// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: // Refresh module, data I/O, caching, retrieval of graphics // by name. // #ifndef __R_DATA__ #define __R_DATA__ #include "doomtype.h" #include "m_fixed.h" #include "ipu_utils.h" extern int numtextures; extern int* texturewidthmask; extern fixed_t* textureheight; // Retrieve column data for span blitting. __SUPER__ byte *R_GetColumn(int tex, int col); // I/O, setting up the stuff. __SUPER__ void R_InitData(void); __SUPER__ void R_PrecacheLevel(void); // Retrieval. // Floor/ceiling opaque texture tiles, // lookup by name. For animation? __SUPER__ int R_FlatNumForName(char *name); // Called by P_Ticker for switches and animations, // returns the texture number for the texture name. __SUPER__ int R_TextureNumForName(char *name); __SUPER__ int R_CheckTextureNumForName(char *name); #endif