FIRE5 {SPR_FIRE, 32769, 2, {A_Fire}, S_FIRE7, 0, 0}, // S_FIRE6 {SPR_FIRE, 32770, 2, {A_Fire}, S_FIRE8, 0, 0}, // S_FIRE7 {SPR_FIRE, 32769, 2, {A_Fire}, S_FIRE9, 0, 0}, // S_FIRE8 {SPR_FIRE, 32770, 2, {A_Fire}, S_FIRE10, 0, 0}, // S_FIRE9 {SPR_FIRE, 32771, 2, {A_Fire}, S_FIRE11, 0, 0}, // S_FIRE10 {SPR_FIRE, 32770, 2, {A_Fire}, S_FIRE12, 0, 0}, // S_FIRE11 {SPR_FIRE, 32771, 2, {A_Fire}, S_FIRE13, 0, 0}, // S_FIRE12 {SPR_FIRE, 32770, 2, {A_Fire}, S_FIRE14, 0, 0}, // S_FIRE13 {SPR_FIRE, 32771, 2, {A_Fire}, S_FIRE15, 0, 0}, // S_FIRE14 {SPR_FIRE, 32772, 2, {A_Fire}, S_FIRE16, 0, 0}, // S_FIRE15 {SPR_FIRE, 32771, 2, {A_Fire}, S_FIRE17, 0, 0}, // S_FIRE16 {SPR_FIRE, 32772, 2, {A_Fire}, S_FIRE18, 0, 0}, // S_FIRE17 {SPR_FIRE, 32771, 2, {A_Fire}, S_FIRE19, 0, 0}, // S_FIRE18 {SPR_FIRE, 32772, 2, {A_FireCrackle}, S_FIRE20, 0, 0}, // S_FIRE19 {SPR_FIRE, 32773, 2, {A_Fire}, S_FIRE21, 0, 0}, // S_FIRE20 {SPR_FIRE, 32772, 2, {A_Fire}, S_FIRE22, 0, 0}, // S_FIRE21 {SPR_FIRE, 32773, 2, {A_Fire}, S_FIRE23, 0, 0}, // S_FIRE22 {SPR_FIRE, 32772, 2, {A_Fire}, S_FIRE24, 0, 0}, // S_FIRE23 {SPR_FIRE, 32773, 2, {A_Fire}, S_FIRE25, 0, 0}, // S_FIRE24 {SPR_FIRE, 32774, 2, {A_Fire}, S_FIRE26, 0, 0}, // S_FIRE25 {SPR_FIRE, 32775, 2, {A_Fire}, S_FIRE27, 0, 0}, // S_FIRE26 {SPR_FIRE, 32774, 2, {A_Fire}, S_FIRE28, 0, 0}, // S_FIRE27 {SPR_FIRE, 32775, 2, {A_Fire}, S_FIRE29, 0, 0}, // S_FIRE28 {SPR_FIRE, 32774, 2, {A_Fire}, S_FIRE30, 0, 0}, // S_FIRE29 {SPR_FIRE, 32775, 2, {A_Fire}, S_NULL, 0, 0}, // S_FIRE30 {SPR_PUFF, 1, 4, {NULL}, S_SMOKE2, 0, 0}, // S_SMOKE1 {SPR_PUFF, 2, 4, {NULL}, S_SMOKE3, 0, 0}, // S_SMOKE2 {SPR_PUFF, 1, 4, {NULL}, S_SMOKE4, 0, 0}, // S_SMOKE3 {SPR_PUFF, 2, 4, {NULL}, S_SMOKE5, 0, 0}, // S_SMOKE4 {SPR_PUFF, 3, 4, {NULL}, S_NULL, 0, 0}, // S_SMOKE5 {SPR_FATB, 32768, 2, {A_Tracer}, S_TRACER2, 0, 0}, // S_TRACER {SPR_FATB, 32769, 2, {A_Tracer}, S_TRACER, 0, 0}, // S_TRACER2 {SPR_FBXP, 32768, 8, {NULL}, S_TRACEEXP2, 0, 0}, // S_TRACEEXP1 {SPR_FBXP, 32769, 6, {NULL}, S_TRACEEXP3, 0, 0}, // S_TRACEEXP2 {SPR_FBXP, 32770, 4, {NULL}, S_NULL, 0, 0}, // S_TRACEEXP3 {SPR_SKEL, 0, 10, {A_Look}, S_SKEL_STND2, 0, 0}, // S_SKEL_STND {SPR_SKEL, 1, 10, {A_Look}, S_SKEL_STND, 0, 0}, // S_SKEL_STND2 {SPR_SKEL, 0, 2, {A_Chase}, S_SKEL_RUN2, 0, 0}, // S_SKEL_RUN1 {SPR_SKEL, 0, 2, {A_Chase}, S_SKEL_RUN3, 0, 0}, // S_SKEL_RUN2 {SPR_SKEL, 1, 2, {A_Chase}, S_SKEL_RUN4, 0, 0}, // S_SKEL_RUN3 {SPR_SKEL, 1, 2, {A_Chase}, S_SKEL_RUN5, 0, 0}, // S_SKEL_RUN4 {SPR_SKEL, 2, 2, {A_Chase}, S_SKEL_RUN6, 0, 0}, // S_SKEL_RUN5 {SPR_SKEL, 2, 2, {A_Chase}, S_SKEL_RUN7, 0, 0}, // S_SKEL_RUN6 {SPR_SKEL, 3, 2, {A_Chase}, S_SKEL_RUN8, 0, 0}, // S_SKEL_RUN7 {SPR_SKEL, 3, 2, {A_Chase}, S_SKEL_RUN9, 0, 0}, // S_SKEL_RUN8 {SPR_SKEL, 4, 2, {A_Chase}, S_SKEL_RUN10, 0, 0}, // S_SKEL_RUN9 {SPR_SKEL, 4, 2, {A_Chase}, S_SKEL_RUN11, 0, 0}, // S_SKEL_RUN10 {SPR_SKEL, 5, 2, {A_Chase}, S_SKEL_RUN12, 0, 0}, // S_SKEL_RUN11 {SPR_SKEL, 5, 2, {A_Chase}, S_SKEL_RUN1, 0, 0}, // S_SKEL_RUN12 {SPR_SKEL, 6, 0, {A_FaceTarget}, S_SKEL_FIST2, 0, 0}, // S_SKEL_FIST1 {SPR_SKEL, 6, 6, {A_SkelWhoosh}, S_SKEL_FIST3, 0, 0}, // S_SKEL_FIST2 {SPR_SKEL, 7, 6, {A_FaceTarget}, S_SKEL_FIST4, 0, 0}, // S_SKEL_FIST3 {SPR_SKEL, 8, 6, {A_SkelFist}, S_SKEL_RUN1, 0, 0}, // S_SKEL_FIST4 {SPR_SKEL, 32777, 0, {A_FaceTarget}, S_SKEL_MISS2, 0, 0}, // S_SKEL_MISS1 {SPR_SKEL, 32777, 10, {A_FaceTarget}, S_SKEL_MISS3, 0, 0}, // S_SKEL_MISS2 {SPR_SKEL, 10, 10, {A_SkelMissile}, S_SKEL_MISS4, 0, 0}, // S_SKEL_MISS3 {SPR_SKEL, 10, 10, {A_FaceTarget}, S_SKEL_RUN1, 0, 0}, // S_SKEL_MISS4 {SPR_SKEL, 11, 5, {NULL}, S_SKEL_PAIN2, 0, 0}, // S_SKEL_PAIN {SPR_SKEL, 11, 5, {A_Pain}, S_SKEL_RUN1, 0, 0}, // S_SKEL_PAIN2 {SPR_SKEL, 11, 7, {NULL}, S_SKEL_DIE2, 0, 0}, // S_SKEL_DIE1 {SPR_SKEL, 12, 7, {NULL}, S_SKEL_DIE3, 0, 0}, // S_SKEL_DIE2 {SPR_SKEL, 13, 7, {A_Scream}, S_SKEL_DIE4, 0, 0}, // S_SKEL_DIE3 {SPR_SKEL, 14, 7, {A_Fall}, S_SKEL_DIE5, 0, 0}, // S_SKEL_DIE4 {SPR_SKEL, 15, 7, {NULL}, S_SKEL_DIE6, 0, 0}, // S_SKEL_DIE5 {SPR_SKEL, 16, -1, {NULL}, S_NULL, 0, 0}, // S_SKEL_DIE6 {SPR_SKEL, 16, 5, {NULL}, S_SKEL_RAISE2, 0, 0}, // S_SKEL_RAISE1 {SPR_SKEL, 15, 5, {NULL}, S_SKEL_RAISE3, 0, 0}, // S_SKEL_RAISE2 {SPR_SKEL, 14, 5, {NULL}, S_SKEL_RAISE4, 0, 0}, // S_SKEL_RAISE3 {SPR_SKEL, 13, 5, {NULL}, S_SKEL_RAISE5, 0, 0}, // S_SKEL_RAISE4 {SPR_SKEL, 12, 5, {NULL}, S_SKEL_RAISE6, 0, 0}, // S_SKEL_RAISE5 {SPR_SKEL, 11, 5, {NULL}, S_SKEL_RUN1, 0, 0}, // S_SKEL_RAISE6 {SPR_MANF, 32768, 4, {NULL}, S_FATSHOT2, 0, 0}, // S_FATSHOT1 {SPR_MANF, 32769, 4, {NULL}, S_FATSHOT1, 0, 0}, // S_FATSHOT2 {SPR_MISL, 32769, 8, {NULL}, S_FATSHOTX2, 0, 0}, // S_FATSHOTX1 {SPR_MISL, 32770, 6, {NULL}, S_FATSHOTX3, 0, 0}, // S_FATSHOTX2 {SPR_MISL, 32771, 4, {NULL}, S_NULL, 0, 0}, // S_FATSHOTX3 {SPR_FATT, 0, 15, {A_Look}, S_FATT_STND2, 0, 0}, // S_FATT_STND {SPR_FATT, 1, 15, {A_Look}, S_FATT_STND, 0, 0}, // S_FATT_STND2 {SPR_FATT, 0, 4, {A_Chase}, S_FATT_RUN2, 0, 0}, // S_FATT_RUN1 {SPR_FATT, 0, 4, {A_Chase}, S_FATT_RUN3, 0, 0}, // S_FATT_RUN2 {SPR_FATT, 1, 4, {A_Chase}, S_FATT_RUN4, 0, 0}, // S_FATT_RUN3 {SPR_FATT, 1, 4, {A_Chase}, S_FATT_RUN5, 0, 0}, // S_FATT_RUN4 {SPR_FATT, 2, 4, {A_Chase}, S_FATT_RUN6, 0, 0}, // S_FATT_RUN5 {SPR_FATT, 2, 4, {A_Chase}, S_FATT_RUN7, 0, 0}, // S_FATT_RUN6 {SPR_FATT, 3, 4, {A_Chase}, S_FATT_RUN8, 0, 0}, // S_FATT_RUN7 {SPR_FATT, 3, 4, {A_Chase}, S_FATT_RUN9, 0, 0}, // S_FATT_RUN8 {SPR_FATT, 4, 4, {A_Chase}, S_FATT_RUN10, 0, 0}, // S_FATT_RUN9 {SPR_FATT, 4, 4, {A_Chase}, S_FATT_RUN11, 0, 0}, // S_FATT_RUN10 {SPR_FATT, 5, 4, {A_Chase}, S_FATT_RUN12, 0, 0}, // S_FATT_RUN11 {SPR_FATT, 5, 4, {A_Chase}, S_FATT_RUN1, 0, 0}, // S_FATT_RUN12 {SPR_FATT, 6, 20, {A_FatRaise}, S_FATT_ATK2, 0, 0}, // S_FATT_ATK1 {SPR_FATT, 32775, 10, {A_FatAttack1}, S_FATT_ATK3, 0, 0}, // S_FATT_ATK2 {SPR_FATT, 8, 5, {A_FaceTarget}, S_FATT_ATK4, 0, 0}, // S_FATT_ATK3 {SPR_FATT, 6, 5, {A_FaceTarget}, S_FATT_ATK5, 0, 0}, // S_FATT_ATK4 {SPR_FATT, 32775, 10, {A_FatAttack2}, S_FATT_ATK6, 0, 0}, // S_FATT_ATK5 {SPR_FATT, 8, 5, {A_FaceTarget}, S_FATT_ATK7, 0, 0}, // S_FATT_ATK6 {SPR_FATT, 6, 5, {A_FaceTarget}, S_FATT_ATK8, 0, 0}, // S_FATT_ATK7 {SPR_FATT, 32775, 10, {A_FatAttack3}, S_FATT_ATK9, 0, 0}, // S_FATT_ATK8 {SPR_FATT, 8, 5, {A_FaceTarget}, S_FATT_ATK10, 0, 0}, // S_FATT_ATK9 {SPR_FATT, 6, 5, {A_FaceTarget}, S_FATT_RUN1, 0, 0}, // S_FATT_ATK10 {SPR_FATT, 9, 3, {NULL}, S_FATT_PAIN2, 0, 0}, // S_FATT_PAIN {SPR_FATT, 9, 3, {A_Pain}, S_FATT_RUN1, 0, 0}, // S_FATT_PAIN2 {SPR_FATT, 10, 6, {NULL}, S_FATT_DIE2, 0, 0}, // S_FATT_DIE1 {SPR_FATT, 11, 6, {A_Scream}, S_FATT_DIE3, 0, 0}, // S_FATT_DIE2 {SPR_FATT, 12, 6, {A_Fall}, S_FATT_DIE4, 0, 0}, // S_FATT_DIE3 {SPR_FATT, 13, 6, {NULL}, S_FATT_DIE5, 0, 0}, // S_FATT_DIE4 {SPR_FATT, 14, 6, {NULL}, S_FATT_DIE6, 0, 0}, // S_FATT_DIE5 {SPR_FATT, 15, 6, {NULL}, S_FATT_DIE7, 0, 0}, // S_FATT_DIE6 {SPR_FATT, 16, 6, {NULL}, S_FATT_DIE8, 0, 0}, // S_FATT_DIE7 {SPR_FATT, 17, 6, {NULL}, S_FATT_DIE9, 0, 0}, // S_FATT_DIE8 {SPR_FATT, 18, 6, {NULL}, S_FATT_DIE10, 0, 0}, // S_FATT_DIE9 {SPR_FATT, 19, -1, {A_BossDeath}, S_NULL, 0, 0}, // S_FATT_DIE10 {SPR_FATT, 17, 5, {NULL}, S_FATT_RAISE2, 0, 0}, // S_FATT_RAISE1 {SPR_FATT, 16, 5, {NULL}, S_FATT_RAISE3, 0, 0}, // S_FATT_RAISE2 {SPR_FATT, 15, 5, {NULL}, S_FATT_RAISE4, 0, 0}, // S_FATT_RAISE3 {SPR_FATT, 14, 5, {NULL}, S_FATT_RAISE5, 0, 0}, // S_FATT_RAISE4 {SPR_FATT, 13, 5, {NULL}, S_FATT_RAISE6, 0, 0}, // S_FATT_RAISE5 {SPR_FATT, 12, 5, {NULL}, S_FATT_RAISE7, 0, 0}, // S_FATT_RAISE6 {SPR_FATT, 11, 5, {NULL}, S_FATT_RAISE8, 0, 0}, // S_FATT_RAISE7 {SPR_FATT, 10, 5, {NULL}, S_FATT_RUN1, 0, 0}, // S_FATT_RAISE8 {SPR_CPOS, 0, 10, {A_Look}, S_CPOS_STND2, 0, 0}, // S_CPOS_STND {SPR_CPOS, 1, 10, {A_Look}, S_CPOS_STND, 0, 0}, // S_CPOS_STND2 {SPR_CPOS, 0, 3, {A_Chase}, S_CPOS_RUN2, 0, 0}, // S_CPOS_RUN1 {SPR_CPOS, 0, 3, {A_Chase}, S_CPOS_RUN3, 0, 0}, // S_CPOS_RUN2 {SPR_CPOS, 1, 3, {A_Chase}, S_CPOS_RUN4, 0, 0}, // S_CPOS_RUN3 {SPR_CPOS, 1, 3, {A_Chase}, S_CPOS_RUN5, 0, 0}, // S_CPOS_RUN4 {SPR_CPOS, 2, 3, {A_Chase}, S_CPOS_RUN6, 0, 0}, // S_CPOS_RUN5 {SPR_CPOS, 2, 3, {A_Chase}, S_CPOS_RUN7, 0, 0}, // S_CPOS_RUN6 {SPR_CPOS, 3, 3, {A_Chase}, S_CPOS_RUN8, 0, 0}, // S_CPOS_RUN7 {SPR_CPOS, 3, 3, {A_Chase}, S_CPOS_RUN1, 0, 0}, // S_CPOS_RUN8 {SPR_CPOS, 4, 10, {A_FaceTarget}, S_CPOS_ATK2, 0, 0}, // S_CPOS_ATK1 {SPR_CPOS, 32773, 4, {A_CPosAttack}, S_CPOS_ATK3, 0, 0}, // S_CPOS_ATK2 {SPR_CPOS, 32772, 4, {A_CPosAttack}, S_CPOS_ATK4, 0, 0}, // S_CPOS_ATK3 {SPR_CPOS, 5, 1, {A_CPosRefire}, S_CPOS_ATK2, 0, 0}, // S_CPOS_ATK4 {SPR_CPOS, 6, 3, {NULL}, S_CPOS_PAIN2, 0, 0}, // S_CPOS_PAIN {SPR_CPOS, 6, 3, {A_Pain}, S_CPOS_RUN1, 0, 0}, // S_CPOS_PAIN2 {SPR_CPOS, 7, 5, {NULL}, S_CPOS_DIE2, 0, 0}, // S_CPOS_DIE1 {SPR_CPOS, 8, 5, {A_Scream}, S_CPOS_DIE3, 0, 