# RUN: llvm-mc %s -filetype=obj -mattr=+ipu2 | \ # RUN: llvm-objdump -d --mcpu=ipu2 - | FileCheck %s # This file is auto-generated. Do not edit. # Generated by GenerateInsnTest.py. # Test that we can objdump all variants of the `roll32` instruction # declared in Isa.xml. # CHECK: 07 06 00 58 roll32 $a0:1, $a0:1, $a0:1 .int 0x58000607 # CHECK: 07 26 00 58 roll32 $a0:1, $a0:1, $a2:3 .int 0x58002607 # CHECK: 07 46 00 58 roll32 $a0:1, $a0:1, $a4:5 .int 0x58004607 # CHECK: 07 66 00 58 roll32 $a0:1, $a0:1, $a6:7 .int 0x58006607 # CHECK: 07 86 00 58 roll32 $a0:1, $a0:1, $a8:9 .int 0x58008607 # CHECK: 07 a6 00 58 roll32 $a0:1, $a0:1, $a10:11 .int 0x5800a607 # CHECK: 07 c6 00 58 roll32 $a0:1, $a0:1, $a12:13 .int 0x5800c607 # CHECK: 07 e6 00 58 roll32 $a0:1, $a0:1, $a14:15 .int 0x5800e607 # CHECK: 07 06 20 58 roll32 $a0:1, $a2:3, $a0:1 .int 0x58200607 # CHECK: 07 26 20 58 roll32 $a0:1, $a2:3, $a2:3 .int 0x58202607 # CHECK: 07 46 20 58 roll32 $a0:1, $a2:3, $a4:5 .int 0x58204607 # CHECK: 07 66 20 58 roll32 $a0:1, $a2:3, $a6:7 .int 0x58206607 # CHECK: 07 86 20 58 roll32 $a0:1, $a2:3, $a8:9 .int 0x58208607 # CHECK: 07 a6 20 58 roll32 $a0:1, $a2:3, $a10:11 .int 0x5820a607 # CHECK: 07 c6 20 58 roll32 $a0:1, $a2:3, $a12:13 .int 0x5820c607 # CHECK: 07 e6 20 58 roll32 $a0:1, $a2:3, $a14:15 .int 0x5820e607 # CHECK: 07 06 40 58 roll32 $a0:1, $a4:5, $a0:1 .int 0x58400607 # CHECK: 07 26 40 58 roll32 $a0:1, $a4:5, $a2:3 .int 0x58402607 # CHECK: 07 46 40 58 roll32 $a0:1, $a4:5, $a4:5 .int 0x58404607 # CHECK: 07 66 40 58 roll32 $a0:1, $a4:5, $a6:7 .int 0x58406607 # CHECK: 07 86 40 58 roll32 $a0:1, $a4:5, $a8:9 .int 0x58408607 # CHECK: 07 a6 40 58 roll32 $a0:1, $a4:5, $a10:11 .int 0x5840a607 # CHECK: 07 c6 40 58 roll32 $a0:1, $a4:5, $a12:13 .int 0x5840c607 # CHECK: 07 e6 40 58 roll32 $a0:1, $a4:5, $a14:15 .int 0x5840e607 # CHECK: 07 06 60 58 roll32 $a0:1, $a6:7, $a0:1 .int 0x58600607 # CHECK: 07 26 60 58 roll32 $a0:1, $a6:7, $a2:3 .int 0x58602607 # CHECK: 07 46 60 58 roll32 $a0:1, $a6:7, $a4:5 .int 0x58604607 # CHECK: 07 66 60 58 roll32 $a0:1, $a6:7, $a6:7 .int 0x58606607 # CHECK: 07 86 60 58 roll32 $a0:1, $a6:7, $a8:9 .int 0x58608607 # CHECK: 07 a6 60 58 roll32 $a0:1, $a6:7, $a10:11 .int 0x5860a607 # CHECK: 07 c6 60 58 roll32 $a0:1, $a6:7, $a12:13 .int 0x5860c607 # CHECK: 07 e6 60 58 roll32 $a0:1, $a6:7, $a14:15 .int 0x5860e607 # CHECK: 07 06 80 58 roll32 $a0:1, $a8:9, $a0:1 .int 0x58800607 # CHECK: 07 26 80 58 roll32 $a0:1, $a8:9, $a2:3 .int 0x58802607 # CHECK: 07 46 80 58 roll32 $a0:1, $a8:9, $a4:5 .int 0x58804607 # CHECK: 07 66 80 58 roll32 $a0:1, $a8:9, $a6:7 .int 0x58806607 # CHECK: 07 86 80 58 roll32 $a0:1, $a8:9, $a8:9 .int 0x58808607 # CHECK: 07 a6 80 58 roll32 $a0:1, $a8:9, $a10:11 .int 0x5880a607 # CHECK: 07 c6 80 58 roll32 $a0:1, $a8:9, $a12:13 .int 0x5880c607 # CHECK: 07 e6 80 58 roll32 $a0:1, $a8:9, $a14:15 .int 0x5880e607 # CHECK: 07 06 a0 58 roll32 $a0:1, $a10:11, $a0:1 .int 0x58a00607 # CHECK: 07 26 a0 58 roll32 $a0:1, $a10:11, $a2:3 .int 0x58a02607 # CHECK: 07 46 a0 58 roll32 $a0:1, $a10:11, $a4:5 .int 0x58a04607 # CHECK: 07 66 a0 58 roll32 $a0:1, $a10:11, $a6:7 .int 0x58a06607 # CHECK: 07 86 a0 58 roll32 $a0:1, $a10:11, $a8:9 .int 0x58a08607 # CHECK: 07 a6 a0 58 roll32 $a0:1, $a10:11, $a10:11 .int 0x58a0a607 # CHECK: 07 c6 a0 58 roll32 $a0:1, $a10:11, $a12:13 .int 0x58a0c607 # CHECK: 07 e6 a0 58 roll32 $a0:1, $a10:11, $a14:15 .int 0x58a0e607 # CHECK: 07 06 c0 58 roll32 $a0:1, $a12:13, $a0:1 .int 0x58c00607 # CHECK: 07 26 c0 58 roll32 $a0:1, $a12:13, $a2:3 .int 0x58c02607 # CHECK: 07 46 c0 58 roll32 $a0:1, $a12:13, $a4:5 .int 0x58c04607 # CHECK: 07 66 c0 58 roll32 $a0:1, $a12:13, $a6:7 .int 0x58c06607 # CHECK: 07 86 c0 58 roll32 $a0:1, $a12:13, $a8:9 .int 0x58c08607 # CHECK: 07 a6 c0 58 roll32 $a0:1, $a12:13, $a10:11 .int 0x58c0a607 # CHECK: 07 c6 c0 58 roll32 $a0:1, $a12:13, $a12:13 .int 0x58c0c607 # CHECK: 07 e6 c0 58 roll32 $a0:1, $a12:13, $a14:15 .int 0x58c0e607 # CHECK: 07 06 e0 58 roll32 $a0:1, $a14:15, $a0:1 .int 0x58e00607 # CHECK: 07 26 e0 58 roll32 $a0:1, $a14:15, $a2:3 .int 0x58e02607 # CHECK: 07 46 e0 58 roll32 $a0:1, $a14:15, $a4:5 .int 0x58e04607 # CHECK: 07 66 e0 58 roll32 $a0:1, $a14:15, $a6:7 .int 0x58e06607 # CHECK: 07 86 e0 58 roll32 $a0:1, $a14:15, $a8:9 .int 0x58e08607 # CHECK: 07 a6 