	.text
	.allow_optimizations
	.file	"3"
	.section	.text.__runCodelet_Vertex_pack2_15,"ax",@progbits
	.globl	__runCodelet_Vertex_pack2_15    # -- Begin function __runCodelet_Vertex_pack2_15
	.p2align	2
	.type	__runCodelet_Vertex_pack2_15,@function
__runCodelet_Vertex_pack2_15:           # @__runCodelet_Vertex_pack2_15
	.worker
.Lpack2_15_func_begin0:
# %bb.0:                                # %entry
	setzi $m6, 128
	cmpult $m6, $m6, __worker_stack_max_growth_plus_one
	brz $m6, _stackoverflow
	add $m11, $m12, -128
	get $m0, 1
	ld32 $m1, $m13, $m15, 7
	brz $m1, .Lpack2_15_BB0_8
# %bb.1:                                # %for.body.lr.ph.i
	mov	$m1, $m13
	mov	$m5, $m15
	ld32step $m2, $m15, $m1+=, 7
	st32 $m1, $m11, $m15, 3                 # 4-byte Folded Spill
	shl $m1, $m0, 2
	and $m4, $m1, 28
	and $m0, $m0, 7
	mul $m0, $m0, 216
	st32 $m2, $m11, $m15, 2                 # 4-byte Folded Spill
	add $m6, $m2, $m0
	max $m0, $m4, 8
	sub $m1, $m0, $m4
	cmpeq $m2, $m1, 0
	setzi $m3, 1
	movnz	$m3, $m2, $m1
	sub $m0, $m0, $m3
	st32 $m4, $m11, $m15, 1                 # 4-byte Folded Spill
	sub $m0, $m0, $m4
	setzi $m1, 43691
	sort4x16lo $m2, $m0, $m15
	shr $m0, $m0, 16
	mul $m4, $m2, $m1
	mul $m1, $m0, $m1
	shr $m4, $m4, 16
	add $m1, $m1, $m4
	setzi $m4, 43690
	mul $m2, $m2, $m4
	mul $m0, $m0, $m4
	sort4x16lo $m4, $m1, $m15
	shr $m1, $m1, 16
	add $m2, $m2, $m4
	add $m0, $m0, $m1
	shr $m1, $m2, 16
	add $m0, $m0, $m1
	shr $m0, $m0, 4
	setzi $m1, 983040
	add $m0, $m3, $m0
	or $m2, $m15, 4278190080
	st32 $m2, $m11, $m15, 13                # 4-byte Folded Spill
	or $m1, $m1, 15728640
	st32 $m1, $m11, $m15, 12                # 4-byte Folded Spill
	setzi $m1, 65280
	st32 $m1, $m11, $m15, 11                # 4-byte Folded Spill
	ld32 $m1, $m13, $m15, 1
	st32 $m1, $m11, $m15, 10                # 4-byte Folded Spill
	add $m0, $m0, 1
	st32 $m0, $m11, $m15, 0                 # 4-byte Folded Spill
	add $m2, $m6, 54
	add $m3, $m6, 108
	add $m4, $m6, 162
.Lpack2_15_BB0_2:                                # %for.body.i
                                        # =>This Loop Header: Depth=1
                                        #     Child Loop BB0_3 Depth 2
                                        #       Child Loop BB0_4 Depth 3
                                        #         Child Loop BB0_11 Depth 4
                                        #         Child Loop BB0_16 Depth 4
	st32 $m4, $m11, $m15, 14                # 4-byte Folded Spill
	st32 $m3, $m11, $m15, 15                # 4-byte Folded Spill
	st32 $m2, $m11, $m15, 16                # 4-byte Folded Spill
	ld32 $m7, $m11, $m15, 0                 # 4-byte Folded Reload
	mul $m0, $m5, 1728
	ld32 $m1, $m11, $m15, 2                 # 4-byte Folded Reload
	add $m0, $m1, $m0
	st32 $m0, $m11, $m15, 8                 # 4-byte Folded Spill
	st32 $m5, $m11, $m15, 5                 # 4-byte Folded Spill
	shl $m0, $m5, 11
	st32 $m0, $m11, $m15, 6                 # 4-byte Folded Spill
	mov	$m5, $m4
	mov	$m8, $m3
	mov	$m9, $m2
	st32 $m6, $m11, $m15, 4                 # 4-byte Folded Spill
	ld32 $m10, $m11, $m15, 1                # 4-byte Folded Reload
	st32 $m7, $m11, $m15, 7                 # 4-byte Folded Spill
.Lpack2_15_BB0_3:                                # %for.cond9.preheader.i
                                        #   Parent Loop BB0_2 Depth=1
                                        # =>  This Loop Header: Depth=2
                                        #       Child Loop BB0_4 Depth 3
                                        #         Child Loop BB0_11 Depth 4