0}, // S_CPOS_DIE2 {SPR_CPOS, 9, 5, {A_Fall}, S_CPOS_DIE4, 0, 0}, // S_CPOS_DIE3 {SPR_CPOS, 10, 5, {NULL}, S_CPOS_DIE5, 0, 0}, // S_CPOS_DIE4 {SPR_CPOS, 11, 5, {NULL}, S_CPOS_DIE6, 0, 0}, // S_CPOS_DIE5 {SPR_CPOS, 12, 5, {NULL}, S_CPOS_DIE7, 0, 0}, // S_CPOS_DIE6 {SPR_CPOS, 13, -1, {NULL}, S_NULL, 0, 0}, // S_CPOS_DIE7 {SPR_CPOS, 14, 5, {NULL}, S_CPOS_XDIE2, 0, 0}, // S_CPOS_XDIE1 {SPR_CPOS, 15, 5, {A_XScream}, S_CPOS_XDIE3, 0, 0}, // S_CPOS_XDIE2 {SPR_CPOS, 16, 5, {A_Fall}, S_CPOS_XDIE4, 0, 0}, // S_CPOS_XDIE3 {SPR_CPOS, 17, 5, {NULL}, S_CPOS_XDIE5, 0, 0}, // S_CPOS_XDIE4 {SPR_CPOS, 18, 5, {NULL}, S_CPOS_XDIE6, 0, 0}, // S_CPOS_XDIE5 {SPR_CPOS, 19, -1, {NULL}, S_NULL, 0, 0}, // S_CPOS_XDIE6 {SPR_CPOS, 13, 5, {NULL}, S_CPOS_RAISE2, 0, 0}, // S_CPOS_RAISE1 {SPR_CPOS, 12, 5, {NULL}, S_CPOS_RAISE3, 0, 0}, // S_CPOS_RAISE2 {SPR_CPOS, 11, 5, {NULL}, S_CPOS_RAISE4, 0, 0}, // S_CPOS_RAISE3 {SPR_CPOS, 10, 5, {NULL}, S_CPOS_RAISE5, 0, 0}, // S_CPOS_RAISE4 {SPR_CPOS, 9, 5, {NULL}, S_CPOS_RAISE6, 0, 0}, // S_CPOS_RAISE5 {SPR_CPOS, 8, 5, {NULL}, S_CPOS_RAISE7, 0, 0}, // S_CPOS_RAISE6 {SPR_CPOS, 7, 5, {NULL}, S_CPOS_RUN1, 0, 0}, // S_CPOS_RAISE7 {SPR_TROO, 0, 10, {A_Look}, S_TROO_STND2, 0, 0}, // S_TROO_STND {SPR_TROO, 1, 10, {A_Look}, S_TROO_STND, 0, 0}, // S_TROO_STND2 {SPR_TROO, 0, 3, {A_Chase}, S_TROO_RUN2, 0, 0}, // S_TROO_RUN1 {SPR_TROO, 0, 3, {A_Chase}, S_TROO_RUN3, 0, 0}, // S_TROO_RUN2 {SPR_TROO, 1, 3, {A_Chase}, S_TROO_RUN4, 0, 0}, // S_TROO_RUN3 {SPR_TROO, 1, 3, {A_Chase}, S_TROO_RUN5, 0, 0}, // S_TROO_RUN4 {SPR_TROO, 2, 3, {A_Chase}, S_TROO_RUN6, 0, 0}, // S_TROO_RUN5 {SPR_TROO, 2, 3, {A_Chase}, S_TROO_RUN7, 0, 0}, // S_TROO_RUN6 {SPR_TROO, 3, 3, {A_Chase}, S_TROO_RUN8, 0, 0}, // S_TROO_RUN7 {SPR_TROO, 3, 3, {A_Chase}, S_TROO_RUN1, 0, 0}, // S_TROO_RUN8 {SPR_TROO, 4, 8, {A_FaceTarget}, S_TROO_ATK2, 0, 0}, // S_TROO_ATK1 {SPR_TROO, 5, 8, {A_FaceTarget}, S_TROO_ATK3, 0, 0}, // S_TROO_ATK2 {SPR_TROO, 6, 6, {A_TroopAttack}, S_TROO_RUN1, 0, 0}, // S_TROO_ATK3 {SPR_TROO, 7, 2, {NULL}, S_TROO_PAIN2, 0, 0}, // S_TROO_PAIN {SPR_TROO, 7, 2, {A_Pain}, S_TROO_RUN1, 0, 0}, // S_TROO_PAIN2 {SPR_TROO, 8, 8, {NULL}, S_TROO_DIE2, 0, 0}, // S_TROO_DIE1 {SPR_TROO, 9, 8, {A_Scream}, S_TROO_DIE3, 0, 0}, // S_TROO_DIE2 {SPR_TROO, 10, 6, {NULL}, S_TROO_DIE4, 0, 0}, // S_TROO_DIE3 {SPR_TROO, 11, 6, {A_Fall}, S_TROO_DIE5, 0, 0}, // S_TROO_DIE4 {SPR_TROO, 12, -1, {NULL}, S_NULL, 0, 0}, // S_TROO_DIE5 {SPR_TROO, 13, 5, {NULL}, S_TROO_XDIE2, 0, 0}, // S_TROO_XDIE1 {SPR_TROO, 14, 5, {A_XScream}, S_TROO_XDIE3, 0, 0}, // S_TROO_XDIE2 {SPR_TROO, 15, 5, {NULL}, S_TROO_XDIE4, 0, 0}, // S_TROO_XDIE3 {SPR_TROO, 16, 5, {A_Fall}, S_TROO_XDIE5, 0, 0}, // S_TROO_XDIE4 {SPR_TROO, 17, 5, {NULL}, S_TROO_XDIE6, 0, 0}, // S_TROO_XDIE5 {SPR_TROO, 18, 5, {NULL}, S_TROO_XDIE7, 0, 0}, // S_TROO_XDIE6 {SPR_TROO, 19, 5, {NULL}, S_TROO_XDIE8, 0, 0}, // S_TROO_XDIE7 {SPR_TROO, 20, -1, {NULL}, S_NULL, 0, 0}, // S_TROO_XDIE8 {SPR_TROO, 12, 8, {NULL}, S_TROO_RAISE2, 0, 0}, // S_TROO_RAISE1 {SPR_TROO, 11, 8, {NULL}, S_TROO_RAISE3, 0, 0}, // S_TROO_RAISE2 {SPR_TROO, 10, 6, {NULL}, S_TROO_RAISE4, 0, 0}, // S_TROO_RAISE3 {SPR_TROO, 9, 6, {NULL}, S_TROO_RAISE5, 0, 0}, // S_TROO_RAISE4 {SPR_TROO, 8, 6, {NULL}, S_TROO_RUN1, 0, 0}, // S_TROO_RAISE5 {SPR_SARG, 0, 10, {A_Look}, S_SARG_STND2, 0, 0}, // S_SARG_STND {SPR_SARG, 1, 10, {A_Look}, S_SARG_STND, 0, 0}, // S_SARG_STND2 {SPR_SARG, 0, 2, {A_Chase}, S_SARG_RUN2, 0, 0}, // S_SARG_RUN1 {SPR_SARG, 0, 2, {A_Chase}, S_SARG_RUN3, 0, 0}, // S_SARG_RUN2 {SPR_SARG, 1, 2, {A_Chase}, S_SARG_RUN4, 0, 0}, // S_SARG_RUN3 {SPR_SARG, 1, 2, {A_Chase}, S_SARG_RUN5, 0, 0}, // S_SARG_RUN4 {SPR_SARG, 2, 2, {A_Chase}, S_SARG_RUN6, 0, 0}, // S_SARG_RUN5 {SPR_SARG, 2, 2, {A_Chase}, S_SARG_RUN7, 0, 0}, // S_SARG_RUN6 {SPR_SARG, 3, 2, {A_Chase}, S_SARG_RUN8, 0, 0}, // S_SARG_RUN7 {SPR_SARG, 3, 2, {A_Chase}, S_SARG_RUN1, 0, 0}, // S_SARG_RUN8 {SPR_SARG, 4, 8, {A_FaceTarget}, S_SARG_ATK2, 0, 0}, // S_SARG_ATK1 {SPR_SARG, 5, 8, {A_FaceTarget}, S_SARG_ATK3, 0, 0}, // S_SARG_ATK2 {SPR_SARG, 6, 8, {A_SargAttack}, S_SARG_RUN1, 0, 0}, // S_SARG_ATK3 {SPR_SARG, 7, 2, {NULL}, S_SARG_PAIN2, 0, 0}, // S_SARG_PAIN {SPR_SARG, 7, 2, {A_Pain}, S_SARG_RUN1, 0, 0}, // S_SARG_PAIN2 {SPR_SARG, 8, 8, {NULL}, S_SARG_DIE2, 0, 0}, // S_SARG_DIE1 {SPR_SARG, 9, 8, {A_Scream}, S_SARG_DIE3, 0, 0}, // S_SARG_DIE2 {SPR_SARG, 10, 4, {NULL}, S_SARG_DIE4, 0, 0}, // S_SARG_DIE3 {SPR_SARG, 11, 4, {A_Fall}, S_SARG_DIE5, 0, 0}, // S_SARG_DIE4 {SPR_SARG, 12, 4, {NULL}, S_SARG_DIE6, 0, 0}, // S_SARG_DIE5 {SPR_SARG, 13, -1, {NULL}, S_NULL, 0, 0}, // S_SARG_DIE6 {SPR_SARG, 13, 5, {NULL}, S_SARG_RAISE2, 0, 0}, // S_SARG_RAISE1 {SPR_SARG, 12, 5, {NULL}, S_SARG_RAISE3, 0, 0}, // S_SARG_RAISE2 {SPR_SARG, 11, 5, {NULL}, S_SARG_RAISE4, 0, 0}, // S_SARG_RAISE3 {SPR_SARG, 10, 5, {NULL}, S_SARG_RAISE5, 0, 0}, // S_SARG_RAISE4 {SPR_SARG, 9, 5, {NULL}, S_SARG_RAISE6, 0, 0}, // S_SARG_RAISE5 {SPR_SARG, 8, 5, {NULL}, S_SARG_RUN1, 0, 0}, // S_SARG_RAISE6 {SPR_HEAD, 0, 10, {A_Look}, S_HEAD_STND, 0, 0}, // S_HEAD_STND {SPR_HEAD, 0, 3, {A_Chase}, S_HEAD_RUN1, 0, 0}, // S_HEAD_RUN1 {SPR_HEAD, 1, 5, {A_FaceTarget}, S_HEAD_ATK2, 0, 0}, // S_HEAD_ATK1 {SPR_HEAD, 2, 5, {A_FaceTarget}, S_HEAD_ATK3, 0, 0}, // S_HEAD_ATK2 {SPR_HEAD, 32771, 5, {A_HeadAttack}, S_HEAD_RUN1, 0, 0}, // S_HEAD_ATK3 {SPR_HEAD, 4, 3, {NULL}, S_HEAD_PAIN2, 0, 0}, // S_HEAD_PAIN {SPR_HEAD, 4, 3, {A_Pain}, S_HEAD_PAIN3, 0, 0}, // S_HEAD_PAIN2 {SPR_HEAD, 5, 6, {NULL}, S_HEAD_RUN1, 0, 0}, // S_HEAD_PAIN3 {SPR_HEAD, 6, 8, {NULL}, S_HEAD_DIE2, 0, 0}, // S_HEAD_DIE1 {SPR_HEAD, 7, 8, {A_Scream}, S_HEAD_DIE3, 0, 0}, // S_HEAD_DIE2 {SPR_HEAD, 8, 8, {NULL}, S_HEAD_DIE4, 0, 0}, // S_HEAD_DIE3 {SPR_HEAD, 9, 8, {NULL}, S_HEAD_DIE5, 0, 0}, // S_HEAD_DIE4 {SPR_HEAD, 10, 8, {A_Fall}, S_HEAD_DIE6, 0, 0}, // S_HEAD_DIE5 {SPR_HEAD, 11, -1, {NULL}, S_NULL, 0, 0}, // S_HEAD_DIE6 {SPR_HEAD, 11, 8, {NULL}, S_HEAD_RAISE2, 0, 0}, // S_HEAD_RAISE1 {SPR_HEAD, 10, 8, {NULL}, S_HEAD_RAISE3, 0, 0}, // S_HEAD_RAISE2 {SPR_HEAD, 9, 8, {NULL}, S_HEAD_RAISE4, 0, 0}, // S_HEAD_RAISE3 {SPR_HEAD, 8, 8, {NULL}, S_HEAD_RAISE5, 0, 0}, // S_HEAD_RAISE4 {SPR_HEAD, 7, 8, {NULL}, S_HEAD_RAISE6, 0, 0}, // S_HEAD_RAISE5 {SPR_HEAD, 6, 8, {NULL}, S_HEAD_RUN1, 0, 0}, // S_HEAD_RAISE6 {SPR_BAL7, 32768, 4, {NULL}, S_BRBALL2, 0, 0}, // S_BRBALL1 {SPR_BAL7, 32769, 4, {NULL}, S_BRBALL1, 0, 0}, // S_BRBALL2 {SPR_BAL7, 32770, 6, {NULL}, S_BRBALLX2, 0, 0}, // S_BRBALLX1 {SPR_BAL7, 32771, 6, {NULL}, S_BRBALLX3, 0, 0}, // S_BRBALLX2 {SPR_BAL7, 32772, 6, {NULL}, S_NULL, 0, 0}, // S_BRBALLX3 {SPR_BOSS, 0, 10, {A_Look}, S_BOSS_STND2, 0, 0}, // S_BOSS_STND {SPR_BOSS, 1, 10, {A_Look}, S_BOSS_STND, 0, 0}, // S_BOSS_STND2 {SPR_BOSS, 0, 3, {A_Chase}, S_BOSS_RUN2, 0, 0}, // S_BOSS_RUN1 {SPR_BOSS, 0, 3, {A_Chase}, S_BOSS_RUN3, 0, 0}, // S_BOSS_RUN2 {SPR_BOSS, 1, 3, {A_Chase}, S_BOSS_RUN4, 0, 0}, // S_BOSS_RUN3 {SPR_BOSS, 1, 3, {A_Chase}, S_BOSS_RUN5, 0, 0}, // S_BOSS_RUN4 {SPR_BOSS, 2, 3, {A_Chase}, S_BOSS_RUN6, 0, 0}, // S_BOSS_RUN5 {SPR_BOSS, 2, 3, {A_Chase}, S_BOSS_RUN7, 0, 0}, // S_BOSS_RUN6 {SPR_BOSS, 3, 3, {A_Chase}, S_BOSS_RUN8, 0, 0}, // S_BOSS_RUN7 {SPR_BOSS, 3, 3, {A_Chase}, S_BOSS_RUN1, 0, 0}, // S_BOSS_RUN8 {SPR_BOSS, 4, 8, {A_FaceTarget}, S_BOSS_ATK2, 0, 0}, // S_BOSS_ATK1 {SPR_BOSS, 5, 8, {A_FaceTarget}, S_BOSS_ATK3, 0, 0}, // S_BOSS_ATK2 {SPR_BOSS, 6, 8, {A_BruisAttack}, S_BOSS_RUN1, 0, 0}, // S_BOSS_ATK3 {SPR_BOSS, 7, 2, {NULL}, S_BOSS_PAIN2, 0, 0}, // S_BOSS_PAIN {SPR_BOSS, 7, 2, {A_Pain}, S_BOSS_RUN1, 0, 0}, // S_BOSS_PAIN2 {SPR_BOSS, 8, 8, {NULL}, S_BOSS_DIE2, 0, 0}, // S_BOSS_DIE1 {SPR_BOSS, 9, 8, {A_Scream}, S_BOSS_DIE3, 0, 0}, // S_BOSS_DIE2 {SPR_BOSS, 10, 8, {NULL}, S_BOSS_DIE4, 0, 0}, // S_BOSS_DIE3 {SPR_BOSS, 11, 8, {A_Fall}, S_BOSS_DIE5, 0, 0}, // S_BOSS_DIE4 {SPR_BOSS, 12, 8, {NULL}, S_BOSS_DIE6, 0, 0}, // S_BOSS_DIE5 {SPR_BOSS, 13, 8, {NULL}, S_BOSS_DIE7, 0, 0}, // S_BOSS_DIE6 {SPR_BOSS, 14, -1, {A_BossDeath}, S_NULL, 0, 0}, // S_BOSS_DIE7 {SPR_BOSS, 14, 8, {NULL}, S_BOSS_RAISE2, 0, 0}, // S_BOSS_RAISE1 {SPR_BOSS, 13, 8, {NULL}, S_BOSS_RAISE3, 0, 0}, // S_BOSS_RAISE2 {SPR_BOSS, 12, 8, {NULL}, S_BOSS_RAISE4, 0, 0}, // S_BOSS_RAISE3 {SPR_BOSS, 11, 8, {NULL}, S_BOSS_RAISE5, 0, 0}, // S_BOSS_RAISE4 {SPR_BOSS, 10, 8, {NULL}, S_BOSS_RAISE6, 0, 0}, // S_BOSS_RAISE5 {SPR_BOSS, 9, 8, {NULL}, S_BOSS_RAISE7, 0, 0}, // S_BOSS_RAISE6 {SPR_BOSS, 8, 8, {NULL}, S_BOSS_RUN1, 0, 0}, // S_BOSS_RAISE7 {SPR_BOS2, 0, 10, {A_Look}, S_BOS2_STND2, 0, 0}, // S_BOS2_STND {SPR_BOS2, 1, 10, {A_Look}, S_BOS2_STND, 0, 0}, // S_BOS2_STND2 {SPR_BOS2, 0, 3, {A_Chase}, S_BOS2_RUN2, 0, 0}, // S_BOS2_RUN1 {SPR_BOS2, 0, 3, {A_Chase}, S_BOS2_RUN3, 0, 0}, // S_BOS2_RUN2 {SPR_BOS2, 1, 3, {A_Chase}, S_BOS2_RUN4, 0, 0}, // S_BOS2_RUN3 {SPR_BOS2, 1, 3, {A_Chase}, S_BOS2_RUN5, 0, 0}, // S_BOS2_RUN4 {SPR_BOS2, 2, 3, {A_Chase}, S_BOS2_RUN6, 0, 0}, // S_BOS2_RUN5 {SPR_BOS2, 2, 3, {A_Chase}, S_BOS2_RUN7, 0, 0}, // S_BOS2_RUN6 {SPR_BOS2, 3, 3, {A_Chase}, S_BOS2_RUN8, 0, 0}, // S_BOS2_RUN7 {SPR_BOS2, 3, 3, {A_Chase}, S_BOS2_RUN1, 0, 0}, // S_BOS2_RUN8 {SPR_BOS2, 4, 8, {A_FaceTarget}, S_BOS2_ATK2, 0, 0}, // S_BOS2_ATK1 {SPR_BOS2, 5, 8, {A_FaceTarget}, S_BOS2_ATK3, 0, 0}, // S_BOS2_ATK2 {SPR_BOS2, 6, 8, {A_BruisAttack}, S_BOS2_RUN1, 0, 0}, // S_BOS2_ATK3 {SPR_BOS2, 7, 2, {NULL}, S_BOS2_PAIN2, 0, 0}, // S_BOS2_PAIN {SPR_BOS2, 7, 2, {A_Pain}, S_BOS2_RUN1, 0, 0}, // S_BOS2_PAIN2 {SPR_BOS2, 8, 8, {NULL}, S_BOS2_DIE2, 0, 0}, // S_BOS2_DIE1 {SPR_BOS2, 9, 8, {A_Scream}, S_BOS2_DIE3, 0, 0}, // S_BOS2_DIE2 {SPR_BOS2, 10, 8, {NULL}, S_BOS2_DIE4, 0, 0}, // S_BOS2_DIE3 {SPR_BOS2, 11, 8, {A_Fall}, S_BOS2_DIE5, 0, 0}, // S_BOS2_DIE4 {SPR_BOS2, 12, 8, {NULL}, S_BOS2_DIE6, 0, 0}, // S_BOS2_DIE5 {SPR_BOS2, 13, 8, {NULL}, S_BOS2_DIE7, 0, 0}, // S_BOS2_DIE6 {SPR_BOS2, 14, -1, {NULL}, S_NULL, 0, 0}, // S_BOS2_DIE7 {SPR_BOS2, 14, 8, {NULL}, S_BOS2_RAISE2, 0, 0}, // S_BOS2_RAISE1 {SPR_BOS2, 13, 8, {NULL}, S_BOS2_RAISE3, 0, 0}, // S_BOS2_RAISE2 {SPR_BOS2, 12, 8, {NULL}, S_BOS2_RAISE4, 0, 0}, // S_BOS2_RAISE3 {SPR_BOS2, 11, 8, {NULL}, S_BOS2_RAISE5, 0, 0}, // S_BOS2_RAISE4 {SPR_BOS2, 10, 8, {NULL}, S_BOS2_RAISE6, 0, 0}, // S_BOS2_RAISE5 {SPR_BOS2, 9, 8, {NULL}, S_BOS2_RAISE7, 0, 0}, // S_BOS2_RAISE6 {SPR_BOS2, 8, 8, {NULL}, S_BOS2_RUN1, 0, 0}, // S_BOS2_RAISE7 {SPR_SKUL, 32768, 10, {A_Look}, S_SKULL_STND2, 0, 0}, // S_SKULL_STND {SPR_SKUL, 32769, 10, {A_Look}, S_SKULL_STND, 0, 0}, // S_SKULL_STND2 {SPR_SKUL, 32768, 6, {A_Chase}, S_SKULL_RUN2, 0, 0}, // S_SKULL_RUN1 {SPR_SKUL, 32769, 6, {A_Chase}, S_SKULL_RUN1, 0, 0}, // S_SKULL_RUN2 {SPR_SKUL, 32770, 10, {A_FaceTarget}, S_SKULL_ATK2, 0, 0}, // S_SKULL_ATK1 {SPR_SKUL, 32771, 4, {A_SkullAttack}, S_SKULL_ATK3, 0, 0}, // S_SKULL_ATK2 {SPR_SKUL, 32770, 4, {NULL}, S_SKULL_ATK4, 0, 0}, // S_SKULL_ATK3 {SPR_SKUL, 32771, 4, {NULL}, S_SKULL_ATK3, 0, 0}, // S_SKULL_ATK4 {SPR_SKUL, 32772, 3, {NULL}, S_SKULL_PAIN2, 0, 0}, // S_SKULL_PAIN {SPR_SKUL, 32772, 3, {A_Pain}, S_SKULL_RUN1, 0, 0}, // S_SKULL_PAIN2 {SPR_SKUL, 32773, 6, {NULL}, S_SKULL_DIE2, 0, 0}, // S_SKULL_DIE1 {SPR_SKUL, 32774, 6, {A_Scream}, S_SKULL_DIE3, 0, 0}, // S_SKULL_DIE2 {SPR_SKUL, 32775, 6, {NULL}, S_SKULL_DIE4, 0, 0}, // S_SKULL_DIE3 {SPR_SKUL, 32776, 6, {A_Fall}, S_SKULL_DIE5, 0, 0}, // S_SKULL_DIE4 {SPR_SKUL, 9, 6, {NULL}, S_SKULL_DIE6, 0, 0}, // S_SKULL_DIE5 {SPR_SKUL, 10, 6, {NULL}, S_NULL, 0, 0}, // S_SKULL_DIE6 {SPR_SPID, 0, 10, {A_Look}, S_SPID_STND2, 0, 0}, // S_SPID_STND {SPR_SPID, 1, 10, {A_Look}, S_SPID_STND, 0, 0}, // S_SPID_STND2 {SPR_SPID, 0, 3, {A_Metal}, S_SPID_RUN2, 0, 0}, // S_SPID_RUN1 {SPR_SPID, 0, 3, {A_Chase}, S_SPID_RUN3, 0, 0}, // S_SPID_RUN2 {SPR_SPID, 1, 3, {A_Chase}, S_SPID_RUN4, 0, 0}, // S_SPID_RUN3 {SPR_SPID, 1, 3, {A_Chase}, S_SPID_RUN5, 0, 0}, // S_SPID_RUN4 {SPR_SPID, 2, 3, {A_Metal}, S_SPID_RUN6, 0, 0}, // S_SPID_RUN5 {SPR_SPID, 2, 3, {A_Chase}, S_SPID_RUN7, 0, 0}, // S_SPID_RUN6 {SPR_SPID, 3, 3, {A_Chase}, S_SPID_RUN8, 0, 0}, // S_SPID_RUN7 {SPR_SPID, 3, 3, {A_Chase}, S_SPID_RUN9, 0, 0}, // S_SPID_RUN8 {SPR_SPID, 4, 3, {A_Metal}, S_SPID_RUN10, 0, 0}, // S_SPID_RUN9 {SPR_SPID, 4, 3, {A_Chase}, S_SPID_RUN11, 0, 0}, // S_SPID_RUN10 {SPR_SPID, 5, 3, {A_Chase}, S_SPID_RUN12, 0, 0}, // S_SPID_RUN11 {SPR_SPID, 5, 3, {A_Chase}, S_SPID_RUN1, 0, 0}, // S_SPID_RUN12 {SPR_SPID, 32768, 20, {A_FaceTarget}, S_SPID_ATK2, 0, 0}, // S_SPID_ATK1 {SPR_SPID, 32774, 4, {A_SPosAttack}, S_SPID_ATK3, 0, 0}, // S_SPID_ATK2 {SPR_SPID, 32775, 4, {A_SPosAttack}, S_SPID_ATK4, 0, 0}, // S_SPID_ATK3 {SPR_SPID, 32775, 1, {A_SpidRefire}, S_SPID_ATK2, 0, 0}, // S_SPID_ATK4 {SPR_SPID, 8, 3, {NULL}, S_SPID_PAIN2, 0, 0}, // S_SPID_PAIN {SPR_SPID, 8, 3, {A_Pain}, S_SPID_RUN1, 0, 0}, // S_SPID_PAIN2 {SPR_SPID, 9, 20, {A_Scream}, S_SPID_DIE2, 0, 0}, // S_SPID_DIE1 {SPR_SPID, 10, 10, {A_Fall}, S_SPID_DIE3, 0, 0}, // S_SPID_DIE2 {SPR_SPID, 11, 10, {NULL}, S_SPID_DIE4, 0, 0}, // S_SPID_DIE3 {SPR_SPID, 12, 10, {NULL}, S_SPID_DIE5, 0, 0}, // S_SPID_DIE4 {SPR_SPID, 13, 10, {NULL}, S_SPID_DIE6, 0, 0}, // S_SPID_DIE5 {SPR_SPID, 14, 10, {NULL}, S_SPID_DIE7, 0, 0}, // S_SPID_DIE6 {SPR_SPID, 15, 10, {NULL}, S_SPID_DIE8, 0, 0}, // S_SPID_DIE7 {SPR_SPID, 16, 10, {NULL}, S_SPID_DIE9, 0, 0}, // S_SPID_DIE8 {SPR_SPID, 17, 10, {NULL}, S_SPID_DIE10, 0, 0}, // S_SPID_DIE9 {SPR_SPID, 18, 30, {NULL}, S_SPID_DIE11, 0, 0}, // S_SPID_DIE10 {SPR_SPID, 18, -1, {A_BossDeath}, S_NULL, 0, 0}, // S_SPID_DIE11 {SPR_BSPI, 0, 10, {A_Look}, S_BSPI_STND2, 0, 0}, // S_BSPI_STND {SPR_BSPI, 1, 10, {A_Look}, S_BSPI_STND, 0, 0}, // S_BSPI_STND2 {SPR_BSPI, 0, 20, {NULL}, S_BSPI_RUN1, 0, 0}, // S_BSPI_SIGHT {SPR_BSPI, 0, 3, {A_BabyMetal}, S_BSPI_RUN2, 0, 0}, // S_BSPI_RUN1 {SPR_BSPI, 0, 3, {A_Chase}, S_BSPI_RUN3, 0, 0}, // S_BSPI_RUN2 {SPR_BSPI, 1, 3, {A_Chase}, S_BSPI_RUN4, 0, 0}, // S_BSPI_RUN3 {SPR_BSPI, 1, 3, {A_Chase}, S_BSPI_RUN5, 0, 0}, // S_BSPI_RUN4 {SPR_BSPI, 2, 3, {A_Chase}, S_BSPI_RUN6, 0, 0}, // S_BSPI_RUN5 {SPR_BSPI, 2, 3, {A_Chase}, S_BSPI_RUN7, 0, 0}, // S_BSPI_RUN6 {SPR_BSPI, 3, 3, {A_BabyMetal}, S_BSPI_RUN8, 0, 0}, // S_BSPI_RUN7 {SPR_BSPI, 3, 3, {A_Chase}, S_BSPI_RUN9, 0, 0}, // S_BSPI_RUN8 {SPR_BSPI, 4, 3, {A_Chase}, S_BSPI_RUN10, 0, 0}, // S_BSPI_RUN9 {SPR_BSPI, 4, 3, {A_Chase}, S_BSPI_RUN11, 0, 0}, // S_BSPI_RUN10 {SPR_BSPI, 5, 3, {A_Chase}, S_BSPI_RUN12, 0, 0}, // S_BSPI_RUN11 {SPR_BSPI, 5, 3, {A_Chase}, S_BSPI_RUN1, 0, 0}, // S_BSPI_RUN12 {SPR_BSPI, 32768, 20, {A_FaceTarget}, S_BSPI_ATK2, 0, 0}, // S_BSPI_ATK1 {SPR_BSPI, 32774, 4, {A_BspiAttack}, S_BSPI_ATK3, 0, 0}, // S_BSPI_ATK2 {SPR_BSPI, 32775, 4, {NULL}, S_BSPI_ATK4, 0, 0}, // S_BSPI_ATK3 {SPR_BSPI, 32775, 1, {A_SpidRefire}, S_BSPI_ATK2, 0, 0}, // S_BSPI_ATK4 {SPR_BSPI, 8, 3, {NULL}, S_BSPI_PAIN2, 0, 0}, // S_BSPI_PAIN {SPR_BSPI, 8, 3, {A_Pain}, S_BSPI_RUN1, 0, 0}, // S_BSPI_PAIN2 {SPR_BSPI, 9, 20, {A_Scream}, S_BSPI_DIE2, 0, 0}, // S_BSPI_DIE1 {SPR_BSPI, 10, 7, {A_Fall}, S_BSPI_DIE3, 0, 0}, // S_BSPI_DIE2 {SPR_BSPI, 11, 7, {NULL}, S_BSPI_DIE4, 0, 0}, // S_BSPI_DIE3 {SPR_BSPI, 12, 7, {NULL}, S_BSPI_DIE5, 0, 0}, // S_BSPI_DIE4 {SPR_BSPI, 13, 7, {NULL}, S_BSPI_DIE6, 0, 0}, // S_BSPI_DIE5 {SPR_BSPI, 14, 7, {NULL}, S_BSPI_DIE7, 0, 0}, // S_BSPI_DIE6 {SPR_BSPI, 15, -1, {A_BossDeath}, S_NULL, 0, 0}, // S_BSPI_DIE7 {SPR_BSPI, 15, 5, {NULL}, S_BSPI_RAISE2, 0, 0}, // S_BSPI_RAISE1 {SPR_BSPI, 14, 5, {NULL}, S_BSPI_RAISE3, 0, 0}, // S_BSPI_RAISE2 {SPR_BSPI, 13, 5, {NULL}, S_BSPI_RAISE4, 0, 0}, // S_BSPI_RAISE3 {SPR_BSPI, 12, 5, {NULL}, S_BSPI_RAISE5, 0, 0}, // S_BSPI_RAISE4 {SPR_BSPI, 11, 5, {NULL}, S_BSPI_RAISE6, 0, 0}, // S_BSPI_RAISE5 {SPR_BSPI, 10, 5, {NULL}, S_BSPI_RAISE7, 0, 0}, // S_BSPI_RAISE6 {SPR_BSPI, 9, 5, {NULL}, S_BSPI_RUN1, 0, 0}, // S_BSPI_RAISE7 {SPR_APLS, 32768, 5, {NULL}, S_ARACH_PLAZ2, 0, 0}, // S_ARACH_PLAZ {SPR_APLS, 32769, 5, {NULL}, S_ARACH_PLAZ, 0, 0}, // S_ARACH_PLAZ2 {SPR_APBX, 32768, 5, {NULL}, S_ARACH_PLEX2, 0, 0}, // S_ARACH_PLEX {SPR_APBX, 32769, 5, {NULL}, S_ARACH_PLEX3, 0, 0}, // S_ARACH_PLEX2 {SPR_APBX, 32770, 5, {NULL}, S_ARACH_PLEX4, 0, 0}, // S_ARACH_PLEX3 {SPR_APBX, 32771, 5, {NULL}, S_ARACH_PLEX5, 0, 0}, // S_ARACH_PLEX4 {SPR_APBX, 32772, 5, {NULL}, S_NULL, 0, 0}, // S_ARACH_PLEX5 {SPR_CYBR, 0, 10, {A_Look}, S_CYBER_STND2, 0, 0}, // S_CYBER_STND {SPR_CYBR, 1, 10, {A_Look}, S_CYBER_STND, 0, 0}, // S_CYBER_STND2 {SPR_CYBR, 0, 3, {A_Hoof}, S_CYBER_RUN2, 0, 0}, // S_CYBER_RUN1 {SPR_CYBR, 0, 3, {A_Chase}, S_CYBER_RUN3, 0, 0}, // S_CYBER_RUN2 {SPR_CYBR, 1, 3, {A_Chase}, S_CYBER_RUN4, 0, 0}, // S_CYBER_RUN3 {SPR_CYBR, 1, 3, {A_Chase}, S_CYBER_RUN5, 0, 0}, // S_CYBER_RUN4 {SPR_CYBR, 2, 3, {A_Chase}, S_CYBER_RUN6, 0, 0}, // S_CYBER_RUN5 {SPR_CYBR, 2, 3, {A_Chase}, S_CYBER_RUN7, 0, 0}, // S_CYBER_RUN6 {SPR_CYBR, 3, 3, {A_Metal}, S_CYBER_RUN8, 0, 0}, // S_CYBER_RUN7 {SPR_CYBR, 3, 3, {A_Chase}, S_CYBER_RUN1, 0, 0}, // S_CYBER_RUN8 {SPR_CYBR, 4, 6, {A_FaceTarget}, S_CYBER_ATK2, 0, 0}, // S_CYBER_ATK1 {SPR_CYBR, 5, 12, {A_CyberAttack}, S_CYBER_ATK3, 0, 0}, // S_CYBER_ATK2 {SPR_CYBR, 4, 12, {A_FaceTarget}, S_CYBER_ATK4, 0, 0}, // S_CYBER_ATK3 {SPR_CYBR, 5, 12, {A_CyberAttack}, S_CYBER_ATK5, 0, 0}, // S_CYBER_ATK4 {SPR_CYBR, 4, 12, {A_FaceTarget}, S_CYBER_ATK6, 0, 0}, // S_CYBER_ATK5 {SPR_CYBR, 5, 12, {A_CyberAttack}, S_CYBER_RUN1, 0, 0}, // S_CYBER_ATK6 {SPR_CYBR, 6, 10, {A_Pain}, S_CYBER_RUN1, 0, 0}, // S_CYBER_PAIN {SPR_CYBR, 7, 10, {NULL}, S_CYBER_DIE2, 0, 0}, // S_CYBER_DIE1 {SPR_CYBR, 8, 10, {A_Scream}, S_CYBER_DIE3, 0, 0}, // S_CYBER_DIE2 {SPR_CYBR, 9, 10, {NULL}, S_CYBER_DIE4, 0, 0}, // S_CYBER_DIE3 {SPR_CYBR, 10, 10, {NULL}, S_CYBER_DIE5, 0, 0}, // S_CYBER_DIE4 {SPR_CYBR, 11, 10, {NULL}, S_CYBER_DIE6, 0, 0}, // S_CYBER_DIE5 {SPR_CYBR, 