e0 58 roll32 $a0:1, $a14:15, $a10:11 .int 0x58e0a607 # CHECK: 07 c6 e0 58 roll32 $a0:1, $a14:15, $a12:13 .int 0x58e0c607 # CHECK: 07 e6 e0 58 roll32 $a0:1, $a14:15, $a14:15 .int 0x58e0e607 # CHECK: 27 06 00 58 roll32 $a2:3, $a0:1, $a0:1 .int 0x58000627 # CHECK: 27 26 00 58 roll32 $a2:3, $a0:1, $a2:3 .int 0x58002627 # CHECK: 27 46 00 58 roll32 $a2:3, $a0:1, $a4:5 .int 0x58004627 # CHECK: 27 66 00 58 roll32 $a2:3, $a0:1, $a6:7 .int 0x58006627 # CHECK: 27 86 00 58 roll32 $a2:3, $a0:1, $a8:9 .int 0x58008627 # CHECK: 27 a6 00 58 roll32 $a2:3, $a0:1, $a10:11 .int 0x5800a627 # CHECK: 27 c6 00 58 roll32 $a2:3, $a0:1, $a12:13 .int 0x5800c627 # CHECK: 27 e6 00 58 roll32 $a2:3, $a0:1, $a14:15 .int 0x5800e627 # CHECK: 27 06 20 58 roll32 $a2:3, $a2:3, $a0:1 .int 0x58200627 # CHECK: 27 26 20 58 roll32 $a2:3, $a2:3, $a2:3 .int 0x58202627 # CHECK: 27 46 20 58 roll32 $a2:3, $a2:3, $a4:5 .int 0x58204627 # CHECK: 27 66 20 58 roll32 $a2:3, $a2:3, $a6:7 .int 0x58206627 # CHECK: 27 86 20 58 roll32 $a2:3, $a2:3, $a8:9 .int 0x58208627 # CHECK: 27 a6 20 58 roll32 $a2:3, $a2:3, $a10:11 .int 0x5820a627 # CHECK: 27 c6 20 58 roll32 $a2:3, $a2:3, $a12:13 .int 0x5820c627 # CHECK: 27 e6 20 58 roll32 $a2:3, $a2:3, $a14:15 .int 0x5820e627 # CHECK: 27 06 40 58 roll32 $a2:3, $a4:5, $a0:1 .int 0x58400627 # CHECK: 27 26 40 58 roll32 $a2:3, $a4:5, $a2:3 .int 0x58402627 # CHECK: 27 46 40 58 roll32 $a2:3, $a4:5, $a4:5 .int 0x58404627 # CHECK: 27 66 40 58 roll32 $a2:3, $a4:5, $a6:7 .int 0x58406627 # CHECK: 27 86 40 58 roll32 $a2:3, $a4:5, $a8:9 .int 0x58408627 # CHECK: 27 a6 40 58 roll32 $a2:3, $a4:5, $a10:11 .int 0x5840a627 # CHECK: 27 c6 40 58 roll32 $a2:3, $a4:5, $a12:13 .int 0x5840c627 # CHECK: 27 e6 40 58 roll32 $a2:3, $a4:5, $a14:15 .int 0x5840e627 # CHECK: 27 06 60 58 roll32 $a2:3, $a6:7, $a0:1 .int 0x58600627 # CHECK: 27 26 60 58 roll32 $a2:3, $a6:7, $a2:3 .int 0x58602627 # CHECK: 27 46 60 58 roll32 $a2:3, $a6:7, $a4:5 .int 0x58604627 # CHECK: 27 66 60 58 roll32 $a2:3, $a6:7, $a6:7 .int 0x58606627 # CHECK: 27 86 60 58 roll32 $a2:3, $a6:7, $a8:9 .int 0x58608627 # CHECK: 27 a6 60 58 roll32 $a2:3, $a6:7, $a10:11 .int 0x5860a627 # CHECK: 27 c6 60 58 roll32 $a2:3, $a6:7, $a12:13 .int 0x5860c627 # CHECK: 27 e6 60 58 roll32 $a2:3, $a6:7, $a14:15 .int 0x5860e627 # CHECK: 27 06 80 58 roll32 $a2:3, $a8:9, $a0:1 .int 0x58800627 # CHECK: 27 26 80 58 roll32 $a2:3, $a8:9, $a2:3 .int 0x58802627 # CHECK: 27 46 80 58 roll32 $a2:3, $a8:9, $a4:5 .int 0x58804627 # CHECK: 27 66 80 58 roll32 $a2:3, $a8:9, $a6:7 .int 0x58806627 # CHECK: 27 86 80 58 roll32 $a2:3, $a8:9, $a8:9 .int 0x58808627 # CHECK: 27 a6 80 58 roll32 $a2:3, $a8:9, $a10:11 .int 0x5880a627 # CHECK: 27 c6 80 58 roll32 $a2:3, $a8:9, $a12:13 .int 0x5880c627 # CHECK: 27 e6 80 58 roll32 $a2:3, $a8:9, $a14:15 .int 0x5880e627 # CHECK: 27 06 a0 58 roll32 $a2:3, $a10:11, $a0:1 .int 0x58a00627 # CHECK: 27 26 a0 58 roll32 $a2:3, $a10:11, $a2:3 .int 0x58a02627 # CHECK: 27 46 a0 58 roll32 $a2:3, $a10:11, $a4:5 .int 0x58a04627 # CHECK: 27 66 a0 58 roll32 $a2:3, $a10:11, $a6:7 .int 0x58a06627 # CHECK: 27 86 a0 58 roll32 $a2:3, $a10:11, $a8:9 .int 0x58a08627 # CHECK: 27 a6 a0 58 roll32 $a2:3, $a10:11, $a10:11 .int 0x58a0a627 # CHECK: 27 c6 a0 58 roll32 $a2:3, $a10:11, $a12:13 .int 0x58a0c627 # CHECK: 27 e6 a0 58 roll32 $a2:3, $a10:11, $a14:15 .int 0x58a0e627 # CHECK: 27 06 c0 58 roll32 $a2:3, $a12:13, $a0:1 .int 0x58c00627 # CHECK: 27 26 c0 58 roll32 $a2:3, $a12:13, $a2:3 .int 0x58c02627 # CHECK: 27 46 c0 58 roll32 $a2:3, $a12:13, $a4:5 .int 0x58c04627 # CHECK: 27 66 c0 58 roll32 $a2:3, $a12:13, $a6:7 .int 0x58c06627 # CHECK: 27 86 c0 58 roll32 $a2:3, $a12:13, $a8:9 .int 0x58c08627 # CHECK: 27 a6 c0 58 roll32 $a2:3, $a12:13, $a10:11 .int 0x58c0a627 # CHECK: 27 c6 c0 58 roll32 $a2:3, $a12:13, $a12:13 .int 0x58c0c627 # CHECK: 27 e6 c0 58 roll32 $a2:3, $a12:13, $a14:15 .int 0x58c0e627 # CHECK: 27 06 e0 58 roll32 $a2:3, $a14:15, $a0:1 .int 0x58e00627 # CHECK: 27 26 e0 58 roll32 $a2:3, $a14:15, $a2:3 .int 0x58e02627 # CHECK: 27 46 e0 58 roll32 $a2:3, $a14:15, $a4:5 .int 0x58e04627 # CHECK: 27 66 e0 58 roll32 $a2:3, $a14:15, $a6:7 .int 0x58e06627 # CHECK: 27 86 e0 58 roll32 $a2:3, $a14:15, $a8:9 .int 0x58e08627 # CHECK: 27 a6 e0 58 roll32 $a2:3, $a14:15, $a10:11 .int 0x58e0a627 # CHECK: 27 c6 e0 58 roll32 $a2:3, $a14:15, $a12:13 .int 0x58e0c627 # CHECK: 27 e6 e0 58 roll32 $a2:3, $a14:15, $a14:15 .int 0x58e0e627 # CHECK: 47 06 00 58 roll32 $a4:5, $a0:1, $a0:1 .int 0x58000647 # CHECK: 47 26 00 58 roll32 $a4:5, $a0:1, $a2:3 .int 0x58002647 # CHECK: 47 46 00 58 roll32 $a4:5, $a0:1, $a4:5 .int 0x58004647 # CHECK: 47 66 00 58 roll32 $a4:5, $a0:1, $a6:7 .int 0x58006647 # CHECK: 47 86 00 58 roll32 $a4:5, $a0:1, $a8:9 .int 0x58008647 # CHECK: 47 a6 00 58 roll32 $a4:5, $a0:1, $a10:11 .int 0x5800a647 # CHECK: 47 c6 00 58 roll32 $a4:5, $a0:1, $a12:13 .int 0x5800c647 # CHECK: 47 e6 00 58 roll32 $a4:5, $a0:1, $a14:15 .int 0x5800e647 # CHECK: 47 06 20 58 roll32 $a4:5, $a2:3, $a0:1 .int 0x58200647 # CHECK: 47 26 20 58 roll32 $a4:5, $a2:3, $a2:3 .int 0x58202647 # CHECK: 47 46 20 58 roll32 $a4:5, $a2:3, $a4:5 .int 0x58204647 # CHECK: 47 66 20 58 roll32 $a4:5, $a2:3, $a6:7 .int 0x58206647 # CHECK: 47 86 20 58 roll32 $a4:5, $a2:3, $a8:9 .int 0x58208647 # CHECK: 47 a6 20 58 roll32 $a4:5, $a2:3, $a10:11 .int 0x5820a647 # CHECK: 47 c6 20 58 roll32 $a4:5, $a2:3, $a12:13 .int 0x5820c647 # CHECK: 47 e6 20 58 roll32 $a4:5, $a2:3, $a14:15 .int 0x5820e647 # CHECK: 47 06 40 58 roll32 $a4:5, $a4:5, $a0:1 .int 0x58400647 # CHECK: 47 26 40 58 roll32 $a4:5, $a4:5, $a2:3 .int 0x58402647 # CHECK: 47 46 40 58 roll32 $a4:5, $a4:5, $a4:5 .int 0x58404647 # CHECK: 47 66 40 58 roll32 $a4:5, $a4:5, $a6:7 .int 0x58406647 # CHECK: 47 86 40 58 roll32 $a4:5, $a4:5, $a8:9 .int 0x58408647 # CHECK: 47 a6 40 58 roll32 $a4:5, $a4:5, $a10:11 .int 0x5840a647 # CHECK: 47 c6 40 58 roll32 $a4:5, $a4:5, $a12:13 .int 0x5840c647 # CHECK: 47 e6 40 58 roll32 $a4:5, $a4:5, $a14:15 .int 0x5840e647 # CHECK: 47 06 60 58 roll32 $a4:5, $a6:7, $a0:1 .int 0x58600647 # CHECK: 47 26 60 58 roll32 $a4:5, $a6:7, $a2:3 .int 0x58602647 # CHECK: 47 46 60 58 roll32 $a4:5, $a6:7, $a4:5 .int 0x58604647 # CHECK: 47 66 60 58 roll32 $a4:5, $a6:7, $a6:7 .int 0x58606647 # CHECK: 47 86 60 58 roll32 $a4:5, $a6:7, $a8:9 .int 0x58608647 # CHECK: 47 a6 60 58 roll32 $a4:5, $a6:7, $a10:11 .int 0x5860a647 # CHECK: 47 c6 60 58 roll32 $a4:5, $a6:7, $a12:13 .int 0x5860c647 # CHECK: 47 e6 60 58 roll32 $a4:5, $a6:7, $a14:15 .int 0x5860e647 # CHECK: 47 06 80 58 roll32 $a4:5, $a8:9, $a0:1 .int 0x58800647 # CHECK: 47 26 80 58 roll32 $a4:5, $a8:9, $a2:3 .int 0x58802647 # CHECK: 47 46 80 58 roll32 $a4:5, $a8:9, $a4:5 .int 0x58804647 # CHECK: 47 66 80 58 roll32 $a4:5, $a8:9, $a6:7 .int 0x58806647 # CHECK: 47 86 80 58 roll32 $a4:5, $a8:9, $a8:9 .int 0x58808647 # CHECK: 47 a6 80 58 roll32 $a4:5, $a8:9, $a10:11 .int 0x5880a647 # CHECK: 47 c6 80 58 roll32 $a4:5, $a8:9, $a12:13 .int 0x5880c647 # CHECK: 47 e6 80 58 roll32 $a4:5, $a8:9, $a14:15 .int 0x5880e647 # CHECK: 47 06 a0 58 roll32 $a4:5, $a10:11, $a0:1 .int 0x58a00647 # CHECK: 47 26 a0 58 roll32 $a4:5, $a10:11, $a2:3 .int 0x58a02647 # CHECK: 47 46 a0 58 roll32 $a4:5, $a10:11, $a4:5 .int 0x58a04647 # CHECK: 47 66 a0 58 roll32 $a4:5, $a10:11, $a6:7 .int 0x58a06647 # CHECK: 47 86 a0 58 roll32 $a4:5, $a10:11, $a8:9 .int 0x58a08647 # CHECK: 47 a6 a0 58 roll32 $a4:5, $a10:11, $a10:11 .int 0x58a0a647 # CHECK: 47 c6 a0 58 roll32 $a4:5, $a10:11, $a12:13 .int 0x58a0c647 # CHECK: 47 e6 a0 58 roll32 $a4:5, $a10:11, $a14:15 .int 0x58a0e647 # CHECK: 47 06 c0 58 roll32 $a4:5, $a12:13, $a0:1 .int 0x58c00647 # CHECK: 47 26 c0 58 roll32 $a4:5, $a12:13, $a2:3 .int 0x58c02647 # CHECK: 47 46 c0 58 roll32 $a4:5, $a12:13, $a4:5 .int 0x58c04647 # CHECK: 47 66 c0 58 roll32 $a4:5, $a12:13, $a6:7 .int 0x58c06647 # CHECK: 47 86 c0 58 roll32 $a4:5, $a12:13, $a8:9 .int 0x58c08647 # CHECK: 47 a6 c0 58 roll32 $a4:5, $a12:13, $a10:11 .int 0x58c0a647 # CHECK: 47 c6 c0 58 roll32 $a4:5, $a12:13, $a12:13 .int 0x58c0c647 # CHECK: 47 e6 c0 58 roll32 $a4:5, $a12:13, $a14:15 .int 0x58c0e647 # CHECK: 47 06 e0 58 roll32 $a4:5, $a14:15, $a0:1 .int 0x58e00647 # CHECK: 47 26 e0 58 roll32 $a4:5, $a14:15, $a2:3 .int 0x58e02647 # CHECK: 47 46 e0 58 roll32 $a4:5, $a14:15, $a4:5 .int 0x58e04647 # CHECK: 47 66 e0 58 roll32 $a4:5, $a14:15, $a6:7 .int 0x58e06647 # CHECK: 47 86 e0 58 roll32 $a4:5, $a14:15, $a8:9 .int 0x58e08647 # CHECK: 47 a6 e0 58 roll32 $a4:5, $a14:15, $a10:11 .int 0x58e0a647 # CHECK: 47 c6 e0 58 roll32 $a4:5, $a14:15, $a12:13 .int 0x58e0c647 # CHECK: 47 e6 e0 58 roll32 $a4:5, $a14:15, $a14:15 .int 0x58e0e647 # CHECK: 67 06 00 58 roll32 $a6:7, $a0:1, $a0:1 .int 0x58000667 # CHECK: 67 26 00 58 roll32 $a6:7, $a0:1, $a2:3 .int 0x58002667 # CHECK: 67 46 00 58 roll32 $a6:7, $a0:1, $a4:5 .int 0x58004667 # CHECK: 67 66 00 58 roll32 $a6:7, $a0:1, $a6:7 .int 0x58006667 # CHECK: 67 86 00 58 roll32 $a6:7, $a0:1, $a8:9 .int 0x58008667 # CHECK: 67 a6 00 58 roll32 $a6:7, $a0:1, $a10:11 .int 0x5800a667 # CHECK: 67 c6 00 58 roll32 $a6:7, $a0:1, $a12:13 .int 0x5800c667 # CHECK: 67 e6 00 58 roll32 $a6:7, $a0:1, $a14:15 .int 0x5800e667 # CHECK: 67 06 20 58 roll32 $a6:7, $a2:3, $a0:1 .int 0x58200667 # CHECK: 67 26 20 58 roll32 $a6:7, $a2:3, $a2:3 .int 0x58202667 # CHECK: 67 46 20 58 roll32 $a6:7, $a2:3, $a4:5 .int 0x58204667 # CHECK: 67 66 20 58 roll32 $a6:7, $a2:3, $a6:7 .int 0x58206667 # CHECK: 67 86 20 58 roll32 $a6:7, $a2:3, $a8:9 .int 0x58208667 # CHECK: 67 a6 20 58 roll32 $a6:7, $a2:3, $a10:11 .int 0x5820a667 # CHECK: 67 c6 20 58 roll32 $a6:7, $a2:3, $a12:13 .int 0x5820c667 # CHECK: 67 e6 20 58 roll32 $a6:7, $a2:3, $a14:15 .int 0x5820e667 # CHECK: 67 06 40 58 roll32 $a6:7, $a4:5, $a0:1 .int 0x58400667 # CHECK: 67 26 40 58 roll32 $a6:7, $a4:5, $a2:3 .int 0x58402667 # CHECK: 67 46 40 58 roll32 $a6:7, $a4:5, $a4:5 .int 0x58404667 # CHECK: 67 66 40 58 roll32 $a6:7, $a4:5, $a6:7 .int 0x58406667 # CHECK: 67 86 40 58 roll32 $a6:7, $a4:5, $a8:9 .int 0x58408667 # CHECK: 67 a6 40 58 roll32 $a6:7, $a4:5, $a10:11 .int 0x5840a667 # CHECK: 67 c6 40 58 roll32 $a6:7, $a4:5, $a12:13 .int 0x5840c667 # CHECK: 67 e6 40 58 roll32 $a6:7, $a4:5, $a14:15 .int 0x5840e667 # CHECK: 67 06 60 58 roll32 $a6:7, $a6:7, $a0:1 .int 0x58600667 # CHECK: 67 26 60 58 roll32 $a6:7, $a6:7, $a2:3 .int 0x58602667 # CHECK: 67 46 60 58 roll32 $a6:7, $a6:7, $a4:5 .int 0x58604667 # CHECK: 67 66 60 58 roll32 $a6:7, $a6:7, $a6:7 .int 0x58606667 # CHECK: 67 86 60 58 roll32 $a6:7, $a6:7, $a8:9 .int 0x58608667 # CHECK: 67 a6 60 58 roll32 $a6:7, $a6:7, $a10:11 .int 0x5860a667 # CHECK: 67 c6 60 58 roll32 $a6:7, $a6:7, $a12:13 .int 0x5860c667 # CHECK: 67 e6 60 58 roll32 $a6:7, $a6:7, $a14:15 .int 0x5860e667 # CHECK: 67 06 80 58 roll32 $a6:7, $a8:9, $a0:1 .int 0x58800667 # CHECK: 67 26 80 58 roll32 $a6:7, $a8:9, $a2:3 .int 0x58802667 # CHECK: 67 46 80 58 roll32 $a6:7, $a8:9, $a4:5 .int 0x58804667 # CHECK: 67 66 80 58 roll32 $a6:7, $a8:9, $a6:7 .int 0x58806667 # CHECK: 67 86 80 58 roll32 $a6:7, $a8:9, $a8:9 .int 0x58808667 # CHECK: 67 a6 80 58 roll32 $a6:7, $a8:9, $a10:11 .int 0x5880a667 # CHECK: 67 c6 80 58 roll32 $a6:7, $a8:9, $a12:13 .int 0x5880c667 # CHECK: 67 e6 80 58 roll32 $a6:7, $a8:9, $a14:15 .int 0x5880e667 # CHECK: 67 06 a0 58 roll32 $a6:7, $a10:11, $a0:1 .int 0x58a00667 # CHECK: 67 26 a0 58 roll32 $a6:7, $a10:11, $a2:3 .int 0x58a02667 # CHECK: 67 46 a0 58 roll32 $a6:7, $a10:11, $a4:5 .int 0x58a04667 # CHECK: 67 66 a0 58 roll32 $a6:7, $a10:11, $a6:7 .int 0x58a06667 # CHECK: 67 86 a0 58 roll32 $a6:7, $a10:11, $a8:9 .int 0x58a08667 # CHECK: 67 a6 a0 58 roll32 $a6:7, $a10:11, $a10:11 .int 0x58a0a667 # CHECK: 67 c6 a0 58 roll32 $a6:7, $a10:11, $a12:13 .int 0x58a0c667 # CHECK: 67 e6 a0 58 roll32 $a6:7, $a10:11, $a14:15 .int 0x58a0e667 # CHECK: 67 06 c0 58 roll32 $a6:7, $a12:13, $a0:1 .int 0x58c00667 # CHECK: 67 26 c0 58 roll32 $a6:7, $a12:13, $a2:3 .int 0x58c02667 # CHECK: 67 46 c0 58 roll32 $a6:7, $a12:13, $a4:5 .int 0x58c04667 # CHECK: 67 66 c0 58 roll32 $a6:7, $a12:13, $a6:7 .int 0x58c06667 # CHECK: 67 86 c0 58 roll32 $a6:7, $a12:13, $a8:9 .int 0x58c08667 # CHECK: 67 a6 c0 58 roll32 $a6:7, $a12:13, $a10:11 .int 0x58c0a667 # CHECK: 67 c6 c0 58 roll32 $a6:7, $a12:13, $a12:13 .int 0x58c0c667 # CHECK: 67 e6 c0 58 roll32 $a6:7, $a12:13, $a14:15 .int 0x58c0e667 # CHECK: 67 06 e0 58 roll32 $a6:7, $a14:15, $a0:1 .int 0x58e00667 # CHECK: 67 26 e0 58 roll32 $a6:7, $a14:15, $a2:3 .int 0x58e02667 # CHECK: 67 46 e0 58 roll32 $a6:7, $a14:15, $a4:5 .int 0x58e04667 # CHECK: 67 66 e0 58 roll32 $a6:7, $a14:15, $a6:7 .int 0x58e06667 # CHECK: 67 86 e0 58 roll32 $a6:7, $a14:15, $a8:9 .int 0x58e08667 # CHECK: 67 a6 e0 58 roll32 $a6:7, $a14:15, $a10:11 .int 0x58e0a667 # CHECK: 67 c6 e0 58 roll32 $a6:7, $a14:15, $a12:13 .int 0x58e0c667 # CHECK: 67 e6 e0 58 roll32 $a6:7, $a14:15, $a14:15 .int 0x58e0e667 # CHECK: 87 06 00 58 roll32 $a8:9, $a0:1, $a0:1 .int 