                                        #         Child Loop BB0_16 Depth 4
	st32 $m10, $m11, $m15, 18               # 4-byte Folded Spill
	st32 $m6, $m11, $m15, 19                # 4-byte Folded Spill
	st32 $m9, $m11, $m15, 20                # 4-byte Folded Spill
	st32 $m8, $m11, $m15, 21                # 4-byte Folded Spill
	st32 $m5, $m11, $m15, 22                # 4-byte Folded Spill
	st32 $m15, $m11, $m15, 27               # 4-byte Folded Spill
	mov	$m7, $m15
	setzi $m2, 16
	and $m0, $m10, 28
	ld32 $m1, $m11, $m15, 6                 # 4-byte Folded Reload
	or $m0, $m0, $m1
	st32 $m0, $m11, $m15, 17                # 4-byte Folded Spill
	mul $m0, $m10, 54
	st32 $m0, $m11, $m15, 9                 # 4-byte Folded Spill
	st32 $m5, $m11, $m15, 26                # 4-byte Folded Spill
	st32 $m8, $m11, $m15, 29                # 4-byte Folded Spill
	st32 $m9, $m11, $m15, 30                # 4-byte Folded Spill
	st32 $m6, $m11, $m15, 28                # 4-byte Folded Spill
	st32 $m2, $m11, $m15, 31                # 4-byte Folded Spill
.Lpack2_15_BB0_4:                                # %for.body12.i
                                        #   Parent Loop BB0_2 Depth=1
                                        #     Parent Loop BB0_3 Depth=2
                                        # =>    This Loop Header: Depth=3
                                        #         Child Loop BB0_11 Depth 4
                                        #         Child Loop BB0_16 Depth 4
	setzi $m0, 53
	cmpult $m0, $m0, $m7
	mov	$m9, $m7
	brz $m0, .Lpack2_15_BB0_9
# %bb.5:                                #   in Loop: Header=BB0_4 Depth=3
	mov	$m8, $m15
	mov	$m5, $m15
	mov	$m6, $m15
	mov	$m0, $m15
	ld32 $m2, $m11, $m15, 27                # 4-byte Folded Reload
	ld32 $m1, $m11, $m15, 26                # 4-byte Folded Reload
	bri .Lpack2_15_BB0_19
.Lpack2_15_BB0_9:                                # %if.end.i.i
                                        #   in Loop: Header=BB0_4 Depth=3
	cmpult $m4, $m9, 51
	ld32 $m0, $m11, $m15, 9                 # 4-byte Folded Reload
	add $m1, $m9, $m0
	st32 $m1, $m11, $m15, 25                # 4-byte Folded Spill
	brz $m4, .Lpack2_15_BB0_10
# %bb.20:                               # %if.then9.i.i
                                        #   in Loop: Header=BB0_4 Depth=3
	ld32 $m0, $m11, $m15, 8                 # 4-byte Folded Reload
	ld32 $m5, $m0, $m1, 0
	sub $m8, 53, $m9
	ld32 $m2, $m11, $m15, 27                # 4-byte Folded Reload
	bri .Lpack2_15_BB0_12
.Lpack2_15_BB0_10:                               # %for.body.lr.ph.i.i
                                        #   in Loop: Header=BB0_4 Depth=3
	mov	$m0, $m15
	mov	$m5, $m15
	ld32 $m2, $m11, $m15, 27                # 4-byte Folded Reload
	shl $m3, $m2, 2
	sub $m3, 54, $m3
	add $m3, $m3, -1
	sub $m8, 53, $m9
	ld32 $m6, $m11, $m15, 28                # 4-byte Folded Reload
.Lpack2_15_BB0_11:                               # %for.body.i.i
                                        #   Parent Loop BB0_2 Depth=1
                                        #     Parent Loop BB0_3 Depth=2
                                        #       Parent Loop BB0_4 Depth=3
                                        # =>      This Inner Loop Header: Depth=4
	ldz8step $m7, $m15, $m6+=, 1
	shl $m7, $m7, $m0
	or $m5, $m7, $m5
	add $m0, $m0, 8
	brnzdec $m3, .Lpack2_15_BB0_11
.Lpack2_15_BB0_12:                               # %if.end.i92.i
                                        #   in Loop: Header=BB0_4 Depth=3
	mov	$m0, $m15
	mov	$m6, $m15
