#ifndef __IPU_TRANSFER_D__ #define __IPU_TRANSFER_D__ #ifdef __cplusplus extern "C" { #endif #include "v_patch.h" #include "ipu_utils.h" #include "ipu_interface.h" extern int gamelumpnum; extern IPUTransfer_playerstate_t am_playerpos; extern patch_t* marknums[10]; extern unsigned char markbuf[IPUAMMARKBUFSIZE]; __SUPER__ void IPU_G_LoadLevel_UnpackMiscValues(G_LoadLevel_MiscValues_t* pack); __SUPER__ void IPU_G_Ticker_UnpackMiscValues(G_Ticker_MiscValues_t* pack); __SUPER__ void IPU_R_RenderPlayerView_UnpackMiscValues(R_RenderPlayerView_MiscValues_t* pack); __SUPER__ void IPU_R_ExecuteSetViewSize_UnpackMiscValues(R_ExecuteSetViewSize_MiscValues_t* pack); #ifdef __cplusplus } #endif #endif // __IPU_TRANSFER_D__ //