12, 10, {A_Fall}, S_CYBER_DIE7, 0, 0}, // S_CYBER_DIE6 {SPR_CYBR, 13, 10, {NULL}, S_CYBER_DIE8, 0, 0}, // S_CYBER_DIE7 {SPR_CYBR, 14, 10, {NULL}, S_CYBER_DIE9, 0, 0}, // S_CYBER_DIE8 {SPR_CYBR, 15, 30, {NULL}, S_CYBER_DIE10, 0, 0}, // S_CYBER_DIE9 {SPR_CYBR, 15, -1, {A_BossDeath}, S_NULL, 0, 0}, // S_CYBER_DIE10 {SPR_PAIN, 0, 10, {A_Look}, S_PAIN_STND, 0, 0}, // S_PAIN_STND {SPR_PAIN, 0, 3, {A_Chase}, S_PAIN_RUN2, 0, 0}, // S_PAIN_RUN1 {SPR_PAIN, 0, 3, {A_Chase}, S_PAIN_RUN3, 0, 0}, // S_PAIN_RUN2 {SPR_PAIN, 1, 3, {A_Chase}, S_PAIN_RUN4, 0, 0}, // S_PAIN_RUN3 {SPR_PAIN, 1, 3, {A_Chase}, S_PAIN_RUN5, 0, 0}, // S_PAIN_RUN4 {SPR_PAIN, 2, 3, {A_Chase}, S_PAIN_RUN6, 0, 0}, // S_PAIN_RUN5 {SPR_PAIN, 2, 3, {A_Chase}, S_PAIN_RUN1, 0, 0}, // S_PAIN_RUN6 {SPR_PAIN, 3, 5, {A_FaceTarget}, S_PAIN_ATK2, 0, 0}, // S_PAIN_ATK1 {SPR_PAIN, 4, 5, {A_FaceTarget}, S_PAIN_ATK3, 0, 0}, // S_PAIN_ATK2 {SPR_PAIN, 32773, 5, {A_FaceTarget}, S_PAIN_ATK4, 0, 0}, // S_PAIN_ATK3 {SPR_PAIN, 32773, 0, {A_PainAttack}, S_PAIN_RUN1, 0, 0}, // S_PAIN_ATK4 {SPR_PAIN, 6, 6, {NULL}, S_PAIN_PAIN2, 0, 0}, // S_PAIN_PAIN {SPR_PAIN, 6, 6, {A_Pain}, S_PAIN_RUN1, 0, 0}, // S_PAIN_PAIN2 {SPR_PAIN, 32775, 8, {NULL}, S_PAIN_DIE2, 0, 0}, // S_PAIN_DIE1 {SPR_PAIN, 32776, 8, {A_Scream}, S_PAIN_DIE3, 0, 0}, // S_PAIN_DIE2 {SPR_PAIN, 32777, 8, {NULL}, S_PAIN_DIE4, 0, 0}, // S_PAIN_DIE3 {SPR_PAIN, 32778, 8, {NULL}, S_PAIN_DIE5, 0, 0}, // S_PAIN_DIE4 {SPR_PAIN, 32779, 8, {A_PainDie}, S_PAIN_DIE6, 0, 0}, // S_PAIN_DIE5 {SPR_PAIN, 32780, 8, {NULL}, S_NULL, 0, 0}, // S_PAIN_DIE6 {SPR_PAIN, 12, 8, {NULL}, S_PAIN_RAISE2, 0, 0}, // S_PAIN_RAISE1 {SPR_PAIN, 11, 8, {NULL}, S_PAIN_RAISE3, 0, 0}, // S_PAIN_RAISE2 {SPR_PAIN, 10, 8, {NULL}, S_PAIN_RAISE4, 0, 0}, // S_PAIN_RAISE3 {SPR_PAIN, 9, 8, {NULL}, S_PAIN_RAISE5, 0, 0}, // S_PAIN_RAISE4 {SPR_PAIN, 8, 8, {NULL}, S_PAIN_RAISE6, 0, 0}, // S_PAIN_RAISE5 {SPR_PAIN, 7, 8, {NULL}, S_PAIN_RUN1, 0, 0}, // S_PAIN_RAISE6 {SPR_SSWV, 0, 10, {A_Look}, S_SSWV_STND2, 0, 0}, // S_SSWV_STND {SPR_SSWV, 1, 10, {A_Look}, S_SSWV_STND, 0, 0}, // S_SSWV_STND2 {SPR_SSWV, 0, 3, {A_Chase}, S_SSWV_RUN2, 0, 0}, // S_SSWV_RUN1 {SPR_SSWV, 0, 3, {A_Chase}, S_SSWV_RUN3, 0, 0}, // S_SSWV_RUN2 {SPR_SSWV, 1, 3, {A_Chase}, S_SSWV_RUN4, 0, 0}, // S_SSWV_RUN3 {SPR_SSWV, 1, 3, {A_Chase}, S_SSWV_RUN5, 0, 0}, // S_SSWV_RUN4 {SPR_SSWV, 2, 3, {A_Chase}, S_SSWV_RUN6, 0, 0}, // S_SSWV_RUN5 {SPR_SSWV, 2, 3, {A_Chase}, S_SSWV_RUN7, 0, 0}, // S_SSWV_RUN6 {SPR_SSWV, 3, 3, {A_Chase}, S_SSWV_RUN8, 0, 0}, // S_SSWV_RUN7 {SPR_SSWV, 3, 3, {A_Chase}, S_SSWV_RUN1, 0, 0}, // S_SSWV_RUN8 {SPR_SSWV, 4, 10, {A_FaceTarget}, S_SSWV_ATK2, 0, 0}, // S_SSWV_ATK1 {SPR_SSWV, 5, 10, {A_FaceTarget}, S_SSWV_ATK3, 0, 0}, // S_SSWV_ATK2 {SPR_SSWV, 32774, 4, {A_CPosAttack}, S_SSWV_ATK4, 0, 0}, // S_SSWV_ATK3 {SPR_SSWV, 5, 6, {A_FaceTarget}, S_SSWV_ATK5, 0, 0}, // S_SSWV_ATK4 {SPR_SSWV, 32774, 4, {A_CPosAttack}, S_SSWV_ATK6, 0, 0}, // S_SSWV_ATK5 {SPR_SSWV, 5, 1, {A_CPosRefire}, S_SSWV_ATK2, 0, 0}, // S_SSWV_ATK6 {SPR_SSWV, 7, 3, {NULL}, S_SSWV_PAIN2, 0, 0}, // S_SSWV_PAIN {SPR_SSWV, 7, 3, {A_Pain}, S_SSWV_RUN1, 0, 0}, // S_SSWV_PAIN2 {SPR_SSWV, 8, 5, {NULL}, S_SSWV_DIE2, 0, 0}, // S_SSWV_DIE1 {SPR_SSWV, 9, 5, {A_Scream}, S_SSWV_DIE3, 0, 0}, // S_SSWV_DIE2 {SPR_SSWV, 10, 5, {A_Fall}, S_SSWV_DIE4, 0, 0}, // S_SSWV_DIE3 {SPR_SSWV, 11, 5, {NULL}, S_SSWV_DIE5, 0, 0}, // S_SSWV_DIE4 {SPR_SSWV, 12, -1, {NULL}, S_NULL, 0, 0}, // S_SSWV_DIE5 {SPR_SSWV, 13, 5, {NULL}, S_SSWV_XDIE2, 0, 0}, // S_SSWV_XDIE1 {SPR_SSWV, 14, 5, {A_XScream}, S_SSWV_XDIE3, 0, 0}, // S_SSWV_XDIE2 {SPR_SSWV, 15, 5, {A_Fall}, S_SSWV_XDIE4, 0, 0}, // S_SSWV_XDIE3 {SPR_SSWV, 16, 5, {NULL}, S_SSWV_XDIE5, 0, 0}, // S_SSWV_XDIE4 {SPR_SSWV, 17, 5, {NULL}, S_SSWV_XDIE6, 0, 0}, // S_SSWV_XDIE5 {SPR_SSWV, 18, 5, {NULL}, S_SSWV_XDIE7, 0, 0}, // S_SSWV_XDIE6 {SPR_SSWV, 19, 5, {NULL}, S_SSWV_XDIE8, 0, 0}, // S_SSWV_XDIE7 {SPR_SSWV, 20, 5, {NULL}, S_SSWV_XDIE9, 0, 0}, // S_SSWV_XDIE8 {SPR_SSWV, 21, -1, {NULL}, S_NULL, 0, 0}, // S_SSWV_XDIE9 {SPR_SSWV, 12, 5, {NULL}, S_SSWV_RAISE2, 0, 0}, // S_SSWV_RAISE1 {SPR_SSWV, 11, 5, {NULL}, S_SSWV_RAISE3, 0, 0}, // S_SSWV_RAISE2 {SPR_SSWV, 10, 5, {NULL}, S_SSWV_RAISE4, 0, 0}, // S_SSWV_RAISE3 {SPR_SSWV, 9, 5, {NULL}, S_SSWV_RAISE5, 0, 0}, // S_SSWV_RAISE4 {SPR_SSWV, 8, 5, {NULL}, S_SSWV_RUN1, 0, 0}, // S_SSWV_RAISE5 {SPR_KEEN, 0, -1, {NULL}, S_KEENSTND, 0, 0}, // S_KEENSTND {SPR_KEEN, 0, 6, {NULL}, S_COMMKEEN2, 0, 0}, // S_COMMKEEN {SPR_KEEN, 1, 6, {NULL}, S_COMMKEEN3, 0, 0}, // S_COMMKEEN2 {SPR_KEEN, 2, 6, {A_Scream}, S_COMMKEEN4, 0, 0}, // S_COMMKEEN3 {SPR_KEEN, 3, 6, {NULL}, S_COMMKEEN5, 0, 0}, // S_COMMKEEN4 {SPR_KEEN, 4, 6, {NULL}, S_COMMKEEN6, 0, 0}, // S_COMMKEEN5 {SPR_KEEN, 5, 6, {NULL}, S_COMMKEEN7, 0, 0}, // S_COMMKEEN6 {SPR_KEEN, 6, 6, {NULL}, S_COMMKEEN8, 0, 0}, // S_COMMKEEN7 {SPR_KEEN, 7, 6, {NULL}, S_COMMKEEN9, 0, 0}, // S_COMMKEEN8 {SPR_KEEN, 8, 6, {NULL}, S_COMMKEEN10, 0, 0}, // S_COMMKEEN9 {SPR_KEEN, 9, 6, {NULL}, S_COMMKEEN11, 0, 0}, // S_COMMKEEN10 {SPR_KEEN, 10, 6, {A_KeenDie}, S_COMMKEEN12, 0, 0}, // S_COMMKEEN11 {SPR_KEEN, 11, -1, {NULL}, S_NULL, 0, 0}, // S_COMMKEEN12 {SPR_KEEN, 12, 4, {NULL}, S_KEENPAIN2, 0, 0}, // S_KEENPAIN {SPR_KEEN, 12, 8, {A_Pain}, S_KEENSTND, 0, 0}, // S_KEENPAIN2 {SPR_BBRN, 0, -1, {NULL}, S_NULL, 0, 0}, // S_BRAIN {SPR_BBRN, 1, 36, {A_BrainPain}, S_BRAIN, 0, 0}, // S_BRAIN_PAIN {SPR_BBRN, 0, 100, {A_BrainScream}, S_BRAIN_DIE2, 0, 0}, // S_BRAIN_DIE1 {SPR_BBRN, 0, 10, {NULL}, S_BRAIN_DIE3, 0, 0}, // S_BRAIN_DIE2 {SPR_BBRN, 0, 10, {NULL}, S_BRAIN_DIE4, 0, 0}, // S_BRAIN_DIE3 {SPR_BBRN, 0, -1, {A_BrainDie}, S_NULL, 0, 0}, // S_BRAIN_DIE4 {SPR_SSWV, 0, 10, {A_Look}, S_BRAINEYE, 0, 0}, // S_BRAINEYE {SPR_SSWV, 0, 181, {A_BrainAwake}, S_BRAINEYE1, 0, 0}, // S_BRAINEYESEE {SPR_SSWV, 0, 150, {A_BrainSpit}, S_BRAINEYE1, 0, 0}, // S_BRAINEYE1 {SPR_BOSF, 32768, 3, {A_SpawnSound}, S_SPAWN2, 0, 0}, // S_SPAWN1 {SPR_BOSF, 32769, 3, {A_SpawnFly}, S_SPAWN3, 0, 0}, // S_SPAWN2 {SPR_BOSF, 32770, 3, {A_SpawnFly}, S_SPAWN4, 0, 0}, // S_SPAWN3 {SPR_BOSF, 32771, 3, {A_SpawnFly}, S_SPAWN1, 0, 0}, // S_SPAWN4 {SPR_FIRE, 32768, 4, {A_Fire}, S_SPAWNFIRE2, 0, 0}, // S_SPAWNFIRE1 {SPR_FIRE, 32769, 4, {A_Fire}, S_SPAWNFIRE3, 0, 0}, // S_SPAWNFIRE2 {SPR_FIRE, 32770, 4, {A_Fire}, S_SPAWNFIRE4, 0, 0}, // S_SPAWNFIRE3 {SPR_FIRE, 32771, 4, {A_Fire}, S_SPAWNFIRE5, 0, 0}, // S_SPAWNFIRE4 {SPR_FIRE, 32772, 4, {A_Fire}, S_SPAWNFIRE6, 0, 0}, // S_SPAWNFIRE5 {SPR_FIRE, 32773, 4, {A_Fire}, S_SPAWNFIRE7, 0, 0}, // S_SPAWNFIRE6 {SPR_FIRE, 32774, 4, {A_Fire}, S_SPAWNFIRE8, 0, 0}, // S_SPAWNFIRE7 {SPR_FIRE, 32775, 4, {A_Fire}, S_NULL, 0, 0}, // S_SPAWNFIRE8 {SPR_MISL, 32769, 10, {NULL}, S_BRAINEXPLODE2, 0, 0}, // S_BRAINEXPLODE1 {SPR_MISL, 32770, 10, {NULL}, S_BRAINEXPLODE3, 0, 0}, // S_BRAINEXPLODE2 {SPR_MISL, 32771, 10, {A_BrainExplode}, S_NULL, 0, 0}, // S_BRAINEXPLODE3 {SPR_ARM1, 0, 6, {NULL}, S_ARM1A, 0, 0}, // S_ARM1 {SPR_ARM1, 32769, 7, {NULL}, S_ARM1, 0, 0}, // S_ARM1A {SPR_ARM2, 0, 6, {NULL}, S_ARM2A, 0, 0}, // S_ARM2 {SPR_ARM2, 32769, 6, {NULL}, S_ARM2, 0, 0}, // S_ARM2A {SPR_BAR1, 0, 6, {NULL}, S_BAR2, 0, 0}, // S_BAR1 {SPR_BAR1, 1, 6, {NULL}, S_BAR1, 0, 0}, // S_BAR2 {SPR_BEXP, 32768, 5, {NULL}, S_BEXP2, 0, 0}, // S_BEXP {SPR_BEXP, 32769, 5, {A_Scream}, S_BEXP3, 0, 0}, // S_BEXP2 {SPR_BEXP, 32770, 5, {NULL}, S_BEXP4, 0, 0}, // S_BEXP3 {SPR_BEXP, 32771, 10, {A_Explode}, S_BEXP5, 0, 0}, // S_BEXP4 {SPR_BEXP, 32772, 10, {NULL}, S_NULL, 0, 0}, // S_BEXP5 {SPR_FCAN, 32768, 4, {NULL}, S_BBAR2, 0, 0}, // S_BBAR1 {SPR_FCAN, 32769, 4, {NULL}, S_BBAR3, 0, 0}, // S_BBAR2 {SPR_FCAN, 32770, 4, {NULL}, S_BBAR1, 0, 0}, // S_BBAR3 {SPR_BON1, 0, 6, {NULL}, S_BON1A, 0, 0}, // S_BON1 {SPR_BON1, 1, 6, {NULL}, S_BON1B, 0, 0}, // S_BON1A {SPR_BON1, 2, 6, {NULL}, S_BON1C, 0, 0}, // S_BON1B {SPR_BON1, 3, 6, {NULL}, S_BON1D, 0, 0}, // S_BON1C {SPR_BON1, 2, 6, {NULL}, S_BON1E, 0, 0}, // S_BON1D {SPR_BON1, 1, 6, {NULL}, S_BON1, 0, 0}, // S_BON1E {SPR_BON2, 0, 6, {NULL}, S_BON2A, 0, 0}, // S_BON2 {SPR_BON2, 1, 6, {NULL}, S_BON2B, 0, 0}, // S_BON2A {SPR_BON2, 2, 6, {NULL}, S_BON2C, 0, 0}, // S_BON2B {SPR_BON2, 3, 6, {NULL}, S_BON2D, 0, 0}, // S_BON2C {SPR_BON2, 2, 6, {NULL}, S_BON2E, 0, 0}, // S_BON2D {SPR_BON2, 1, 6, {NULL}, S_BON2, 0, 0}, // S_BON2E {SPR_BKEY, 0, 10, {NULL}, S_BKEY2, 0, 0}, // S_BKEY {SPR_BKEY, 32769, 10, {NULL}, S_BKEY, 0, 0}, // S_BKEY2 {SPR_RKEY, 0, 10, {NULL}, S_RKEY2, 0, 0}, // S_RKEY {SPR_RKEY, 32769, 10, {NULL}, S_RKEY, 0, 0}, // S_RKEY2 {SPR_YKEY, 0, 10, {NULL}, S_YKEY2, 0, 0}, // S_YKEY {SPR_YKEY, 32769, 10, {NULL}, S_YKEY, 0, 0}, // S_YKEY2 {SPR_BSKU, 0, 10, {NULL}, S_BSKULL2, 0, 0}, // S_BSKULL {SPR_BSKU, 32769, 10, {NULL}, S_BSKULL, 0, 0}, // S_BSKULL2 {SPR_RSKU, 0, 10, {NULL}, S_RSKULL2, 0, 0}, // S_RSKULL {SPR_RSKU, 32769, 10, {NULL}, S_RSKULL, 