	cmpult $m3, $m8, 3
	setzi $m7, 3
	mov	$m1, $m8
	movnz	$m7, $m3, $m8
	add $m7, $m7, 1
	mov	$m3, $m7
	ld32 $m10, $m11, $m15, 30               # 4-byte Folded Reload
# %bb.13:                               # %for.body.i105.i
                                        #   in Loop: Header=BB0_4 Depth=3
	{
		rpt $m3, 3
		fnop
	}
	{
		ldz8step $m8, $m15, $m10+=, 1
		fnop
	}
	{
		shl $m8, $m8, $m0
		fnop
	}
	{
		or $m6, $m8, $m6
		fnop
	}
	{
		add $m0, $m0, 8
		fnop
	}
# %bb.14:                               # %if.end.i117.i
                                        #   in Loop: Header=BB0_4 Depth=3
	brz $m4, .Lpack2_15_BB0_15
# %bb.21:                               # %if.then9.i121.i
                                        #   in Loop: Header=BB0_4 Depth=3
	ld32 $m0, $m11, $m15, 25                # 4-byte Folded Reload
	add $m0, $m0, 108
	ld32 $m1, $m11, $m15, 8                 # 4-byte Folded Reload
	ld32 $m8, $m1, $m0, 0
	ld32 $m1, $m11, $m15, 26                # 4-byte Folded Reload
	bri .Lpack2_15_BB0_17
.Lpack2_15_BB0_15:                               # %for.body.i132.i.preheader
                                        #   in Loop: Header=BB0_4 Depth=3
	mov	$m0, $m15
	mov	$m8, $m15
	add $m3, $m1, 1
	add $m3, $m3, -1
	ld32 $m10, $m11, $m15, 29               # 4-byte Folded Reload
	ld32 $m1, $m11, $m15, 26                # 4-byte Folded Reload
.Lpack2_15_BB0_16:                               # %for.body.i132.i
                                        #   Parent Loop BB0_2 Depth=1
                                        #     Parent Loop BB0_3 Depth=2
                                        #       Parent Loop BB0_4 Depth=3
                                        # =>      This Inner Loop Header: Depth=4
	ldz8step $m4, $m15, $m10+=, 1
	shl $m4, $m4, $m0
	or $m8, $m4, $m8
	add $m0, $m0, 8
	brnzdec $m3, .Lpack2_15_BB0_16
.Lpack2_15_BB0_17:                               # %if.end.i142.i
                                        #   in Loop: Header=BB0_4 Depth=3
	mov	$m3, $m15
	mov	$m0, $m15
	mov	$m10, $m1
# %bb.18:                               # %for.body.i155.i
                                        #   in Loop: Header=BB0_4 Depth=3
	{
		rpt $m7, 3
		fnop
	}
	{
		ldz8step $m4, $m15, $m10+=, 1
		fnop
	}
	{
		shl $m4, $m4, $m3
		fnop
	}
	{
		or $m0, $m4, $m0
		fnop
	}
	{
		add $m3, $m3, 8
		fnop
	}
.Lpack2_15_BB0_19:                               # %_ZZN15Vertex_pack2_157computeEjENKUljjE_clEjj.exit157.i
                                        #   in Loop: Header=BB0_4 Depth=3
	ld32 $m3, $m11, $m15, 31                # 4-byte Folded Reload
	add $m3, $m3, -1
	st32 $m3, $m11, $m15, 31                # 4-byte Folded Spill
	ld32 $m3, $m11, $m15, 28                # 4-byte Folded Reload
	add $m3, $m3, 4
	st32 $m3, $m11, $m15, 28                # 4-byte Folded Spill
	ld32 $m3, $m11, $m15, 30                # 4-byte Folded Reload
	add $m3, $m3, 4
	st32 $m3, $m11, $m15, 30                # 4-byte Folded Spill
	ld32 $m3, $m11, $m15, 29                # 4-byte Folded Reload
	add $m3, $m3, 4
	st32 $m3, $m11, $m15, 29                # 4-byte Folded Spill
	add $m1, $m1, 4
	st32 $m1, $m11, $m15, 26                # 4-byte Folded Spill
	add $m2, $m2, 1
	st32 $m2, $m11, $m15, 27                # 4-byte Folded Spill
	shl $m3, $m9, 5
	add $m9, $m9, 4
	st32 $m9, $m11, $m15, 25                # 4-byte Folded Spill
	shr $m4, $m5, 8
	and $m4, $m4, 255
	shl $m7, $m8, 8
	ld32 $m9, $m11, $m15, 12                # 4-byte Folded Reload
	and $m7, $m7, $m9
	or $m1, $m4, $m7
