[20:46:17]: we should prevent gollark from entering that dimension until they install the resource pack [20:46:22]: i agree. [20:46:25]: Maybe the antivoid countermeasures should be more specific. [20:47:12]: maybe you ought to be able to see resources. [20:47:24]: yes, gollark. perhaps you should not be arbitrarily stubborn. [20:47:33]: Maybe I should encode my entire mind into a system of command blocks hidden in the swimming pool. [20:47:55]: anyway, heav [20:48:05]: you should use the remote control at the end of the tunnel [20:48:08]: maybe i will. [20:48:13]: Where do I get that? [20:48:23]: well, you walked right past it because you couldn't distinguish it from a carrot on a stick. [20:48:30]: I looked at it and forgot it. [20:48:37]: How do I operate this? [20:48:44]: right click [20:48:53]: it only does things in range of things that it controls [20:48:56]: I see. [20:49:06]: it also only does things if you have the resource pack. [20:49:11]: What? How? [20:49:15]: memetics. [20:49:18]: memetics. [20:49:28]: Right, yes. [20:49:47]: i have been through the area. [20:49:50]: nice [20:49:53]: that's very transitional. [20:50:00]: do you like my one-way door [20:50:09]: oh, yes. how did you manage this? [20:50:14]: ah, "armour stand" is in my way. [20:50:16]: invisible armor stands [20:50:17]: yes [20:51:04]: gollark, this part only makes sense if you have the resource pack. [20:51:17]: What do you want me to do, install it?! [20:51:20]: yes. [20:51:26]: Oh, right. [20:52:16]: Oh no. SSH isn't SSHing somehow...? [20:52:25]: oh bee. [20:52:28]: Oh, typo. [20:52:33]: I did Host instead of HostName in the config. [20:52:39]: ah. [20:53:11]: How do I get the resource pack from there? [20:53:16]: git. [20:53:27]: Right, yes, a REAL APPLICATION WHICH EXISTS. [20:53:32]: git clone :/opt/minecraft/resource-pack.git [20:53:37]: in your resource pack directory [20:53:42]: or symlinked there [20:54:03]: it only slightly hacks physics by controlling your hardware. [20:54:22]: My hardware doesn't actuallh physically exist, though...? [20:54:28]: Or actually. [20:54:31]: as if you need to do that to hack physics. [20:55:29]: lua. [20:55:29]: Oh apio. The sea lanterns look wrong. [20:55:35]: There are Lua signs everywhere. [20:55:44]: this is the future liberals want. [20:55:50]: truly [20:55:58]: Then the liberals must be obliterated. [20:56:09]: We will make them learn Java. [20:56:14]: Never. [20:56:29]: I'll make them learn lua 5.8 [20:56:41]: lua 5.8 includes turing n-oracles for any n. [20:56:46]: anyway, now that you have the resource pack, you should see things [20:57:35]: ok gollark, follow me [20:57:52]: Oh, cool. [20:58:00]: enter it [20:58:13]: I sure am in an ominous cube. [20:58:19]: now utilize the remote control [20:58:41]: Ominous. [20:59:36]: can i make this road infinite? [20:59:40]: yes, I wish this [20:59:42]: okay. [21:00:29]: this should work, i think. [21:00:45]: cool. [21:01:06]: what is slightly nontrivial is that the trees and grass need to be infinite as well [21:01:11]: and natural-looking [21:01:16]: well, natural looking is the hardest part. [21:01:28]: i don't know how to saplings and bonemeal self-apply. [21:01:39]: imagine i actually included a verb there. [21:02:03]: what NBT tags do saplings have, i wonder. [21:03:16]: so you can insta-grow them. [21:03:23]: interesting [21:03:25]: this gives me an idea. [21:03:31]: i want to try it far away from here. [21:03:53]: this is sufficiently far, i think. [21:04:18]: want to observe? [21:05:44]: Wow. Elytra without any apificational memetics are extremely slow. [21:06:22]: plethora should just be omnipresent. [21:06:30]: I am just using a manual firework rocket. [21:06:31]: as should computercraft. [21:06:39]: And yet you said no to installing it. [21:06:50]: this is a vanilla map. [21:06:55]: It could be a CC one. [21:07:11]: that reduces the inherent coolness of making a vanilla map. [21:07:16]: I see. [21:07:22]: i wonder if this will work. [21:07:25]: besides, now that you have the resource pack, you can see the computers [21:07:27]: it's possible it won't work and will actually implode. [21:07:30]: enter the lua office [21:07:31]: Actually, I erased the computers. [21:07:49]: ?!. [21:07:55]: From my copy of the pack. [21:07:57]: Locally. [21:07:59]: these are not growing as instantly as i hoped. [21:08:01]: I see. [21:08:02]: idea: higher tick speed. [21:08:11]: the randomtickspeed is 100 [21:08:14]: 10000 is too high. [21:08:14]: ah. [21:08:17]: this will apify the server. [21:08:22]: Just unapify it? [21:08:39]: i'm not sure if "infinite trees" in a natural way is very plausible. [21:08:41]: I would say something about osmarksßserver™2™, but that won't even come online until Sunday or so. [21:08:47]: we may just need to find a suitable section to loop. [21:08:50]: yes [21:08:59]: looping a sufficiently large section should work [21:09:01]: I haven't even picked a hostname yet. [21:09:12]: wasn't i meant to be fearing your use of cool names? [21:09:15]: whever happened to that? [21:09:21]: Yes. [21:09:26]: The problem is that I have MULTIPLE candidate hostnames. [21:09:28]: About 20. [21:09:33]: i don't fear your indecision. [21:09:38]: Oh. [21:10:45]: osmarksßserver™2™ will also only be running on backup GPUs for some arbitrarily large amount of time, for horrible horrific reasons. [21:10:55]: i fear it less and less by the minute. [21:11:05]: It WILL still have 32GB of RAM. I have the RAM right here. [21:11:16]: Also six mediocre Zen 3 cores. [21:11:24]: you aren't even hosting and actively playing on 329482 factorio instances in parallel. [21:11:31]: That would be difficult. [21:12:12]: Anyway, I'll just pick a name from the list and then you'll fear it. [21:12:53]: Oh no. Oh no. I am picking things. Oh no. Oh bee. Oh no. Oh no. Oh bee. [21:13:02]: ÆÆÆÆÆÆÆÆææææÆÆÆÆææææÆÆÆÆæææÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆæææææææÆÆÆÆææææææÆÆÆÆÆÆÆÆÆÆææ. [21:13:32]: Well, I narrowed it down to `protagonism`, `spectral` or `octaplex` from the list, as those were the coolest available unallocated words. [21:14:03]: "octaplex" is dubiously cool, but it's better than the other ones. [21:14:07]: i don't fear these much. [21:14:08]: I see. [21:14:31]: idea: [21:14:41]: idea deployed. [21:14:46]: bee, one moment [21:14:49]: If you have such fearsome word preferences, why don't YOU name osmarksßserver™2™? [21:15:03]: Under NSv3, names must be unique, approximately one "word", and ASCII. [21:15:14]: it's not like i can generate names from my preferences well. [21:15:26]: Just do gradient ascent on your preference function. [21:16:31]: ok, I return [21:16:38]: YOU should suggest names. [21:17:19]: "apeirogon", "periastron". these both end with "on", but are somewhat cool words. [21:17:29]: Also, I realize now that migrating everything from `loki` will be accursedly irritating. [21:17:42]: There are something like 30 vital services and I don't remember what they all are. [21:17:56]: all the more reason not to fear it. [21:18:06]: Well, you should fear it! It will make osmarks.net less laggy! [21:18:31]: osmarks.net isn't gamified enough for me to use it. [21:18:35]: perhaps this section is to be cloned [21:18:46]: please mark the section clearly. [21:18:54]: one moment. [21:19:32]: that's quite large. okay, doing... [21:20:12]: Well, do you fear the fact that I'll be able to run EWO "without" "problems" despite its awful algorithms? [21:20:15]: By throwing more compute at it. [21:20:22]: what is EWO [21:20:25]: Emu War Online. [21:20:26]: emu war online. [21:20:31]: I see [21:20:49]: baidicoot made it to acquire adminship on esolangs for complicated reasons. [21:20:59]: wow. [21:21:26]: there's only a 43% chance this horribly implodes. [21:21:27]: ready? [21:21:48]: ?????. [21:21:54]: um. [21:22:03]: It was a very naive Node.js port of Emu War Online But Singleplayer, and baidicoot somehow made the code O(n³)ish, where n is the number of players. [21:22:05]: i'm not sure what that did. [21:22:13]: And with awful enough constant factors that it tied up an entire CPU core when a lot of people were playing. [21:22:22]: wow. [21:22:26]: "Fortunately", Node.js is single-threaded. [21:22:52]: Zen 3 is a better architecture and osmarksßserver™2™ will have more cache and higher clocks, so it will "work". [21:23:01]: aha [21:23:08]: hi. [21:23:09]: Hi [21:23:10]: . [21:23:12]: it worked kind of [21:23:17]: hello [21:23:20]: As long as cbrt(player count) grows slower than Moore's law, there will be no problems. [21:23:37]: some tweaking is in order [21:23:51]: rebecca, follow me [21:23:59]: also, are you on the latest version of the resource pack [21:24:05]: one moment [21:24:09]: git pull in the resource pack folder and press f3+t [21:25:04]: i am now [21:25:07]: cool. [21:25:21]: observe this block [21:25:24]: is it completely black? [21:25:25]: observing. [21:25:26]: yes [21:25:29]: Cool. [21:25:31]: good. [21:25:34]: follow me [21:25:37]: This is what the void is made of, I suppose. [21:25:39]: yes. [21:25:40]: yes [21:26:15]: interesting [21:26:18]: enter it [21:26:31]: do you have a remote control? [21:26:33]: no [21:26:36]: one moment [21:26:38]: here. [21:26:45]: right click it [21:27:10]: what do you think of this [21:27:19]: 'outside' [21:27:35]: the main content is this way. [21:27:49]: we're presently trying to make the road infinite [21:27:55]: aha [21:27:56]: well, it is infinite. [21:28:01]: the trees are only semi-infinite. [21:28:02]: the things around the road [21:28:11]: how arboreoformic [21:28:49]: how does the remote control work [21:28:56]: is it contextual based on location or something [21:28:59]: yes [21:29:07]: look [21:29:16]: cool [21:29:32]: tunnel advertisements. [21:29:33]: why can't i open this door [21:29:40]: it's a one-way door [21:29:45]: how is this accomplished [21:29:48]: armor stands [21:29:51]: i see [21:30:09]: where did the static in here go [21:30:12]: lescitrons, would you like to observe the? [21:30:13]: Wow, an automatic door?! [21:30:13]: oh is it teleportous [21:30:15]: [REDACTED] [21:30:16]: How is this possible? [21:30:44]: gollark: comparator on a command block [21:30:53]: Lua. [21:30:54]: Oh. That is more elegant than my implementation. [21:31:27]: why does the yellow hut thing only teleport you when you try to open the door [21:31:37]: purposes. [21:31:39]: it's transitional. [21:31:42]: i see [21:31:53]: if this is to be an adventure map what order will things be seen in [21:31:58]: will this tree place be first? [21:31:59]: any order [21:32:00]: It would be cooler to say "liminal", probably. [21:32:01]: whatever order the player finds things in. [21:32:02]: i see [21:32:13]: most of the content of this map is liminal. [21:32:15]: this will definitely not be the starting area [21:32:17]: aha [21:32:20]: infinite corridors and looping stairs and what have you. [21:32:24]: yes. good [21:32:28]: it's a secret to be found in the void [21:32:43]: and it might have some very obscure connections in other area [21:32:44]: ts [21:32:51]: i think it would look better if it teleported you straight to the hut in the forest area [21:32:52]: what keeps giving me acacia saplings [21:32:55]: instead of taking you to the staticy hut first [21:32:56]: I resent this [21:32:56]: The button. [21:32:59]: i like the transition. [21:33:06]: rebecca: I disagree [21:33:11]: i see [21:33:20]: Would you like me to push or unpush the button? [21:33:21]: the loading screen ruins the "I'm changing a channel" effect [21:33:34]: if only minecraft was optimal. [21:33:49]: true [21:33:52]: oh, true [21:33:57]: i just had an idea. [21:34:10]: what's the idea [21:34:11]: i will keep this idea to myself until it's done. [21:34:14]: I see [21:34:19]: I would like to fix the trees [21:34:25]: maybe you are to? [21:34:29]: yes [21:35:31]: to be honest, I dislike the lua advertisements here tonally [21:35:42]: They should be Go, to make you fear this place. [21:35:50]: I'll be rotating bees. something is happening [21:36:55]: I return. [21:37:31]: i can't think of any ideas for things to add [21:38:42]: heav, what was the command block command you used here [21:39:42]: how have you been creating infinite things [21:39:46]: hi. i am back. [21:39:49]: hi [21:39:49]: do you have a command block that clones itself [21:39:53]: i do. [21:39:55]: or are you doing things with armor stands [21:39:57]: i see [21:39:57]: yes but caveat emptor [21:40:04]: what does caveat emptor mean [21:40:10]: Buyer beware. [21:40:11]: I think. [21:40:24]: well, probably just get help when you do this because you can blow things up in a lot of ways [21:40:26]: i did something like clone ~-50 ~ ~ ~ ~15 ~11 ~ ~ ~ replace force, why? [21:40:30]: It means that when you buy things from GTech™, you should fear the invoices we will submit at 129THz. [21:40:36]: well, I'd like to adjust the trees [21:40:42]: we can do this with a second command. [21:40:44]: notice how it cuts off [21:40:46]: how do you want to adjust them?> [21:40:46]: yes [21:40:51]: I've adjusted them [21:40:54]: where is the bad cutoff point? [21:41:03]: over here [21:41:05]: also, why are the trees finite? [21:41:09]: i enjoy the tunnel [21:41:12]: oh bee. [21:41:18]: oh, right, this isn't repeating. [21:41:31]: well, this works for us, then, right? [21:41:40]: what do you mean [21:41:41]: you can just thing the thing. [21:41:45]: move the block? [21:41:51]: yes. [21:41:52]: here. [21:41:55]: ah. [21:41:57]: one could just. [21:42:02]: and then. [21:42:04]: m [21:42:13]: gaming achieved. [21:42:18]: how did you generate the trees [21:42:24]: saplings [21:42:25]: saplings, i presume. [21:42:31]: how did you get them so close together [21:42:36]: saplings. [21:42:40]: i see [21:42:40]: they just do that [21:42:48]: how did you make the landscape shape look nice [21:42:50]: where it goes up [21:42:53]: also, the trees became infinite again [21:42:55]: I just did that [21:42:58]: with my hands [21:43:06]: reasonable [21:43:10]: i will think about solutions to the problem. [21:43:20]: what is the problem [21:43:21]: augh, the trees became infinte [21:43:27]: before I could copy hte dcbelcodf [21:43:35]: sorry. [21:43:39]: what's the the the [21:43:49]: what's a dcbelcodf [21:44:11]: m [21:44:12]: is the [21:44:43]: I can't actually remember where I fixed it [21:44:47]: what's the issue [21:44:50]: is my connection connecting [21:44:53]: tyes [21:45:01]: what's the issue with the trees [21:45:01]: rebecca, you're overwhelming me [21:45:03]: ok [21:45:04]: sorry [21:45:07]: the questions are too fast [21:45:10]: I'm trying to think [21:45:22]: i fixed the trees. [21:45:29]: yay, thank you [21:45:46]: rebecca, the trees just didn't tile nicely [21:45:49]: that's all. [21:45:49]: oh, right [21:45:53]: reasonable [21:46:02]: are the trees on the other side of