0, 0}, // S_RSKULL2 {SPR_YSKU, 0, 10, {NULL}, S_YSKULL2, 0, 0}, // S_YSKULL {SPR_YSKU, 32769, 10, {NULL}, S_YSKULL, 0, 0}, // S_YSKULL2 {SPR_STIM, 0, -1, {NULL}, S_NULL, 0, 0}, // S_STIM {SPR_MEDI, 0, -1, {NULL}, S_NULL, 0, 0}, // S_MEDI {SPR_SOUL, 32768, 6, {NULL}, S_SOUL2, 0, 0}, // S_SOUL {SPR_SOUL, 32769, 6, {NULL}, S_SOUL3, 0, 0}, // S_SOUL2 {SPR_SOUL, 32770, 6, {NULL}, S_SOUL4, 0, 0}, // S_SOUL3 {SPR_SOUL, 32771, 6, {NULL}, S_SOUL5, 0, 0}, // S_SOUL4 {SPR_SOUL, 32770, 6, {NULL}, S_SOUL6, 0, 0}, // S_SOUL5 {SPR_SOUL, 32769, 6, {NULL}, S_SOUL, 0, 0}, // S_SOUL6 {SPR_PINV, 32768, 6, {NULL}, S_PINV2, 0, 0}, // S_PINV {SPR_PINV, 32769, 6, {NULL}, S_PINV3, 0, 0}, // S_PINV2 {SPR_PINV, 32770, 6, {NULL}, S_PINV4, 0, 0}, // S_PINV3 {SPR_PINV, 32771, 6, {NULL}, S_PINV, 0, 0}, // S_PINV4 {SPR_PSTR, 32768, -1, {NULL}, S_NULL, 0, 0}, // S_PSTR {SPR_PINS, 32768, 6, {NULL}, S_PINS2, 0, 0}, // S_PINS {SPR_PINS, 32769, 6, {NULL}, S_PINS3, 0, 0}, // S_PINS2 {SPR_PINS, 32770, 6, {NULL}, S_PINS4, 0, 0}, // S_PINS3 {SPR_PINS, 32771, 6, {NULL}, S_PINS, 0, 0}, // S_PINS4 {SPR_MEGA, 32768, 6, {NULL}, S_MEGA2, 0, 0}, // S_MEGA {SPR_MEGA, 32769, 6, {NULL}, S_MEGA3, 0, 0}, // S_MEGA2 {SPR_MEGA, 32770, 6, {NULL}, S_MEGA4, 0, 0}, // S_MEGA3 {SPR_MEGA, 32771, 6, {NULL}, S_MEGA, 0, 0}, // S_MEGA4 {SPR_SUIT, 32768, -1, {NULL}, S_NULL, 0, 0}, // S_SUIT {SPR_PMAP, 32768, 6, {NULL}, S_PMAP2, 0, 0}, // S_PMAP {SPR_PMAP, 32769, 6, {NULL}, S_PMAP3, 0, 0}, // S_PMAP2 {SPR_PMAP, 32770, 6, {NULL}, S_PMAP4, 0, 0}, // S_PMAP3 {SPR_PMAP, 32771, 6, {NULL}, S_PMAP5, 0, 0}, // S_PMAP4 {SPR_PMAP, 32770, 6, {NULL}, S_PMAP6, 0, 0}, // S_PMAP5 {SPR_PMAP, 32769, 6, {NULL}, S_PMAP, 0, 0}, // S_PMAP6 {SPR_PVIS, 32768, 6, {NULL}, S_PVIS2, 0, 0}, // S_PVIS {SPR_PVIS, 1, 6, {NULL}, S_PVIS, 0, 0}, // S_PVIS2 {SPR_CLIP, 0, -1, {NULL}, S_NULL, 0, 0}, // S_CLIP {SPR_AMMO, 0, -1, {NULL}, S_NULL, 0, 0}, // S_AMMO {SPR_ROCK, 0, -1, {NULL}, S_NULL, 0, 0}, // S_ROCK {SPR_BROK, 0, -1, {NULL}, S_NULL, 0, 0}, // S_BROK {SPR_CELL, 0, -1, {NULL}, S_NULL, 0, 0}, // S_CELL {SPR_CELP, 0, -1, {NULL}, S_NULL, 0, 0}, // S_CELP {SPR_SHEL, 0, -1, {NULL}, S_NULL, 0, 0}, // S_SHEL {SPR_SBOX, 0, -1, {NULL}, S_NULL, 0, 0}, // S_SBOX {SPR_BPAK, 0, -1, {NULL}, S_NULL, 0, 0}, // S_BPAK {SPR_BFUG, 0, -1, {NULL}, S_NULL, 0, 0}, // S_BFUG {SPR_MGUN, 0, -1, {NULL}, S_NULL, 0, 0}, // S_MGUN {SPR_CSAW, 0, -1, {NULL}, S_NULL, 0, 0}, // S_CSAW {SPR_LAUN, 0, -1, {NULL}, S_NULL, 0, 0}, // S_LAUN {SPR_PLAS, 0, -1, {NULL}, S_NULL, 0, 0}, // S_PLAS {SPR_SHOT, 0, -1, {NULL}, S_NULL, 0, 0}, // S_SHOT {SPR_SGN2, 0, -1, {NULL}, S_NULL, 0, 0}, // S_SHOT2 {SPR_COLU, 32768, -1, {NULL}, S_NULL, 0, 0}, // S_COLU {SPR_SMT2, 0, -1, {NULL}, S_NULL, 0, 0}, // S_STALAG {SPR_GOR1, 0, 10, {NULL}, S_BLOODYTWITCH2, 0, 0}, // S_BLOODYTWITCH {SPR_GOR1, 1, 15, {NULL}, S_BLOODYTWITCH3, 0, 0}, // S_BLOODYTWITCH2 {SPR_GOR1, 2, 8, {NULL}, S_BLOODYTWITCH4, 0, 0}, // S_BLOODYTWITCH3 {SPR_GOR1, 1, 6, {NULL}, S_BLOODYTWITCH, 0, 0}, // S_BLOODYTWITCH4 {SPR_PLAY, 13, -1, {NULL}, S_NULL, 0, 0}, // S_DEADTORSO {SPR_PLAY, 18, -1, {NULL}, S_NULL, 0, 0}, // S_DEADBOTTOM {SPR_POL2, 0, -1, {NULL}, S_NULL, 0, 0}, // S_HEADSONSTICK {SPR_POL5, 0, -1, {NULL}, S_NULL, 0, 0}, // S_GIBS {SPR_POL4, 0, -1, {NULL}, S_NULL, 0, 0}, // S_HEADONASTICK {SPR_POL3, 32768, 6, {NULL}, S_HEADCANDLES2, 0, 0}, // S_HEADCANDLES {SPR_POL3, 32769, 6, {NULL}, S_HEADCANDLES, 0, 0}, // S_HEADCANDLES2 {SPR_POL1, 0, -1, {NULL}, S_NULL, 0, 0}, // S_DEADSTICK {SPR_POL6, 0, 6, {NULL}, S_LIVESTICK2, 0, 0}, // S_LIVESTICK {SPR_POL6, 1, 8, {NULL}, S_LIVESTICK, 0, 0}, // S_LIVESTICK2 {SPR_GOR2, 0, -1, {NULL}, S_NULL, 0, 0}, // S_MEAT2 {SPR_GOR3, 0, -1, {NULL}, S_NULL, 0, 0}, // S_MEAT3 {SPR_GOR4, 0, -1, {NULL}, S_NULL, 0, 0}, // S_MEAT4 {SPR_GOR5, 0, -1, {NULL}, S_NULL, 0, 0}, // S_MEAT5 {SPR_SMIT, 0, -1, {NULL}, S_NULL, 0, 0}, // S_STALAGTITE {SPR_COL1, 0, -1, {NULL}, S_NULL, 0, 0}, // S_TALLGRNCOL {SPR_COL2, 0, -1, {NULL}, S_NULL, 0, 0}, // S_SHRTGRNCOL {SPR_COL3, 0, -1, {NULL}, S_NULL, 0, 0}, // S_TALLREDCOL {SPR_COL4, 0, -1, {NULL}, S_NULL, 0, 0}, // S_SHRTREDCOL {SPR_CAND, 32768, -1, {NULL}, S_NULL, 0, 0}, // S_CANDLESTIK {SPR_CBRA, 32768, -1, {NULL}, S_NULL, 0, 0}, // S_CANDELABRA {SPR_COL6, 0, -1, {NULL}, S_NULL, 0, 0}, // S_SKULLCOL {SPR_TRE1, 0, -1, {NULL}, S_NULL, 0, 0}, // S_TORCHTREE {SPR_TRE2, 0, -1, {NULL}, S_NULL, 0, 0}, // S_BIGTREE {SPR_ELEC, 0, -1, {NULL}, S_NULL, 0, 0}, // S_TECHPILLAR {SPR_CEYE, 32768, 6, {NULL}, S_EVILEYE2, 0, 0}, // S_EVILEYE {SPR_CEYE, 32769, 6, {NULL}, S_EVILEYE3, 0, 0}, // S_EVILEYE2 {SPR_CEYE, 32770, 6, {NULL}, S_EVILEYE4, 0, 0}, // S_EVILEYE3 {SPR_CEYE, 32769, 6, {NULL}, S_EVILEYE, 0, 0}, // S_EVILEYE4 {SPR_FSKU, 32768, 6, {NULL}, S_FLOATSKULL2, 0, 0}, // S_FLOATSKULL {SPR_FSKU, 32769, 6, {NULL}, S_FLOATSKULL3, 0, 0}, // S_FLOATSKULL2 {SPR_FSKU, 32770, 6, {NULL}, S_FLOATSKULL, 0, 0}, // S_FLOATSKULL3 {SPR_COL5, 0, 14, {NULL}, S_HEARTCOL2, 0, 0}, // S_HEARTCOL {SPR_COL5, 1, 14, {NULL}, S_HEARTCOL, 0, 0}, // S_HEARTCOL2 {SPR_TBLU, 32768, 4, {NULL}, S_BLUETORCH2, 0, 0}, // S_BLUETORCH {SPR_TBLU, 32769, 4, {NULL}, S_BLUETORCH3, 0, 0}, // S_BLUETORCH2 {SPR_TBLU, 32770, 4, {NULL}, S_BLUETORCH4, 0, 0}, // S_BLUETORCH3 {SPR_TBLU, 32771, 4, {NULL}, S_BLUETORCH, 0, 0}, // S_BLUETORCH4 {SPR_TGRN, 32768, 4, {NULL}, S_GREENTORCH2, 0, 0}, // S_GREENTORCH {SPR_TGRN, 32769, 4, {NULL}, S_GREENTORCH3, 0, 0}, // S_GREENTORCH2 {SPR_TGRN, 32770, 4, {NULL}, S_GREENTORCH4, 0, 0}, // S_GREENTORCH3 {SPR_TGRN, 32771, 4, {NULL}, S_GREENTORCH, 0, 0}, // S_GREENTORCH4 {SPR_TRED, 32768, 4, {NULL}, S_REDTORCH2, 0, 0}, // S_REDTORCH {SPR_TRED, 32769, 4, {NULL}, S_REDTORCH3, 0, 0}, // S_REDTORCH2 {SPR_TRED, 32770, 4, {NULL}, S_REDTORCH4, 0, 0}, // S_REDTORCH3 {SPR_TRED, 32771, 4, {NULL}, S_REDTORCH, 0, 0}, // S_REDTORCH4 {SPR_SMBT, 32768, 4, {NULL}, S_BTORCHSHRT2, 0, 0}, // S_BTORCHSHRT {SPR_SMBT, 32769, 4, {NULL}, S_BTORCHSHRT3, 0, 0}, // S_BTORCHSHRT2 {SPR_SMBT, 32770, 4, {NULL}, S_BTORCHSHRT4, 0, 0}, // S_BTORCHSHRT3 {SPR_SMBT, 32771, 4, {NULL}, S_BTORCHSHRT, 0, 0}, // S_BTORCHSHRT4 {SPR_SMGT, 32768, 4, {NULL}, S_GTORCHSHRT2, 0, 0}, // S_GTORCHSHRT {SPR_SMGT, 32769, 4, {NULL}, S_GTORCHSHRT3, 0, 0}, // S_GTORCHSHRT2 {SPR_SMGT, 32770, 4, {NULL}, S_GTORCHSHRT4, 0, 0}, // S_GTORCHSHRT3 {SPR_SMGT, 32771, 4, {NULL}, S_GTORCHSHRT, 0, 0}, // S_GTORCHSHRT4 {SPR_SMRT, 32768, 4, {NULL}, S_RTORCHSHRT2, 0, 0}, // S_RTORCHSHRT {SPR_SMRT, 32769, 4, {NULL}, S_RTORCHSHRT3, 0, 0}, // S_RTORCHSHRT2 {SPR_SMRT, 32770, 4, {NULL}, S_RTORCHSHRT4, 0, 0}, // S_RTORCHSHRT3 {SPR_SMRT, 32771, 4, {NULL}, S_RTORCHSHRT, 0, 0}, // S_RTORCHSHRT4 {SPR_HDB1, 0, -1, {NULL}, S_NULL, 0, 0}, // S_HANGNOGUTS {SPR_HDB2, 0, -1, {NULL}, S_NULL, 0, 0}, // S_HANGBNOBRAIN {SPR_HDB3, 0, -1, {NULL}, S_NULL, 0, 0}, // S_HANGTLOOKDN {SPR_HDB4, 0, -1, {NULL}, S_NULL, 0, 0}, // S_HANGTSKULL {SPR_HDB5, 0, -1, {NULL}, S_NULL, 0, 0}, // S_HANGTLOOKUP {SPR_HDB6, 0, -1, {NULL}, S_NULL, 0, 0}, // S_HANGTNOBRAIN {SPR_POB1, 0, -1, {NULL}, S_NULL, 0, 0}, // S_COLONGIBS {SPR_POB2, 0, -1, {NULL}, S_NULL, 0, 0}, // S_SMALLPOOL {SPR_BRS1, 0, -1, {NULL}, S_NULL, 0, 0}, // S_BRAINSTEM {SPR_TLMP, 32768, 4, {NULL}, S_TECHLAMP2, 0, 0}, // S_TECHLAMP {SPR_TLMP, 32769, 4, {NULL}, S_TECHLAMP3, 0, 0}, // S_TECHLAMP2 {SPR_TLMP, 32770, 4, {NULL}, S_TECHLAMP4, 0, 0}, // S_TECHLAMP3 {SPR_TLMP, 32771, 4, {NULL}, S_TECHLAMP, 0, 0}, // S_TECHLAMP4 {SPR_TLP2, 32768, 4, {NULL}, S_TECH2LAMP2, 0, 0}, // S_TECH2LAMP {SPR_TLP2, 32769, 4, {NULL}, S_TECH2LAMP3, 0, 0}, // S_TECH2LAMP2 {SPR_TLP2, 32770, 4, {NULL}, S_TECH2LAMP4, 0, 0}, // S_TECH2LAMP3 {SPR_TLP2, 32771, 4, {NULL}, S_TECH2LAMP, 0, 0} // S_TECH2LAMP4 }; mobjinfo_t mobjinfo[NUMMOBJTYPES] = { { // MT_PLAYER -1, // doomednum S_PLAY, // spawnstate 100, // spawnhealth S_PLAY_RUN1, // seestate sfx_None, // seesound 0, // reactiontime sfx_None, // attacksound S_PLAY_PAIN, // painstate 255, // painchance sfx_plpain, // painsound S_NULL, // meleestate S_PLAY_ATK1, // missilestate S_PLAY_DIE1, // deathstate S_PLAY_XDIE1, // xdeathstate sfx_pldeth, // deathsound 0, // speed 16 * FRACUNIT, // radius 56 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_PICKUP | MF_NOTDMATCH, // flags S_NULL // raisestate }, { // MT_POSSESSED 3004, // doomednum S_POSS_STND, // spawnstate 20, // spawnhealth S_POSS_RUN1, // seestate sfx_posit1, // seesound 8, // reactiontime sfx_pistol, // attacksound S_POSS_PAIN, // painstate 200, // painchance sfx_popain, // painsound 0, // meleestate S_POSS_ATK1, // missilestate S_POSS_DIE1, // deathstate S_POSS_XDIE1, // xdeathstate sfx_podth1, // deathsound 8, // speed 20 * FRACUNIT, // radius 56 * FRACUNIT, // height 100, // mass 0, // damage sfx_posact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags S_POSS_RAISE1 // raisestate }, { // MT_SHOTGUY 9, // doomednum S_SPOS_STND, // spawnstate 30, // spawnhealth S_SPOS_RUN1, // seestate sfx_posit2, // seesound 8, // reactiontime 0, // attacksound S_SPOS_PAIN, // painstate 170, // painchance sfx_popain, // painsound 0, // meleestate S_SPOS_ATK1, // missilestate S_SPOS_DIE1, // deathstate S_SPOS_XDIE1, // xdeathstate sfx_podth2, // deathsound 8, // speed 20 * FRACUNIT, // radius 56 * FRACUNIT, // height 100, // mass 0, // damage sfx_posact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags S_SPOS_RAISE1 // raisestate }, { // MT_VILE 64, // doomednum S_VILE_STND, // spawnstate 700, // spawnhealth S_VILE_RUN1, // seestate sfx_vilsit, // seesound 8, // reactiontime 0, // attacksound S_VILE_PAIN, // painstate 10, // painchance sfx_vipain, // painsound 0, // meleestate S_VILE_ATK1, // missilestate S_VILE_DIE1, // deathstate S_NULL, // xdeathstate sfx_vildth, // deathsound 15, // speed 20 * FRACUNIT, // radius 56 * FRACUNIT, // height 500, // mass 0, // damage sfx_vilact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags S_NULL // raisestate }, { // MT_FIRE -1, // doomednum S_FIRE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_UNDEAD 66, // doomednum S_SKEL_STND, // spawnstate 300, // spawnhealth S_SKEL_RUN1, // seestate sfx_skesit, // seesound 8, // reactiontime 0, // attacksound S_SKEL_PAIN, // painstate 100, // painchance sfx_popain, // painsound S_SKEL_FIST1, // meleestate S_SKEL_MISS1, // missilestate S_SKEL_DIE1, // deathstate S_NULL, // xdeathstate sfx_skedth, // deathsound 10, // speed 20 * FRACUNIT, // radius 56 * FRACUNIT, // height 500, // mass 0, // damage sfx_skeact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags S_SKEL_RAISE1 // raisestate }, { // MT_TRACER -1, // doomednum S_TRACER, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_skeatk, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_TRACEEXP1, // deathstate S_NULL, // xdeathstate sfx_barexp, // deathsound 10 * FRACUNIT, // speed 11 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 10, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_SMOKE -1, // doomednum S_SMOKE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_FATSO 67, // doomednum S_FATT_STND, // spawnstate 600, // spawnhealth S_FATT_RUN1, // seestate sfx_mansit, // seesound 8, // reactiontime 0, // attacksound S_FATT_PAIN, // painstate 80, // painchance sfx_mnpain, // painsound 0, // meleestate S_FATT_ATK1, // missilestate S_FATT_DIE1, // deathstate S_NULL, // xdeathstate sfx_mandth, // deathsound 8, // speed 48 * FRACUNIT, // radius 64 * FRACUNIT, // height 1000, // mass 0, // damage sfx_posact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags S_FATT_RAISE1 // raisestate }, { // MT_FATSHOT -1, // doomednum S_FATSHOT1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_firsht, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_FATSHOTX1, // deathstate S_NULL, // xdeathstate sfx_firxpl, // deathsound 20 * FRACUNIT, // speed 6 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 8, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_CHAINGUY 65, // doomednum S_CPOS_STND, // spawnstate 70, // spawnhealth S_CPOS_RUN1, // seestate sfx_posit2, // seesound 8, // reactiontime 0, // attacksound S_CPOS_PAIN, // painstate 170, // painchance sfx_popain, // painsound 0, // meleestate S_CPOS_ATK1, // missilestate S_CPOS_DIE1, // deathstate S_CPOS_XDIE1, // xdeathstate sfx_podth2, // deathsound 8, // speed 20 * FRACUNIT, // radius 56 * FRACUNIT, // height 100, // mass 0, // damage sfx_posact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags S_CPOS_RAISE1 // raisestate }, { // MT_TROOP 3001, // doomednum S_TROO_STND, // spawnstate 60, // spawnhealth S_TROO_RUN1, // seestate sfx_bgsit1, // seesound 8, // reactiontime 0, // attacksound S_TROO_PAIN, // painstate 200, // painchance sfx_popain, // painsound S_TROO_ATK1, // meleestate S_TROO_ATK1, // missilestate S_TROO_DIE1, // deathstate S_TROO_XDIE1, // xdeathstate sfx_bgdth1, // deathsound 8, // speed 20 * FRACUNIT, // radius 56 * FRACUNIT, // height 100, // mass 0, // damage sfx_bgact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags S_TROO_RAISE1 // raisestate }, { // MT_SERGEANT 3002, // doomednum S_SARG_STND, // spawnstate 150, // spawnhealth S_SARG_RUN1, // seestate sfx_sgtsit, // seesound 8, // reactiontime sfx_sgtatk, // attacksound S_SARG_PAIN, // painstate 180, // painchance sfx_dmpain, // painsound S_SARG_ATK1, // meleestate 0, // missilestate S_SARG_DIE1, // deathstate S_NULL, // xdeathstate sfx_sgtdth, // deathsound 10, // speed 30 * FRACUNIT, // radius 56 * FRACUNIT, // height 400, // mass 0, // damage sfx_dmact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags S_SARG_RAISE1 // raisestate }, { // MT_SHADOWS 58, // doomednum S_SARG_STND, // spawnstate 150, // spawnhealth S_SARG_RUN1, // seestate sfx_sgtsit, // seesound 8, // reactiontime sfx_sgtatk, // attacksound S_SARG_PAIN, // painstate 180, // painchance sfx_dmpain, // painsound S_SARG_ATK1, // meleestate 0, // missilestate S_SARG_DIE1, // deathstate S_NULL, // xdeathstate sfx_sgtdth, // deathsound 10, // speed 30 * FRACUNIT, // radius 56 * FRACUNIT, // height 400, // mass 0, // damage sfx_dmact, // activesound MF_SOLID | MF_SHOOTABLE | MF_SHADOW | MF_COUNTKILL, // flags S_SARG_RAISE1 // raisestate }, { // MT_HEAD 3005, // doomednum S_HEAD_STND, // spawnstate 400, // spawnhealth S_HEAD_RUN1, // seestate sfx_cacsit, // seesound 8, // reactiontime 0, // attacksound S_HEAD_PAIN, // painstate 128, // painchance sfx_dmpain, // painsound 0, // meleestate S_HEAD_ATK1, // missilestate S_HEAD_DIE1, // deathstate S_NULL, // xdeathstate sfx_cacdth, // deathsound 8, // speed 31 * FRACUNIT, // radius 56 * FRACUNIT, // height 400, // mass 0, // damage sfx_dmact, // activesound MF_SOLID | MF_SHOOTABLE | MF_FLOAT | MF_NOGRAVITY | MF_COUNTKILL, // flags S_HEAD_RAISE1 // raisestate }, { // MT_BRUISER 3003, // doomednum S_BOSS_STND, // spawnstate 1000, // spawnhealth S_BOSS_RUN1, // seestate sfx_brssit, // seesound 8, // reactiontime 0, // attacksound S_BOSS_PAIN, // painstate 50, // painchance sfx_dmpain, // painsound S_BOSS_ATK1, // meleestate S_BOSS_ATK1, // missilestate S_BOSS_DIE1, // deathstate S_NULL, // xdeathstate sfx_brsdth, // deathsound 8, // speed 24 * FRACUNIT, // radius 64 * FRACUNIT, // height 1000, // mass 0, // damage sfx_dmact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags S_BOSS_RAISE1 // raisestate }, { // MT_BRUISERSHOT -1, // doomednum S_BRBALL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_firsht, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_BRBALLX1, // deathstate S_NULL, // xdeathstate sfx_firxpl, // deathsound 15 * FRACUNIT, // speed 6 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 8, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_KNIGHT 69, // doomednum S_BOS2_STND, // spawnstate 500, // spawnhealth S_BOS2_RUN1, // seestate sfx_kntsit, // seesound 8, // reactiontime 0, // attacksound S_BOS2_PAIN, // painstate 50, // painchance sfx_dmpain, // painsound S_BOS2_ATK1, // meleestate S_BOS2_ATK1, // missilestate S_BOS2_DIE1, // deathstate S_NULL, // xdeathstate sfx_kntdth, // deathsound 8, // speed 24 * FRACUNIT, // radius 64 * FRACUNIT, // height 1000, // mass 0, // damage sfx_dmact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags S_BOS2_RAISE1 // raisestate }, { // MT_SKULL 3006, // doomednum S_SKULL_STND, // spawnstate 100, // spawnhealth S_SKULL_RUN1, // seestate 0, // seesound 8, // reactiontime sfx_sklatk, // attacksound S_SKULL_PAIN, // painstate 256, // painchance sfx_dmpain, // painsound 0, // meleestate S_SKULL_ATK1, // missilestate S_SKULL_DIE1, // deathstate S_NULL, // xdeathstate sfx_firxpl, // deathsound 8, // speed 16 * FRACUNIT, // radius 56 * FRACUNIT, // height 50, // mass 3, // damage sfx_dmact, // activesound MF_SOLID | MF_SHOOTABLE | MF_FLOAT | MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_SPIDER 7, // doomednum S_SPID_STND, // spawnstate 3000, // spawnhealth S_SPID_RUN1, // seestate sfx_spisit, // seesound 8, // reactiontime sfx_shotgn, // attacksound S_SPID_PAIN, // painstate 40, // painchance sfx_dmpain, // painsound 0, // meleestate S_SPID_ATK1, // missilestate S_SPID_DIE1, // deathstate S_NULL, // xdeathstate sfx_spidth, // deathsound 12, // speed 128 * FRACUNIT, // radius 100 * FRACUNIT, // height 1000, // mass 0, // damage sfx_dmact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags S_NULL // raisestate }, { // MT_BABY 68, // doomednum S_BSPI_STND, // spawnstate 500, // spawnhealth S_BSPI_SIGHT, // seestate sfx_bspsit, // seesound 8, // reactiontime 0, // attacksound S_BSPI_PAIN, // painstate 128, // painchance sfx_dmpain, // painsound 0, // meleestate S_BSPI_ATK1, // missilestate