	st32 $m1, $m11, $m15, 23                # 4-byte Folded Spill
	shr $m7, $m5, 16
	and $m7, $m7, 255
	shr $m10, $m8, 8
	and $m10, $m10, $m9
	andc $m1, $m3, 511
	ld32 $m2, $m11, $m15, 17                # 4-byte Folded Reload
	add $m1, $m2, $m1
	and $m3, $m3, 384
	or $m4, $m1, $m3
	and $m3, $m5, 255
	shr $m5, $m5, 24
	or $m1, $m10, $m5
	st32 $m1, $m11, $m15, 24                # 4-byte Folded Spill
	shl $m10, $m6, 8
	ld32 $m1, $m11, $m15, 11                # 4-byte Folded Reload
	and $m10, $m10, $m1
	shl $m2, $m0, 24
	or $m2, $m2, $m3
	shr $m3, $m6, 8
	and $m3, $m3, $m1
	or $m2, $m2, $m10
	and $m10, $m8, $m9
	shl $m8, $m8, 16
	or $m7, $m7, $m10
	and $m10, $m6, $m1
	shr $m6, $m6, 16
	and $m8, $m8, $m9
	ld32 $m5, $m11, $m15, 23                # 4-byte Folded Reload
	or $m5, $m5, $m10
	shl $m10, $m0, 16
	ld32 $m9, $m11, $m15, 13                # 4-byte Folded Reload
	and $m10, $m10, $m9
	or $m3, $m7, $m3
	shl $m7, $m0, 8
	and $m0, $m0, $m9
	and $m7, $m7, $m9
	and $m6, $m6, $m1
	ld32 $m1, $m11, $m15, 24                # 4-byte Folded Reload
	or $m0, $m1, $m0
	or $m2, $m2, $m8
	or $m1, $m5, $m10
	or $m8, $m4, 32
	or $m3, $m3, $m7
	or $m7, $m4, 64
	or $m0, $m0, $m6
	or $m5, $m4, 96
	ld32 $m6, $m11, $m15, 10                # 4-byte Folded Reload
	st32 $m2, $m6, $m4, 0
	st32 $m1, $m6, $m8, 0
	st32 $m3, $m6, $m7, 0
	ld32 $m7, $m11, $m15, 25                # 4-byte Folded Reload
	st32 $m0, $m6, $m5, 0
	ld32 $m2, $m11, $m15, 16                # 4-byte Folded Reload
	ld32 $m3, $m11, $m15, 15                # 4-byte Folded Reload
	ld32 $m4, $m11, $m15, 14                # 4-byte Folded Reload
	ld32 $m5, $m11, $m15, 22                # 4-byte Folded Reload
	ld32 $m8, $m11, $m15, 21                # 4-byte Folded Reload
	ld32 $m9, $m11, $m15, 20                # 4-byte Folded Reload
	ld32 $m6, $m11, $m15, 19                # 4-byte Folded Reload
	ld32 $m10, $m11, $m15, 18               # 4-byte Folded Reload
	ld32 $m0, $m11, $m15, 31                # 4-byte Folded Reload
	brnz $m0, .Lpack2_15_BB0_4
# %bb.6:                                # %for.cond.cleanup11.i
                                        #   in Loop: Header=BB0_3 Depth=2
	ld32 $m0, $m11, $m15, 7                 # 4-byte Folded Reload
	add $m0, $m0, -1
	add $m10, $m10, 24
	add $m6, $m6, 1296
	add $m9, $m9, 1296
	add $m8, $m8, 1296
	add $m5, $m5, 1296
	st32 $m0, $m11, $m15, 7                 # 4-byte Folded Spill
	brnz $m0, .Lpack2_15_BB0_3
# %bb.7:                                # %for.cond.cleanup7.loopexit.i
                                        #   in Loop: Header=BB0_2 Depth=1
	ld32 $m0, $m11, $m15, 3                 # 4-byte Folded Reload
	ld32 $m0, $m0, $m15, 0
	ld32 $m5, $m11, $m15, 5                 # 4-byte Folded Reload
	add $m5, $m5, 1
	cmpult $m0, $m5, $m0
	ld32 $m6, $m11, $m15, 4                 # 4-byte Folded Reload
	add $m6, $m6, 1728
	add $m2, $m2, 1728
	add $m3, $m3, 1728
	add $m4, $m4, 1728
	brnz $m0, .Lpack2_15_BB0_2
.Lpack2_15_BB0_8:                                # %_ZN15Vertex_pack2_157computeEj.exit
	exitz $m15
.Lpack2_15_func_end0:
	.size	__runCodelet_Vertex_pack2_15, .Lpack2_15_func_end0-__runCodelet_Vertex_pack2_15
	.section	.stack_sizes,"o",@progbits,.text.__runCodelet_Vertex_pack2_15
	.long	.Lpack2_15_func_begin0
	.ascii	"\200\001"
	.section	.text.__runCodelet_Vertex_pack2_15,"ax",@progbits
                                        # -- End function
	.ident	"clang version 16.0.0 (git@github.com:Software-GCAI/llvm-project.git 6343a843cd5af31429c62a83b6ba249a74d36969)"
	.section	".note.GNU-stack","",@progbits
	.addrsig