the road going to be infinite ? [21:46:06]: yes. [21:46:08]: aha [21:46:24]: are other things permitted to exist in the forest dimension [21:46:34]: what kind of other things [21:46:37]: i don't know [21:46:45]: am i permitted to make thingns [21:46:46]: well it certainly depends on what things [21:46:49]: yes [21:46:51]: i had an idea for something i wanted in the forest dimension. [21:46:55]: i don't know what things i could make [21:46:58]: someone should give me idesa [21:47:03]: hmm. [21:48:11]: why is there a door buried underground under the shed thing [21:48:19]: don't touch it [21:48:21]: i won't [21:48:25]: but what does it do [21:48:28]: did you change its state [21:48:41]: i have not touched it. i saw it in spectator mode and i am asking what it does before interacting with it in any way [21:48:44]: ah. [21:48:50]: I use it for /clone [21:48:51]: since i don't want to break things [21:48:52]: ah [21:48:56]: to keep the door open? [21:49:03]: putting doors places is annoying [21:49:08]: it opens the door when a player teleports here [21:49:13]: i see [21:49:14]: it's much like the pink room [21:49:18]: ah [21:49:24]: i don't know what the pink room does in that respect [21:49:39]: is there not a blockdata command or something for doing this [21:49:47]: it's not NBT [21:49:55]: i don't think it has been called blockdata for many years but you know what i mean [21:49:56]: i see [21:50:02]: ah is it one of the other things [21:50:04]: the number thing [21:50:10]: it's not numbers anymore [21:50:16]: i see [21:50:21]: well, it probably is numbers internall [21:50:21]: y [21:50:25]: is there no way to change the openness of a door via commands? [21:50:28]: there is. [21:50:33]: what is it [21:50:34]: with clone or setblock [21:50:37]: ah [21:50:39]: i see [21:51:05]: it's just incredibly annoying because you have to set both halves of the door [21:51:10]: ah, i see [21:51:11]: yes [21:51:15]: i see why you clone it then [21:52:27]: how can i get a remote control [21:52:36]: also how are you detecting usages of the remote control [21:52:43]: read the datapack [21:52:47]: where and how can i do that [21:52:48]: it's in [21:52:59]: oh, is it in the resource pack? [21:53:03]: no, the datapack [21:53:17]: i don't know what a datapack is [21:53:19]: or where i can find it [21:53:23]: → /opt/minecraft/Newer World/datapacks/bee [21:53:27]: or wherever [21:53:31]: how is this loaded into the server [21:53:39]: minecraft does it [21:53:44]: there are function files [21:53:45]: oh, it's part of the world i see [21:53:46]: ok [21:53:47]: which are lists of commands [21:54:20]: citrons, i have added thing. [21:55:04]: very cool [21:55:13]: this is a secret within a secret within a secret. [21:55:16]: i wonder what i should put in it. [21:55:54]: other than the 3 lemons i hid inside. [21:56:09]: in here. [21:56:18]: lemons. [21:56:22]: lemons [21:56:56]: i bet no-one will ever find this without being prompted. [21:57:03]: probably [21:57:39]: there is another thing that I am going to put here [21:57:56]: I will work on this after the trees are properly infinte [22:00:21]: th [22:00:23]: i return [22:00:26]: hi [22:00:36]: i am reading the functions [22:00:40]: cool [22:00:41]: functional. [22:00:43]: tick.mcfunction runs a bunch of stuff on each tick right [22:00:48]: yes [22:01:47]: including running the bee:gun function on everything with a gun score of 1 or more [22:01:55]: what causes you to have a gun score of 1 or more [22:02:06]: scoreboards can track certain statistics [22:02:08]: oh, is this one of the scores that [22:02:09]: yes [22:02:10]: it's an objective of type minecraft:item.use.carrot_on_a_stick, i think. [22:02:18]: it's set to 'usages of the carrot on a stick' or something [22:02:21]: ok [22:02:22]: it is. [22:02:22]: this makes sense [22:02:32]: how do you make remote controls have a different texture [22:02:40]: CustomModelData and item models. [22:02:45]: interesting [22:02:52]: is that a nbt on the item [22:02:55]: they can set their models differently based on various item predicates, one of which is the CustomModelData tag. [22:02:56]: yes [22:02:56]: yes. [22:03:00]: cool [22:03:31]: how do you obtain a remote control [22:03:37]: ugh, I hate writing NBT [22:03:38]: the 1984 telescreen room. [22:03:45]: i am stuck in the forest without one [22:03:46]: just middle click the remote control to duplicate it [22:03:48]: could someone get me one [22:03:59]: thank [22:04:08]: how do you do things when the remote control is used [22:04:12]: like teleport etc [22:04:17]: a tag, and command blocks. [22:04:21]: detect players with tag=remotecontrol [22:04:26]: oh, clever [22:04:37]: tp @p[tag=remotecontrol,r=3..] or whatever [22:04:46]: it's "distance" now [22:04:48]: "r=" is outdated. [22:04:48]: ah [22:04:49]: yes. [22:05:26]: please be very careful pertaining to what you put into a command block. we've accidentally killed all of our carefully placed