/* * Copyright (c) 2025 NVIDIA Corporation & Affiliates. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files * (the "Software"), to deal in the Software without restriction, * including without limitation the rights to use, copy, modify, merge, * publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef DIALECT_NVWS_TRANSFORMS_PASSES_H_ #define DIALECT_NVWS_TRANSFORMS_PASSES_H_ #include "mlir/Pass/Pass.h" namespace mlir { std::unique_ptr createNVWSLowerWarpGroupPass(); std::unique_ptr createNVWSLowerArefPass(); /// Generate the code for registering passes. #define GEN_PASS_REGISTRATION #include "nvidia/include/Dialect/NVWS/Transforms/Passes.h.inc" } // namespace mlir #endif // DIALECT_NVWS_TRANSFORMS_PASSES_H_