S_BSPI_DIE1, // deathstate S_NULL, // xdeathstate sfx_bspdth, // deathsound 12, // speed 64 * FRACUNIT, // radius 64 * FRACUNIT, // height 600, // mass 0, // damage sfx_bspact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags S_BSPI_RAISE1 // raisestate }, { // MT_CYBORG 16, // doomednum S_CYBER_STND, // spawnstate 4000, // spawnhealth S_CYBER_RUN1, // seestate sfx_cybsit, // seesound 8, // reactiontime 0, // attacksound S_CYBER_PAIN, // painstate 20, // painchance sfx_dmpain, // painsound 0, // meleestate S_CYBER_ATK1, // missilestate S_CYBER_DIE1, // deathstate S_NULL, // xdeathstate sfx_cybdth, // deathsound 16, // speed 40 * FRACUNIT, // radius 110 * FRACUNIT, // height 1000, // mass 0, // damage sfx_dmact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags S_NULL // raisestate }, { // MT_PAIN 71, // doomednum S_PAIN_STND, // spawnstate 400, // spawnhealth S_PAIN_RUN1, // seestate sfx_pesit, // seesound 8, // reactiontime 0, // attacksound S_PAIN_PAIN, // painstate 128, // painchance sfx_pepain, // painsound 0, // meleestate S_PAIN_ATK1, // missilestate S_PAIN_DIE1, // deathstate S_NULL, // xdeathstate sfx_pedth, // deathsound 8, // speed 31 * FRACUNIT, // radius 56 * FRACUNIT, // height 400, // mass 0, // damage sfx_dmact, // activesound MF_SOLID | MF_SHOOTABLE | MF_FLOAT | MF_NOGRAVITY | MF_COUNTKILL, // flags S_PAIN_RAISE1 // raisestate }, { // MT_WOLFSS 84, // doomednum S_SSWV_STND, // spawnstate 50, // spawnhealth S_SSWV_RUN1, // seestate sfx_sssit, // seesound 8, // reactiontime 0, // attacksound S_SSWV_PAIN, // painstate 170, // painchance sfx_popain, // painsound 0, // meleestate S_SSWV_ATK1, // missilestate S_SSWV_DIE1, // deathstate S_SSWV_XDIE1, // xdeathstate sfx_ssdth, // deathsound 8, // speed 20 * FRACUNIT, // radius 56 * FRACUNIT, // height 100, // mass 0, // damage sfx_posact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags S_SSWV_RAISE1 // raisestate }, { // MT_KEEN 72, // doomednum S_KEENSTND, // spawnstate 100, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_KEENPAIN, // painstate 256, // painchance sfx_keenpn, // painsound S_NULL, // meleestate S_NULL, // missilestate S_COMMKEEN, // deathstate S_NULL, // xdeathstate sfx_keendt, // deathsound 0, // speed 16 * FRACUNIT, // radius 72 * FRACUNIT, // height 10000000, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY | MF_SHOOTABLE | MF_COUNTKILL, // flags S_NULL // raisestate }, { // MT_BOSSBRAIN 88, // doomednum S_BRAIN, // spawnstate 250, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_BRAIN_PAIN, // painstate 255, // painchance sfx_bospn, // painsound S_NULL, // meleestate S_NULL, // missilestate S_BRAIN_DIE1, // deathstate S_NULL, // xdeathstate sfx_bosdth, // deathsound 0, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 10000000, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_SHOOTABLE, // flags S_NULL // raisestate }, { // MT_BOSSSPIT 89, // doomednum S_BRAINEYE, // spawnstate 1000, // spawnhealth S_BRAINEYESEE, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 32 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOSECTOR, // flags S_NULL // raisestate }, { // MT_BOSSTARGET 87, // doomednum S_NULL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 32 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOSECTOR, // flags S_NULL // raisestate }, { // MT_SPAWNSHOT -1, // doomednum S_SPAWN1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_bospit, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_firxpl, // deathsound 10 * FRACUNIT, // speed 6 * FRACUNIT, // radius 32 * FRACUNIT, // height 100, // mass 3, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY | MF_NOCLIP, // flags S_NULL // raisestate }, { // MT_SPAWNFIRE -1, // doomednum S_SPAWNFIRE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_BARREL 2035, // doomednum S_BAR1, // spawnstate 20, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_BEXP, // deathstate S_NULL, // xdeathstate sfx_barexp, // deathsound 0, // speed 10 * FRACUNIT, // radius 42 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD, // flags S_NULL // raisestate }, { // MT_TROOPSHOT -1, // doomednum S_TBALL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_firsht, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_TBALLX1, // deathstate S_NULL, // xdeathstate sfx_firxpl, // deathsound 10 * FRACUNIT, // speed 6 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 3, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_HEADSHOT -1, // doomednum S_RBALL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_firsht, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_RBALLX1, // deathstate S_NULL, // xdeathstate sfx_firxpl, // deathsound 10 * FRACUNIT, // speed 6 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 5, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_ROCKET -1, // doomednum S_ROCKET, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_rlaunc, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_EXPLODE1, // deathstate S_NULL, // xdeathstate sfx_barexp, // deathsound 20 * FRACUNIT, // speed 11 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 20, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_PLASMA -1, // doomednum S_PLASBALL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_plasma, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_PLASEXP, // deathstate S_NULL, // xdeathstate sfx_firxpl, // deathsound 25 * FRACUNIT, // speed 13 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 5, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_BFG -1, // doomednum S_BFGSHOT, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_BFGLAND, // deathstate S_NULL, // xdeathstate sfx_rxplod, // deathsound 25 * FRACUNIT, // speed 13 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 100, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_ARACHPLAZ -1, // doomednum S_ARACH_PLAZ, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_plasma, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_ARACH_PLEX, // deathstate S_NULL, // xdeathstate sfx_firxpl, // deathsound 25 * FRACUNIT, // speed 13 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 5, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_PUFF -1, // doomednum S_PUFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_BLOOD -1, // doomednum S_BLOOD1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags S_NULL // raisestate }, { // MT_TFOG -1, // doomednum S_TFOG, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_IFOG -1, // doomednum S_IFOG, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_TELEPORTMAN 14, // doomednum S_NULL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOSECTOR, // flags S_NULL // raisestate }, { // MT_EXTRABFG -1, // doomednum S_BFGEXP, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC0 2018, // doomednum S_ARM1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC1 2019, // doomednum S_ARM2, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC2 2014, // doomednum S_BON1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags S_NULL // raisestate }, { // MT_MISC3 2015, // doomednum S_BON2, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags S_NULL // raisestate }, { // MT_MISC4 5, // doomednum S_BKEY, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_NOTDMATCH, // flags S_NULL // raisestate }, { // MT_MISC5 13, // doomednum S_RKEY, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_NOTDMATCH, // flags S_NULL // raisestate }, { // MT_MISC6 6, // doomednum S_YKEY, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_NOTDMATCH, // flags S_NULL // raisestate }, { // MT_MISC7 39, // doomednum S_YSKULL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_NOTDMATCH, // flags S_NULL // raisestate }, { // MT_MISC8 38, // doomednum S_RSKULL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_NOTDMATCH, // flags S_NULL // raisestate }, { // MT_MISC9 40, // doomednum S_BSKULL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_NOTDMATCH, // flags S_NULL // raisestate }, { // MT_MISC10 2011, // doomednum S_STIM, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC11 2012, // doomednum S_MEDI, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC12 2013, // doomednum S_SOUL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags S_NULL // raisestate }, { // MT_INV 2022, // doomednum S_PINV, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags S_NULL // raisestate }, { // MT_MISC13 2023, // doomednum S_PSTR, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags S_NULL // raisestate }, { // MT_INS 2024, // doomednum S_PINS, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags S_NULL // raisestate }, { // MT_MISC14 2025, // doomednum S_SUIT, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC15 