#include struct Player { char *name; int number; }; __attribute__((used, section("__DATA_CONST,__lldbsummaries"))) unsigned char _Player_type_summary[] = "\x01" // version "\x25" // record size "\x07" // type name size "Player\0" // type name "\x1c" // summary string size "${var.name} (${var.number})"; // summary string int main() { struct Player player; player.name = "Dirk"; player.number = 41; puts("break here"); return 0; }