0x58000687 # CHECK: 87 26 00 58 roll32 $a8:9, $a0:1, $a2:3 .int 0x58002687 # CHECK: 87 46 00 58 roll32 $a8:9, $a0:1, $a4:5 .int 0x58004687 # CHECK: 87 66 00 58 roll32 $a8:9, $a0:1, $a6:7 .int 0x58006687 # CHECK: 87 86 00 58 roll32 $a8:9, $a0:1, $a8:9 .int 0x58008687 # CHECK: 87 a6 00 58 roll32 $a8:9, $a0:1, $a10:11 .int 0x5800a687 # CHECK: 87 c6 00 58 roll32 $a8:9, $a0:1, $a12:13 .int 0x5800c687 # CHECK: 87 e6 00 58 roll32 $a8:9, $a0:1, $a14:15 .int 0x5800e687 # CHECK: 87 06 20 58 roll32 $a8:9, $a2:3, $a0:1 .int 0x58200687 # CHECK: 87 26 20 58 roll32 $a8:9, $a2:3, $a2:3 .int 0x58202687 # CHECK: 87 46 20 58 roll32 $a8:9, $a2:3, $a4:5 .int 0x58204687 # CHECK: 87 66 20 58 roll32 $a8:9, $a2:3, $a6:7 .int 0x58206687 # CHECK: 87 86 20 58 roll32 $a8:9, $a2:3, $a8:9 .int 0x58208687 # CHECK: 87 a6 20 58 roll32 $a8:9, $a2:3, $a10:11 .int 0x5820a687 # CHECK: 87 c6 20 58 roll32 $a8:9, $a2:3, $a12:13 .int 0x5820c687 # CHECK: 87 e6 20 58 roll32 $a8:9, $a2:3, $a14:15 .int 0x5820e687 # CHECK: 87 06 40 58 roll32 $a8:9, $a4:5, $a0:1 .int 0x58400687 # CHECK: 87 26 40 58 roll32 $a8:9, $a4:5, $a2:3 .int 0x58402687 # CHECK: 87 46 40 58 roll32 $a8:9, $a4:5, $a4:5 .int 0x58404687 # CHECK: 87 66 40 58 roll32 $a8:9, $a4:5, $a6:7 .int 0x58406687 # CHECK: 87 86 40 58 roll32 $a8:9, $a4:5, $a8:9 .int 0x58408687 # CHECK: 87 a6 40 58 roll32 $a8:9, $a4:5, $a10:11 .int 0x5840a687 # CHECK: 87 c6 40 58 roll32 $a8:9, $a4:5, $a12:13 .int 0x5840c687 # CHECK: 87 e6 40 58 roll32 $a8:9, $a4:5, $a14:15 .int 0x5840e687 # CHECK: 87 06 60 58 roll32 $a8:9, $a6:7, $a0:1 .int 0x58600687 # CHECK: 87 26 60 58 roll32 $a8:9, $a6:7, $a2:3 .int 0x58602687 # CHECK: 87 46 60 58 roll32 $a8:9, $a6:7, $a4:5 .int 0x58604687 # CHECK: 87 66 60 58 roll32 $a8:9, $a6:7, $a6:7 .int 0x58606687 # CHECK: 87 86 60 58 roll32 $a8:9, $a6:7, $a8:9 .int 0x58608687 # CHECK: 87 a6 60 58 roll32 $a8:9, $a6:7, $a10:11 .int 0x5860a687 # CHECK: 87 c6 60 58 roll32 $a8:9, $a6:7, $a12:13 .int 0x5860c687 # CHECK: 87 e6 60 58 roll32 $a8:9, $a6:7, $a14:15 .int 0x5860e687 # CHECK: 87 06 80 58 roll32 $a8:9, $a8:9, $a0:1 .int 0x58800687 # CHECK: 87 26 80 58 roll32 $a8:9, $a8:9, $a2:3 .int 0x58802687 # CHECK: 87 46 80 58 roll32 $a8:9, $a8:9, $a4:5 .int 0x58804687 # CHECK: 87 66 80 58 roll32 $a8:9, $a8:9, $a6:7 .int 0x58806687 # CHECK: 87 86 80 58 roll32 $a8:9, $a8:9, $a8:9 .int 0x58808687 # CHECK: 87 a6 80 58 roll32 $a8:9, $a8:9, $a10:11 .int 0x5880a687 # CHECK: 87 c6 80 58 roll32 $a8:9, $a8:9, $a12:13 .int 0x5880c687 # CHECK: 87 e6 80 58 roll32 $a8:9, $a8:9, $a14:15 .int 0x5880e687 # CHECK: 87 06 a0 58 roll32 $a8:9, $a10:11, $a0:1 .int 0x58a00687 # CHECK: 87 26 a0 58 roll32 $a8:9, $a10:11, $a2:3 .int 0x58a02687 # CHECK: 87 46 a0 58 roll32 $a8:9, $a10:11, $a4:5 .int 0x58a04687 # CHECK: 87 66 a0 58 roll32 $a8:9, $a10:11, $a6:7 .int 0x58a06687 # CHECK: 87 86 a0 58 roll32 $a8:9, $a10:11, $a8:9 .int 0x58a08687 # CHECK: 87 a6 a0 58 roll32 $a8:9, $a10:11, $a10:11 .int 0x58a0a687 # CHECK: 87 c6 a0 58 roll32 $a8:9, $a10:11, $a12:13 .int 0x58a0c687 # CHECK: 87 e6 a0 58 roll32 $a8:9, $a10:11, $a14:15 .int 0x58a0e687 # CHECK: 87 06 c0 58 roll32 $a8:9, $a12:13, $a0:1 .int 0x58c00687 # CHECK: 87 26 c0 58 roll32 $a8:9, $a12:13, $a2:3 .int 0x58c02687 # CHECK: 87 46 c0 58 roll32 $a8:9, $a12:13, $a4:5 .int 0x58c04687 # CHECK: 87 66 c0 58 roll32 $a8:9, $a12:13, $a6:7 .int 0x58c06687 # CHECK: 87 86 c0 58 roll32 $a8:9, $a12:13, $a8:9 .int 0x58c08687 # CHECK: 87 a6 c0 58 roll32 $a8:9, $a12:13, $a10:11 .int 0x58c0a687 # CHECK: 87 c6 c0 58 roll32 $a8:9, $a12:13, $a12:13 .int 0x58c0c687 # CHECK: 87 e6 c0 58 roll32 $a8:9, $a12:13, $a14:15 .int 0x58c0e687 # CHECK: 87 06 e0 58 roll32 $a8:9, $a14:15, $a0:1 .int 0x58e00687 # CHECK: 87 26 e0 58 roll32 $a8:9, $a14:15, $a2:3 .int 0x58e02687 # CHECK: 87 46 e0 58 roll32 $a8:9, $a14:15, $a4:5 .int 0x58e04687 # CHECK: 87 66 e0 58 roll32 $a8:9, $a14:15, $a6:7 .int 0x58e06687 # CHECK: 87 86 e0 58 roll32 $a8:9, $a14:15, $a8:9 .int 0x58e08687 # CHECK: 87 a6 e0 58 roll32 $a8:9, $a14:15, $a10:11 .int 0x58e0a687 # CHECK: 87 c6 e0 58 roll32 $a8:9, $a14:15, $a12:13 .int 0x58e0c687 # CHECK: 87 e6 e0 58 roll32 $a8:9, $a14:15, $a14:15 .int 0x58e0e687 # CHECK: a7 06 00 58 roll32 $a10:11, $a0:1, $a0:1 .int 0x580006a7 # CHECK: a7 26 00 58 roll32 $a10:11, $a0:1, $a2:3 .int 0x580026a7 # CHECK: a7 46 00 58 roll32 $a10:11, $a0:1, $a4:5 .int 0x580046a7 # CHECK: a7 66 00 58 roll32 $a10:11, $a0:1, $a6:7 .int 0x580066a7 # CHECK: a7 86 00 58 roll32 $a10:11, $a0:1, $a8:9 .int 0x580086a7 # CHECK: a7 a6 00 58 roll32 $a10:11, $a0:1, $a10:11 .int 0x5800a6a7 # CHECK: a7 c6 00 58 roll32 $a10:11, $a0:1, $a12:13 .int 0x5800c6a7 # CHECK: a7 e6 00 58 roll32 $a10:11, $a0:1, $a14:15 .int 0x5800e6a7 # CHECK: a7 06 20 58 roll32 $a10:11, $a2:3, $a0:1 .int 0x582006a7 # CHECK: a7 26 20 58 roll32 $a10:11, $a2:3, $a2:3 .int 0x582026a7 # CHECK: a7 46 20 58 roll32 $a10:11, $a2:3, $a4:5 .int 0x582046a7 # CHECK: a7 66 20 58 roll32 $a10:11, $a2:3, $a6:7 .int 0x582066a7 # CHECK: a7 86 20 58 roll32 $a10:11, $a2:3, $a8:9 .int 0x582086a7 # CHECK: a7 a6 20 58 roll32 $a10:11, $a2:3, $a10:11 .int 0x5820a6a7 # CHECK: a7 c6 20 58 roll32 $a10:11, $a2:3, $a12:13 .int 0x5820c6a7 # CHECK: a7 e6 20 58 roll32 $a10:11, $a2:3, $a14:15 .int 0x5820e6a7 # CHECK: a7 06 40 58 roll32 $a10:11, $a4:5, $a0:1 .int 0x584006a7 # CHECK: a7 26 40 58 roll32 $a10:11, $a4:5, $a2:3 .int 0x584026a7 # CHECK: a7 46 40 58 roll32 $a10:11, $a4:5, $a4:5 .int 0x584046a7 # CHECK: a7 66 40 58 roll32 $a10:11, $a4:5, $a6:7 .int 0x584066a7 # CHECK: a7 86 40 58 roll32 $a10:11, $a4:5, $a8:9 .int 0x584086a7 # CHECK: a7 a6 40 58 roll32 $a10:11, $a4:5, $a10:11 .int 0x5840a6a7 # CHECK: a7 c6 40 58 roll32 $a10:11, $a4:5, $a12:13 .int 0x5840c6a7 # CHECK: a7 e6 40 58 roll32 $a10:11, $a4:5, $a14:15 .int 0x5840e6a7 # CHECK: a7 06 60 58 roll32 $a10:11, $a6:7, $a0:1 .int 0x586006a7 # CHECK: a7 26 60 58 roll32 $a10:11, $a6:7, $a2:3 .int 0x586026a7 # CHECK: a7 46 60 58 roll32 $a10:11, $a6:7, $a4:5 .int 0x586046a7 # CHECK: a7 66 60 58 roll32 $a10:11, $a6:7, $a6:7 .int 0x586066a7 # CHECK: a7 86 60 58 roll32 $a10:11, $a6:7, $a8:9 .int 0x586086a7 # CHECK: a7 a6 60 58 roll32 $a10:11, $a6:7, $a10:11 .int 0x5860a6a7 # CHECK: a7 c6 60 58 roll32 $a10:11, $a6:7, $a12:13 .int 0x5860c6a7 # CHECK: a7 e6 60 58 roll32 $a10:11, $a6:7, $a14:15 .int 0x5860e6a7 # CHECK: a7 06 80 58 roll32 $a10:11, $a8:9, $a0:1 .int 0x588006a7 # CHECK: a7 26 80 58 roll32 $a10:11, $a8:9, $a2:3 .int 0x588026a7 # CHECK: a7 46 80 58 roll32 $a10:11, $a8:9, $a4:5 .int 0x588046a7 # CHECK: a7 66 80 58 roll32 $a10:11, $a8:9, $a6:7 .int 0x588066a7 # CHECK: a7 86 80 58 roll32 $a10:11, $a8:9, $a8:9 .int 0x588086a7 # CHECK: a7 a6 80 58 roll32 $a10:11, $a8:9, $a10:11 .int 0x5880a6a7 # CHECK: a7 c6 80 58 roll32 $a10:11, $a8:9, $a12:13 .int 0x5880c6a7 # CHECK: a7 e6 80 58 roll32 $a10:11, $a8:9, $a14:15 .int 0x5880e6a7 # CHECK: a7 06 a0 58 roll32 $a10:11, $a10:11, $a0:1 .int 0x58a006a7 # CHECK: a7 26 a0 58 roll32 $a10:11, $a10:11, $a2:3 .int 0x58a026a7 # CHECK: a7 46 a0 58 roll32 $a10:11, $a10:11, $a4:5 .int 0x58a046a7 # CHECK: a7 66 a0 58 roll32 $a10:11, $a10:11, $a6:7 .int 0x58a066a7 # CHECK: a7 86 a0 58 roll32 $a10:11, $a10:11, $a8:9 .int 0x58a086a7 # CHECK: a7 a6 a0 58 roll32 $a10:11, $a10:11, $a10:11 .int 0x58a0a6a7 # CHECK: a7 c6 a0 58 roll32 $a10:11, $a10:11, $a12:13 .int 0x58a0c6a7 # CHECK: a7 e6 a0 58 roll32 $a10:11, $a10:11, $a14:15 .int 0x58a0e6a7 # CHECK: a7 06 c0 58 roll32 $a10:11, $a12:13, $a0:1 .int 0x58c006a7 # CHECK: a7 26 c0 58 roll32 $a10:11, $a12:13, $a2:3 .int 0x58c026a7 # CHECK: a7 46 c0 58 roll32 $a10:11, $a12:13, $a4:5 .int 0x58c046a7 # CHECK: a7 66 c0 58 roll32 $a10:11, $a12:13, $a6:7 .int 0x58c066a7 # CHECK: a7 86 c0 58 roll32 $a10:11, $a12:13, $a8:9 .int 0x58c086a7 # CHECK: a7 a6 c0 58 roll32 $a10:11, $a12:13, $a10:11 .int 0x58c0a6a7 # CHECK: a7 c6 c0 58 roll32 $a10:11, $a12:13, $a12:13 .int 0x58c0c6a7 # CHECK: a7 e6 c0 58 roll32 $a10:11, $a12:13, $a14:15 .int 0x58c0e6a7 # CHECK: a7 06 e0 58 roll32 $a10:11, $a14:15, $a0:1 .int 0x58e006a7 # CHECK: a7 26 e0 58 roll32 $a10:11, $a14:15, $a2:3 .int 0x58e026a7 # CHECK: a7 46 e0 58 roll32 $a10:11, $a14:15, $a4:5 .int 0x58e046a7 # CHECK: a7 66 e0 58 roll32 $a10:11, $a14:15, $a6:7 .int 0x58e066a7 # CHECK: a7 86 e0 58 roll32 $a10:11, $a14:15, $a8:9 .int 0x58e086a7 # CHECK: a7 a6 e0 58 roll32 $a10:11, $a14:15, $a10:11 .int 0x58e0a6a7 # CHECK: a7 c6 e0 58 roll32 $a10:11, $a14:15, $a12:13 .int 0x58e0c6a7 # CHECK: a7 e6 e0 58 roll32 $a10:11, $a14:15, $a14:15 .int 0x58e0e6a7 # CHECK: c7 06 00 58 roll32 $a12:13, $a0:1, $a0:1 .int 0x580006c7 # CHECK: c7 26 00 58 roll32 $a12:13, $a0:1, $a2:3 .int 0x580026c7 # CHECK: c7 46 00 58 roll32 $a12:13, $a0:1, $a4:5 .int 0x580046c7 # CHECK: c7 66 00 58 roll32 $a12:13, $a0:1, $a6:7 .int 0x580066c7 # CHECK: c7 86 00 58 roll32 $a12:13, $a0:1, $a8:9 .int 0x580086c7 # CHECK: c7 a6 00 58 roll32 $a12:13, $a0:1, $a10:11 .int 0x5800a6c7 # CHECK: c7 c6 00 58 roll32 $a12:13, $a0:1, $a12:13 .int 0x5800c6c7 # CHECK: c7 e6 00 58 roll32 $a12:13, $a0:1, $a14:15 .int 0x5800e6c7 # CHECK: c7 06 20 58 roll32 $a12:13, $a2:3, $a0:1 .int 0x582006c7 # CHECK: c7 26 20 58 roll32 $a12:13, $a2:3, $a2:3 .int 0x582026c7 # CHECK: c7 46 20 58 roll32 $a12:13, $a2:3, $a4:5 .int 0x582046c7 # CHECK: c7 66 20 58 roll32 $a12:13, $a2:3, $a6:7 .int 0x582066c7 # CHECK: c7 86 20 58 roll32 $a12:13, $a2:3, $a8:9 .int 0x582086c7 # CHECK: c7 a6 20 58 roll32 $a12:13, $a2:3, $a10:11 .int 0x5820a6c7 # CHECK: c7 c6 20 58 roll32 $a12:13, $a2:3, $a12:13 .int 0x5820c6c7 # CHECK: c7 e6 20 58 roll32 $a12:13, $a2:3, $a14:15 .int 0x5820e6c7 # CHECK: c7 06 40 58 roll32 $a12:13, $a4:5, $a0:1 .int 0x584006c7 # CHECK: c7 26 40 58 roll32 $a12:13, $a4:5, $a2:3 .int 0x584026c7 # CHECK: c7 46 40 58 roll32 $a12:13, $a4:5, $a4:5 .int 0x584046c7 # CHECK: c7 66 40 58 roll32 $a12:13, $a4:5, $a6:7 .int 0x584066c7 # CHECK: c7 86 40 58 roll32 $a12:13, $a4:5, $a8:9 .int 0x584086c7 # CHECK: c7 a6 40 58 roll32 $a12:13, $a4:5, $a10:11 .int 0x5840a6c7 # CHECK: c7 c6 40 58 roll32 $a12:13, $a4:5, $a12:13 .int 0x5840c6c7 # CHECK: c7 e6 40 58 roll32 $a12:13, $a4:5, $a14:15 .int 0x5840e6c7 # CHECK: c7 06 60 58 roll32 $a12:13, $a6:7, $a0:1 .int 0x586006c7 # CHECK: c7 26 60 58 roll32 $a12:13, $a6:7, $a2:3 .int 0x586026c7 # CHECK: c7 46 60 58 roll32 $a12:13, $a6:7, $a4:5 .int 0x586046c7 # CHECK: c7 66 60 58 roll32 $a12:13, $a6:7, $a6:7 .int 0x586066c7 # CHECK: c7 86 60 58 roll32 $a12:13, $a6:7, $a8:9 .int 0x586086c7 # CHECK: c7 a6 60 58 roll32 $a12:13, $a6:7, $a10:11 .int 0x5860a6c7 # CHECK: c7 c6 60 58 roll32 $a12:13, $a6:7, $a12:13 .int 0x5860c6c7 # CHECK: c7 e6 60 58 roll32 $a12:13, $a6:7, $a14:15 .int 0x5860e6c7 # CHECK: c7 06 80 58 roll32 $a12:13, $a8:9, $a0:1 .int 0x588006c7 # CHECK: c7 26 80 58 roll32 $a12:13, $a8:9, $a2:3 .int 0x588026c7 # CHECK: c7 46 80 58 roll32 $a12:13, $a8:9, $a4:5 .int 0x588046c7 # CHECK: c7 66 80 58 roll32 $a12:13, $a8:9, $a6:7 .int 0x588066c7 # CHECK: c7 86 80 58 roll32 $a12:13, $a8:9, $a8:9 .int 0x588086c7 # CHECK: c7 a6 80 58 roll32 $a12:13, $a8:9, $a10:11 .int 0x5880a6c7 # CHECK: c7 c6 80 58 roll32 $a12:13, $a8:9, $a12:13 .int 0x5880c6c7 # CHECK: c7 e6 80 58 roll32 $a12:13, $a8:9, $a14:15 .int 0x5880e6c7 # CHECK: c7 06 a0 58 roll32 $a12:13, $a10:11, $a0:1 .int 0x58a006c7 # CHECK: c7 26 a0 58 roll32 $a12:13, $a10:11, $a2:3 .int 0x58a026c7 # CHECK: c7 46 a0 58 roll32 $a12:13, $a10:11, $a4:5 .int 0x58a046c7 # CHECK: c7 66 a0 58 roll32 $a12:13, $a10:11, $a6:7 .int 0x58a066c7 # CHECK: c7 86 a0 58 roll32 $a12:13, $a10:11, $a8:9 .int 0x58a086c7 # CHECK: c7 a6 a0 58 roll32 $a12:13, $a10:11, $a10:11 .int 0x58a0a6c7 # CHECK: c7 c6 a0 58 roll32 $a12:13, $a10:11, $a12:13 .int 0x58a0c6c7 # CHECK: c7 e6 a0 58 roll32 $a12:13, $a10:11, $a14:15 .int 0x58a0e6c7 # CHECK: c7 06 c0 58 roll32 $a12:13, $a12:13, $a0:1 .int 0x58c006c7 # CHECK: c7 26 c0 58 roll32 $a12:13, $a12:13, $a2:3 .int 0x58c026c7 # CHECK: c7 46 c0 58 roll32 $a12:13, $a12:13, $a4:5 .int 0x58c046c7 # CHECK: c7 66 c0 58 roll32 $a12:13, $a12:13, $a6:7 .int 0x58c066c7 # CHECK: c7 86 c0 58 roll32 $a12:13, $a12:13, $a8:9 .int 0x58c086c7 # CHECK: c7 a6 c0 58 roll32 $a12:13, $a12:13, $a10:11 .int 0x58c0a6c7 # CHECK: c7 c6 c0 58 roll32 $a12:13, $a12:13, $a12:13 .int 0x58c0c6c7 # CHECK: c7 e6 c0 58 roll32 $a12:13, $a12:13, $a14:15 .int 0x58c0e6c7 # CHECK: c7 06 e0 58 roll32 $a12:13, $a14:15, $a0:1 .int 0x58e006c7 # CHECK: c7 26 e0 58 roll32 $a12:13, $a14:15, $a2:3 .int 0x58e026c7 # CHECK: c7 46 e0 58 roll32 $a12:13, $a14:15, $a4:5 .int 0x58e046c7 # CHECK: c7 66 e0 58 roll32 $a12:13, $a14:15, $a6:7 .int 0x58e066c7 # CHECK: c7 86 e0 58 roll32 $a12:13, $a14:15, $a8:9 .int 0x58e086c7 # CHECK: c7 a6 e0 58 roll32 $a12:13, $a14:15, $a10:11 .int 0x58e0a6c7 # CHECK: c7 c6 e0 58 roll32 $a12:13, $a14:15, $a12:13 .int 0x58e0c6c7 # CHECK: c7 e6 e0 58 roll32 $a12:13, $a14:15, $a14:15 .int 0x58e0e6c7 # CHECK: e7 06 00 58 roll32 $a14:15, $a0:1, $a0:1 .int 0x580006e7 # CHECK: e7 26 00 58 roll32 $a14:15, $a0:1, $a2:3 .int 0x580026e7 # CHECK: e7 46 00 58 roll32 $a14:15, $a0:1, $a4:5 .int 0x580046e7 # CHECK: e7 66 00 58 roll32 $a14:15, $a0:1, $a6:7 .int 0x580066e7 # CHECK: e7 86 00 58 roll32 $a14:15, $a0:1, $a8:9 .int 0x580086e7 # CHECK: e7 a6 00 58 roll32 $a14:15, $a0:1, $a10:11 .int 0x5800a6e7 # CHECK: e7 c6 00 58 roll32 $a14:15, $a0:1, $a12:13 .int 0x5800c6e7 # CHECK: e7 e6 00 58 roll32 $a14:15, $a0:1, $a14:15 .int 0x5800e6e7 # CHECK: e7 06 20 58 roll32 $a14:15, $a2:3, $a0:1 .int 0x582006e7 # CHECK: e7 26 20 58 roll32 $a14:15, $a2:3, $a2:3 .int 0x582026e7 # CHECK: e7 46 20 58 roll32 $a14:15, $a2:3, $a4:5 .int 0x582046e7 # CHECK: e7 66 20 58 roll32 $a14:15, $a2:3, $a6:7 .int 0x582066e7 # CHECK: e7 86 20 58 roll32 $a14:15, $a2:3, $a8:9 .int 0x582086e7 # CHECK: e7 a6 20 58 roll32 $a14:15, $a2:3, $a10:11 .int 0x5820a6e7 # CHECK: e7 c6 20 58 roll32 $a14:15, $a2:3, $a12:13 .int 0x5820c6e7 # CHECK: e7 e6 20 58 roll32 $a14:15, $a2:3, $a14:15 .int 0x5820e6e7 # CHECK: e7 06 40 58 roll32 $a14:15, $a4:5, $a0:1 .int 0x584006e7 # CHECK: e7 26 40 58 roll32 $a14:15, $a4:5, $a2:3 .int 0x584026e7 # CHECK: e7 46 40 58 roll32 $a14:15, $a4:5, $a4:5 .int 0x584046e7 # CHECK: e7 66 40 58 roll32 $a14:15, $a4:5, $a6:7 .int 0x584066e7 # CHECK: e7 86 40 58 roll32 $a14:15, $a4:5, $a8:9 .int 0x584086e7 # CHECK: e7 a6 40 58 roll32 $a14:15, $a4:5, $a10:11 .int 0x5840a6e7 # CHECK: e7 c6 40 58 roll32 $a14:15, $a4:5, $a12:13 .int 0x5840c6e7 # CHECK: e7 e6 40 58 roll32 $a14:15, $a4:5, $a14:15 .int 0x5840e6e7 # CHECK: e7 06 60 58 roll32 $a14:15, $a6:7, $a0:1 .int 0x586006e7 # CHECK: e7 26 60 58 roll32 $a14:15, $a6:7, $a2:3 .int 0x586026e7 # CHECK: e7 46 60 58 roll32 $a14:15, $a6:7, $a4:5 .int 0x586046e7 # CHECK: e7 66 60 58 roll32 $a14:15, $a6:7, $a6:7 .int 0x586066e7 # CHECK: e7 86 60 58 roll32 $a14:15, $a6:7, $a8:9 .int 0x586086e7 # CHECK: e7 a6 60 58 roll32 $a14:15, $a6:7, $a10:11 .int 0x5860a6e7 # CHECK: e7 c6 60 58 roll32 $a14:15, $a6:7, $a12:13 .int 0x5860c6e7 # CHECK: e7 e6 60 58 roll32 $a14:15, $a6:7, $a14:15 .int 0x5860e6e7 # CHECK: e7 06 80 58 roll32 $a14:15, $a8:9, $a0:1 .int 0x588006e7 # CHECK: e7 26 80 58 roll32 $a14:15, $a8:9, $a2:3 .int 0x588026e7 # CHECK: e7 46 80 58 roll32 $a14:15, $a8:9, $a4:5 .int 0x588046e7 # CHECK: e7 66 80 58 roll32 $a14:15, $a8:9, $a6:7 .int 0x588066e7 # CHECK: e7 86 80 58 roll32 $a14:15, $a8:9, $a8:9 .int 0x588086e7 # CHECK: e7 a6 80 58 roll32 $a14:15, $a8:9, $a10:11 .int 0x5880a6e7 # CHECK: e7 c6 80 58 roll32 $a14:15, $a8:9, $a12:13 .int 0x5880c6e7 # CHECK: e7 e6 80 58 roll32 $a14:15, $a8:9, $a14:15 .int 0x5880e6e7 # CHECK: e7 06 a0 58 roll32 $a14:15, $a10:11, $a0:1 .int 0x58a006e7 # CHECK: e7 26 a0 58 roll32 $a14:15, $a10:11, $a2:3 .int 0x58a026e7 # CHECK: e7 46 a0 58 roll32 $a14:15, $a10:11, $a4:5 .int 0x58a046e7 # CHECK: e7 66 a0 58 roll32 $a14:15, $a10:11, $a6:7 .int 0x58a066e7 # CHECK: e7 86 a0 58 roll32 $a14:15, $a10:11, $a8:9 .int 0x58a086e7 # CHECK: e7 a6 a0 58 roll32 $a14:15, $a10:11, $a10:11 .int 0x58a0a6e7 # CHECK: e7 c6 a0 58 roll32 $a14:15, $a10:11, $a12:13 .int 0x58a0c6e7 # CHECK: e7 e6 a0 58 roll32 $a14:15, $a10:11, $a14:15 .int 0x58a0e6e7 # CHECK: e7 06 c0 58 roll32 $a14:15, $a12:13, $a0:1 .int 0x58c006e7 # CHECK: e7 26 c0 58 roll32 $a14:15, $a12:13, $a2:3 .int 0x58c026e7 # CHECK: e7 46 c0 58 roll32 $a14:15, $a12:13, $a4:5 .int 0x58c046e7 # CHECK: e7 66 c0 58 roll32 $a14:15, $a12:13, $a6:7 .int 0x58c066e7 # CHECK: e7 86 c0 58 roll32 $a14:15, $a12:13, $a8:9 .int 0x58c086e7 # CHECK: e7 a6 c0 58 roll32 $a14:15, $a12:13, $a10:11 .int 0x58c0a6e7 # CHECK: e7 c6 c0 58 roll32 $a14:15, $a12:13, $a12:13 .int 0x58c0c6e7 # CHECK: e7 e6 c0 58 roll32 $a14:15, $a12:13, $a14:15 .int 0x58c0e6e7 # CHECK: e7 06 e0 58 roll32 $a14:15, $a14:15, $a0:1 .int 0x58e006e7 # CHECK: e7 26 e0 58 roll32 $a14:15, $a14:15, $a2:3 .int 0x58e026e7 # CHECK: e7 46 e0 58 roll32 $a14:15, $a14:15, $a4:5 .int 0x58e046e7 # CHECK: e7 66 e0 58 roll32 $a14:15, $a14:15, $a6:7 .int 0x58e066e7 # CHECK: e7 86 e0 58 roll32 $a14:15, $a14:15, $a8:9 .int 0x58e086e7 # CHECK: e7 a6 e0 58 roll32 $a14:15, $a14:15, $a10:11 .int 0x58e0a6e7 # CHECK: e7 c6 e0 58 roll32 $a14:15, $a14:15, $a12:13 .int 0x58e0c6e7 # CHECK: e7 e6 e0 58 roll32 $a14:15, $a14:15, $a14:15 .int 0x58e0e6e7