2026, // doomednum S_PMAP, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags S_NULL // raisestate }, { // MT_MISC16 2045, // doomednum S_PVIS, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags S_NULL // raisestate }, { // MT_MEGA 83, // doomednum S_MEGA, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags S_NULL // raisestate }, { // MT_CLIP 2007, // doomednum S_CLIP, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC17 2048, // doomednum S_AMMO, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC18 2010, // doomednum S_ROCK, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC19 2046, // doomednum S_BROK, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC20 2047, // doomednum S_CELL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC21 17, // doomednum S_CELP, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC22 2008, // doomednum S_SHEL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC23 2049, // doomednum S_SBOX, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC24 8, // doomednum S_BPAK, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC25 2006, // doomednum S_BFUG, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_CHAINGUN 2002, // doomednum S_MGUN, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC26 2005, // doomednum S_CSAW, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC27 2003, // doomednum S_LAUN, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC28 2004, // doomednum S_PLAS, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_SHOTGUN 2001, // doomednum S_SHOT, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_SUPERSHOTGUN 82, // doomednum S_SHOT2, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags S_NULL // raisestate }, { // MT_MISC29 85, // doomednum S_TECHLAMP, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC30 86, // doomednum S_TECH2LAMP, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC31 2028, // doomednum S_COLU, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC32 30, // doomednum S_TALLGRNCOL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC33 31, // doomednum S_SHRTGRNCOL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC34 32, // doomednum S_TALLREDCOL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC35 33, // doomednum S_SHRTREDCOL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC36 37, // doomednum S_SKULLCOL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC37 36, // doomednum S_HEARTCOL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC38 41, // doomednum S_EVILEYE, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC39 42, // doomednum S_FLOATSKULL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC40 43, // doomednum S_TORCHTREE, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC41 44, // doomednum S_BLUETORCH, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC42 45, // doomednum S_GREENTORCH, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC43 46, // doomednum S_REDTORCH, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC44 55, // doomednum S_BTORCHSHRT, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC45 56, // doomednum S_GTORCHSHRT, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC46 57, // doomednum S_RTORCHSHRT, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC47 47, // doomednum S_STALAGTITE, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC48 48, // doomednum S_TECHPILLAR, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC49 34, // doomednum S_CANDLESTIK, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound 0, // flags S_NULL // raisestate }, { // MT_MISC50 35, // doomednum S_CANDELABRA, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC51 49, // doomednum S_BLOODYTWITCH, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 68 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC52 50, // doomednum S_MEAT2, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 84 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC53 51, // doomednum S_MEAT3, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 84 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC54 52, // doomednum S_MEAT4, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 68 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC55 53, // doomednum S_MEAT5, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 52 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC56 59, // doomednum S_MEAT2, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 84 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING | MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC57 60, // doomednum S_MEAT4, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 68 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING | MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC58 61, // doomednum S_MEAT3, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 52 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING | MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC59 62, // doomednum S_MEAT5, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 52 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING | MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC60 63, // doomednum S_BLOODYTWITCH, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 68 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING | MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC61 22, // doomednum S_HEAD_DIE6, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound 0, // flags S_NULL // raisestate }, { // MT_MISC62 15, // doomednum S_PLAY_DIE7, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound 0, // flags S_NULL // raisestate }, { // MT_MISC63 18, // doomednum S_POSS_DIE5, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound 0, // flags S_NULL // raisestate }, { // MT_MISC64 21, // doomednum S_SARG_DIE6, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound 0, // flags S_NULL // raisestate }, { // MT_MISC65 23, // doomednum S_SKULL_DIE6, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound 0, // flags S_NULL // raisestate }, { // MT_MISC66 20, // doomednum S_TROO_DIE5, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound 0, // flags S_NULL // raisestate }, { // MT_MISC67 19, // doomednum S_SPOS_DIE5, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound 0, // flags S_NULL // raisestate }, { // MT_MISC68 10, // doomednum S_PLAY_XDIE9, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound 0, // flags S_NULL // raisestate }, { // MT_MISC69 12, // doomednum S_PLAY_XDIE9, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound 0, // flags S_NULL // raisestate }, { // MT_MISC70 28, // doomednum S_HEADSONSTICK, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC71 24, // doomednum S_GIBS, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound 0, // flags S_NULL // raisestate }, { // MT_MISC72 27, // doomednum S_HEADONASTICK, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC73 29, // doomednum S_HEADCANDLES, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC74 25, // doomednum S_DEADSTICK, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC75 26, // doomednum S_LIVESTICK, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC76 54, // doomednum S_BIGTREE, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 32 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC77 70, // doomednum S_BBAR1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags S_NULL // raisestate }, { // MT_MISC78 73, // doomednum S_HANGNOGUTS, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 88 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC79 74, // doomednum S_HANGBNOBRAIN, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 88 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC80 75, // doomednum S_HANGTLOOKDN, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 64 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC81 76, // doomednum S_HANGTSKULL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 64 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC82 77, // doomednum S_HANGTLOOKUP, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 64 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC83 78, // doomednum S_HANGTNOBRAIN, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 64 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags S_NULL // raisestate }, { // MT_MISC84 79, // doomednum S_COLONGIBS, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags S_NULL // raisestate }, { // MT_MISC85 80, // doomednum S_SMALLPOOL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags S_NULL // raisestate }, { // MT_MISC86 81, // doomednum S_BRAINSTEM, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags S_NULL // raisestate }};