entities multiple times now [22:05:30]: actually, that reminds me [22:05:31]: i will [22:05:46]: i fixed some of the damage from your teleportation, by the way. [22:05:53]: we should move spawn chunks so that less of everything is loaded all of the time [22:05:55]: good, thanks [22:06:02]: I tried to fix all that I could [22:06:35]: where are the command blocks for the screen in the room with the remote control in [22:06:35]: what do you think about moving spawn chunks [22:06:36]: at least i'm getting lots of practice with turning lemons pink. [22:06:41]: i don't know how to move spawn chunks. [22:06:49]: set the world spawn point [22:06:50]: also, ubq323, below the center-ish. [22:06:53]: I thought [22:06:54]: i see [22:06:59]: does that update them? [22:07:03]: I think so [22:07:13]: perhaps. where do you want to put the world spawnpoint? [22:07:29]: we should move it to a more remote area in the blattidus offices [22:07:35]: I'm not sure what to build there yet. [22:07:36]: true. one could automate teleporting. [22:07:41]: yes. [22:07:55]: we should put it at memorable coordinatse [22:07:58]: coordinates [22:08:06]: 123456, 7, 89. [22:08:17]: wouldn't that been in the void [22:08:22]: what's the purpose of the tvtoggled tag [22:08:23]: the void is at -57 or so. [22:08:35]: oh, to toggle the toggle [22:08:35]: so that it doesn't immediately undo what it just did [22:08:35]: yes [22:08:37]: yes [22:08:42]: oh, right [22:08:47]: negative coordinates [22:08:54]: minetest in real life. [22:08:58]: true [22:09:13]: anyway, let's move spawn there and hope things don't break. [22:10:11]: let's test if this actually did a thing [22:10:19]: actually moved spawn chunks, I mean [22:10:24]: okay, instead of spamming chat: [22:10:42]: are there additional secrets [22:11:03]: you are now producing particles. [22:11:10]: ?. [22:11:11]: oh, oops [22:11:13]: sorry [22:11:18]: I did not realize you typed into that [22:11:21]: I was typing into it. [22:11:33]: rebecca: I'm not sure what you've seen [22:11:40]: I think you've seen everything [22:11:43]: you could look around [22:11:45]: particles [22:11:47]: we should now test if it persists. [22:11:50]: alright [22:12:01]: it's persisting. [22:12:06]: you seem to be sparkling still, yes. [22:12:32]: i suppose we can safely presume it works. [22:12:47]: i'll change it to something non-sparkly. where should we spawn players? [22:13:08]: I'm not sure what spawn should look like yet [22:13:17]: i mostly presumed it would be about here. [22:13:30]: sure, but maybe there should be a cool introduction or something [22:13:33]: true. [22:13:35]: i enjoy the pool dimension [22:13:38]: what should we do for now then, nothing?? [22:13:38]: then you walk out of some door [22:13:40]: ?&, [22:13:41]: ?*. [22:13:51]: yes, we can leave things unfinished because there are infinite unfinished things [22:13:54]: the hardest part of any creative thing to create is generally the beginning [22:13:59]: I want to address other things right now [22:14:00]: you should create that last [22:14:14]: would you like to stop sparkling? [22:14:15]: yes, I think that we should leave the beginning for last [22:14:19]: perhaps [22:14:51]: this room is dangerously pink. [22:14:56]: true [22:15:18]: i still don't know what i should make [22:15:25]: does anyone have any ideas [22:15:27]: well, you could just screw around [22:15:29]: perhaps [22:15:34]: you should make the set of all things that aren't horrible and bad. [22:15:40]: that's how we made many thigns [22:15:44]: yes. [22:15:44]: hmmm [22:15:56]: room that changes depending on what door you use to go into it [22:16:08]: good. we were thinking of things like that. [22:16:19]: i shall attempt to engineer a proof of concept [22:16:38]: how are you doing the secret teleports things [22:16:41]: are there any rules to know [22:16:44]: what's the noteleport tag [22:16:52]: don't teleport noteleport tagged things. don't implode all reality. [22:17:01]: also, ALWAYS range teleports [22:17:01]: oh, very useful [22:17:07]: yes that makes sense [22:17:43]: oh, this teleport doesn't obey noteleport, since i made it before that was made. [22:19:06]: i am trying to decide what i want the arrows to do. [22:19:22]: some sort of puzzle makes sense [22:20:34]: well, yes, but to what end i wonder. [22:21:21]: by the way, I think that the "ending" should be unlocked by collecting all of the set of special items [22:21:31]: presently we have the lemon guns and the remote control [22:21:44]: i think you should be able to "end" at any time, if you find it, but the things you've done affect the outcome. [22:21:56]: hmmmm [22:25:23]: moment. [22:28:05]: test [22:30:03]: why is it /effect give but /tag add [22:30:30]: minecraft apioforms [22:34:58]: could you help me with the trees on this side [22:35:06]: sure. where do you want them to repeat from? [22:35:17]: -96 -22 186 [22:36:51]: this should work. [22:36:55]: aha [22:37:02]: i return, again [22:37:03]: yay, thanks [22:37:17]: i need to target only players with in a sort of triangular region of space [22:37:20]: within* [22:37:24]: that's an odd problem to have. hmm. [22:37:32]: it's to do with lines of sight, and so on [22:37:35]: that sounds annoying to do with command blocks [22:37:44]: yeah. i might be able to just use circular distances [22:37:49]: you could try using numerous markers, and detect if the player is near at least one of them. [22:37:58]: if i design the geometry of the thing right, it should work with just regular distances [22:38:01]: i'll test that anyway [22:38:15]: i won't describe what i'm doing, to avoid spoilers [22:38:18]: aha [22:38:28]: execute if entity @e[tag=beeoid_apioform,limit=1,distance=..5] or what have you. [22:38:28]: where should i put this thing? i am building it on the floor below the floor that has things on [22:38:31]: is this bad [22:38:37]: you can use any floor you want. [22:38:39]: ok [22:38:40]: yes [22:38:45]: it does depend on what it is [22:38:55]: it will be a room that leads to some more rooms [22:38:58]: you might want to do it on other floors if it would crowd other things [22:39:04]: i don't think it will [22:39:35]: i may want to have a room that is very large and tall, which will probably need to go outside somewhere [22:39:39]: i will solve that problem later [22:40:23]: do we have worldedit or anything [22:40:30]: we don't [22:40:32]: i see [22:40:33]: we probably should. [22:40:36]: we don't. i've mostly just been using /fill and /clone for whatever i need. [22:41:00]: i once tried to use /fill on a project, got the arguments wrong, and destroyed most of my build irreversably [22:41:06]: rebecca, if you target a block, you can autofill block positions into the command [22:41:07]: */clone [22:41:16]: oh but yes, do be careful. [22:41:18]: well, /clone needs 3 positions [22:41:26]: anyway i have been wary of things with no undo ever since [22:41:26]: copy/paste [22:41:31]: worldedit has undo [22:41:37]: true. maybe we should have worldedit. [22:41:39]: i agree [22:41:42]: but up to you [22:41:44]: are we to suffer FAWE again? [22:41:50]: FAWE? [22:42:03]: I really don't feel like installing forge and whatever [22:42:08]: technically any of you could do it [22:42:13]: it's available as a bukkit plugin [22:42:13]: what options do we have for it? [22:42:19]: or whatever people use nowadays. spigot or whatever [22:42:26]: unless it isn't any more [22:43:07]: are you doing anomalous things? [22:43:09]: me? [22:43:13]: lescitrons. [22:43:24]: I'm going to build a thing [22:43:29]: cool. [22:45:42]: is all of blattidus to be orange [22:45:55]: or should other colours be used anywhere [22:45:57]: hmm, maybe certain parts could be colored differently [22:46:02]: but generally, yes, it is orange [22:46:05]: ok [22:46:17]: like in the stanley parable, where the basements are grey [22:47:43]: hmm, how am I to do this. [22:48:09]: I'd like to make a phone booth. [22:49:25]: hmm. 1-width door ways are too narrow, but 3-wide corridors look wrong [22:53:38]: if only vertical slabs. [22:56:35]: i return. [22:56:42]: HI [22:56:44]: *hi [22:56:46]: HI. [22:56:47]: * hi. [22:56:53]: idea: resource pack. [22:57:12]: I had this idea. what do you suggest? [22:57:24]: you could make acacia doors more phonelike. [22:57:33]: I agree. I wish to do this. [22:57:44]: additionally, I'm going to make a phone [22:57:50]: "special object". [22:58:33]: you know, it's a shame we can't have a permanent gollark here. [22:58:41]: maybe i should make one. [22:58:50]: how telephonic [22:59:00]: what will the telephone box do [22:59:11]: there will be a telephone in it [22:59:13]: i see [23:00:58]: hmm. how does one detect right clicks in a targeted towards a particular place [23:01:16]: well, presumably raycasting somehow. [23:01:25]: that or something you can interact with rightclickously. [23:01:29]: idea: invisible item frame?! [23:01:29]: with an empty hand? [23:01:35]: interesting idea. [23:02:02]: gollark should sit. [23:02:06]: i am working on it. [23:02:08]: aha [23:02:40]: what causes it to stay raining [23:02:51]: lack of weather cycle,. [23:02:53]: . [23:03:00]: is that in the dimensional configuration or something [23:03:00]: the rain is intentional. [23:03:03]: yes [23:03:06]: it's not [23:03:08]: where is it [23:03:15]: actually, the rain is not intentional in this dimension [23:03:25]: can i make it unrain momentarily [23:03:31]: weather is global [23:03:35]: for what purpose [23:03:37]: oh, interesting [23:03:42]: even between dimensions? [23:03:44]: sure, I supopse [23:03:45]: yes [23:03:51]: just because i want to see what it looks like unrainously [23:03:55]: is this sufficiently gollarious? [23:03:59]: i should make gollark look at you. [23:04:02]: it's good [23:04:03]: is the datapack enraining it [23:04:15]: no. [23:04:16]: oh, maybe. [23:04:18]: oh [23:04:24]: what is, then [23:04:26]: command block, i think. [23:04:31]: i think i might know which one [23:04:49]: how do you detect item frame clicks [23:05:01]: maybe with rotation. [23:05:23]: I can't actually put an item in this. [23:05:28]: oh, is it "fixed"? [23:05:31]: yes [23:05:34]: why do i get given items whenever i go near this room [23:05:34]: this may be nontrivial in that case. hmm. [23:05:44]: the acacia thing [23:05:46]: can we turn that off [23:05:53]: it's gollarks. [23:06:02]: I'd like it to not happen [23:06:43]: what is the nbt to put an item in an item frame [23:07:01]: i don't remember. [23:07:05]: try looking at the data of a filled one. [23:07:29]: also, is everyone in this dimension? [23:07:35]: gollark isn't. [23:07:41]: well, the real gollark isn't. [23:07:48]: and ubq323 might not be. [23:07:56]: i am not [23:08:02]: i am looking for the thing that makes it always rain [23:11:47]: why is there a command block traveling along the wall of the orange corridor that is very long [23:13:31]: this is so finicky [23:16:09]: aaaaaa [23:16:44]: i am also experiencing "aaaaaa". [23:17:06]: could we possibly have worldedit [23:17:13]: this is not possible whatsoever. [23:17:16]: you can install it [23:17:20]: ok [23:17:48]: use FAWE, though [23:17:55]: fast asynchronous worldedit [23:17:58]: i see [23:18:10]: also, prefer forge over bukkit [23:18:23]: I don't want vanilla commands obnoxiously overwritten [23:21:11]: aha [23:21:19]: gollark will now stare at you. [23:21:25]: i have come up with an idea that is perhaps less visually impressive than my previous idea, but which is much easier to implement, i think [23:21:27]: amazing. [23:21:27]: but without doing weird > 90 degree head rotation. [23:22:16]: i like this replacement gollark. [23:22:18]: oh, hi. [23:22:19]: gollark! [23:22:44]: Why is the gollark out in the rain like this? The gollark needs cover. [23:22:51]: gollarks are water resistant. [23:23:05]: Not arbitrarily so. [23:24:41]: hm, why does this look odd. [23:24:49]: i'm not sure. maybe the roof? [23:24:57]: what should be changed [23:25:00]: i don't know. [23:25:08]: I don't think outdoor things like this regularly exist in real IRL. [23:25:16]: what does exist? [23:25:19]: i've seen at least one instance of an outdoor thing. [23:25:20]: ... bus stops? [23:25:31]: Maybe this is good though. Could use a lantern? [23:25:44]: this looks like a bus stop [23:25:47]: it should be a bus stop i think [23:25:51]: It should have a bus timetable. [23:26:01]: lanterns are pink, by the way. [23:26:45]: gollark, what's your opinion on gollark? (the one in the chair.) [23:26:56]: Their clothing is all wrong. [23:27:02]: Ominous staring is good. [23:27:03]: well, i tried to approximate it. [23:27:56]: is that the bus timetable? [23:28:15]: wait, is that meant to be a hint for how to build the wither? [23:28:33]: t [23:28:38]: Maybe they just wanted to display a wither. [23:28:40]: t [23:28:44]: the wither is the bus timetable [23:28:50]: well, withers don't look like that. [23:28:55]: AAA [23:28:56]: that's how wither summons look. [23:29:26]: citrons what are you trying to get [23:29:37]: this painting to not things [23:29:41]: which things [23:29:43]: die [23:29:43]: idea: barrier block./ [23:29:51]: barrier is incompatible with my idea. [23:29:55]: sad. [23:30:01]: fence gates? [23:30:03]: (open). [23:30:05]: Can we add *more* gollarks to the map? [23:30:14]: possibly. the function is quite general. [23:30:16]: I feel like more could fit. [23:30:17]: how is it made to stare at you [23:30:25]: function misc:gollark_rotation. [23:30:31]: i see [23:30:50]: you aren't an armour stand. [23:30:54]: Maybe YOU aren't. [23:30:59]: i'm not, yes. [23:31:01]: Good. [23:31:12]: this will become a bus timetable when I resource pack. [23:31:16]: Can I add a secret GTech™ facility under this? [23:31:20]: ok [23:31:23]: Cool. [23:31:35]: i feel like secret GTech™ facilities don't fit in with the theme of this dimension, but if it's secret and underground, sure. [23:31:44]: Well, yes, that is how a secret one would work. [23:31:52]: I don't know how to do secret doors though. [23:31:56]: A trapdoor would be bad. [23:31:56]: i do, vaguely. [23:32:02]: you can use pistons. [23:32:11]: Yes, but those are tricky and I don't know exactly how to do it. [23:32:14]: well, i do. [23:32:33]: Can you do them horizontally such that there's a single ominous button? [23:32:37]: yes. [23:32:40]: probably [23:32:51]: how gollarious [23:32:56]: Cool. The bus stop floor should somehow be pistoned away to reveal GTech™ GSite™. [23:33:02]: Or, well, part of it. [23:33:06]: it should be activated from the phone box [23:33:17]: I'm not liking this [23:33:24]: hmm yes [23:33:32]: How about the site is secret and cannot be accessed in any way, but does exist? [23:33:33]: if it is not accessible from here, then it is fine [23:33:36]: secret gollark thing should go elsewhere perhaps [23:33:37]: yes, that's fine [23:33:46]: it clashes with the theme [23:33:47]: what, despite the cool piston door? [23:33:49]: Yes. [23:33:54]: That can be for road maintenance or something. [23:34:18]: but look how cool it is. [23:34:42]: you should observe. [23:35:52]: idea: yellow. [23:37:42]: what is the pillar thing [23:37:53]: the what [23:37:57]: lescitrons, observe things. [23:37:58]: this [23:38:29]: true [23:38:36]: again, this kind of clashes with the theme [23:38:52]: does blattidus not have random things hidden underneath roads? [23:38:52]: well, did you not want one of the overall themes to be places linking to eachother ominously? [23:39:03]: the pink room leads to the void which leads here. [23:39:03]: yes. this is the wrong type of ominous. [23:39:10]: for this location. [23:39:12]: Well, the secret GTech™ facility which is inaccessible exists. [23:39:13]: i see. [23:39:27]: I'm not sure what to put in it. [23:39:30]: this piston door will remain extant with no activation mechanism. [23:39:45]: the mood of this dimension is supposed to be somewhat subdued [23:40:01]: i like the present mood of this dimension [23:40:02]: as opposed to bombastic [23:40:04]: ie the subdued one [23:40:13]: there should also be a bombastic dimension [23:40:17]: but that can be a different one [23:40:37]: please don't push me [23:40:42]: sorry [23:40:46]: what's a glow item frame [23:40:50]: The "bee" button works perfectly, as anticipated. [23:40:53]: it is an item frame that glows [23:40:57]: interesting [23:41:05]: ???? mysterious comparator behaviour. [23:41:14]: ah, bee [23:41:29]: Is this some kind of very slow clock? [23:43:51]: hmm. thing. [23:44:00]: an unrelated teleport thing is intefering with my thing [23:44:07]: how [23:44:09]: I hope it's not the GTech™ countermeasure. [23:44:15]: it is in the floor above [23:44:25]: it's fine. i can move out the way [23:44:26]: it may be prudent to move your thing [23:44:29]: yes [23:44:33]: it may be prudent to move your thing [23:44:36]: oops [23:44:37]: sorry [23:44:48]: Bee. [23:44:53]: yes. [23:45:05]: The bee density may be too high. [23:45:14]: i don't see a problem here. [23:45:43]: this bee density is too high [23:45:49]: it should not make noise [23:46:02]: Well, the hyperpublic facility is aldready advertised by HTech™ evil machinery™. [23:46:05]: * alreadyast [23:46:06]: * alrasydaysr [23:46:07]: * alreaydt [23:46:09]: *& already [23:46:11]: * already [23:46:26]: maybe we need to ventilate the bees outwards. [23:46:34]: m [23:46:36]: i've added a bee vent. [23:46:42]: the bees are lagging the server [23:46:43]: This is not very hidden. [23:46:57]: The bees have been dealt with. [23:46:57]: i hope you only killed those bees and not all bees. [23:47:03]: I did distance up to 25. [23:48:00]: I wish it were less annoying to make a door unopenable [23:48:14]: what did you do to gollark?!?!?! [23:48:16]: I wish it were less annoying to make a door unopenable [23:48:19]: oh bee. [23:48:26]: that was unintentional. [23:48:32]: that was unintentional. [23:48:34]: oops [23:48:40]: Oh bee. I have been apioformed. [23:48:41]: Oh bee. [23:48:45]: I no longer exist. [23:48:46]: Oh bee. [23:48:54]: sorry [23:48:55]: this is going to take a while to replace. [23:49:07]: bee [23:49:18]: RESURRECT me, mortals. [23:50:20]: there. is this sufficient? [23:50:27]: It's not very convincing. [23:50:30]: PRs welcome. [23:51:00]: i feel like this is also not very convincing. [23:51:07]: Yes, but in different ways, so it's fine. [23:51:28]: why does copy paste not work [23:51:30]: apioform [23:51:32]: why do they have a remote? [23:52:07]: ok, I'm going to work on the resource pack to cause phone to [23:52:31]: gollark, what's your opinion on the replacement gollark? [23:52:42]: It is very mediocre. [23:52:48]: how would you improve it? [23:52:49]: laser beams? [23:52:57]: Yes. It should be able to emit gollarization lasers. [23:53:04]: And fly. [23:53:10]: well, it's sitting down. [23:54:29]: augh, this is so annoying [23:54:31]: That is NOT a gollarization laser. [23:54:50]: It is a gollark-summoning laser, not a gollarization laser! [23:54:58]: what's the difference? [23:55:01]: æAE [23:55:09]: A gollarization laser causes conversion into gollark. [23:55:18]: it's converting the air into gollarks, yes. [23:55:25]: it's just obeying conservation of gollariosity. [23:56:14]: my clone command worked. rejoice [23:57:22]: kind of [23:58:51]: oh no. [23:58:53]: ÆÆÆÆÆ. [23:58:57]: oh well. no more gollark, i suppose. [23:59:05]: what occurred [23:59:11]: degollarkization. [23:59:15]: troubling [23:59:31]: I have to go rotate bees [23:59:45]: sorry about gollark [23:59:53]: i degollarked them. [2023-01-01 20:46:18.858588: latest.log] [00:04:45]: is there a command that i can use to get instantaneous debug feedback for something [00:05:00]: i am trying to get the selector for a teleport command right, and it needs to be very precise [00:05:02]: ./debug, but it's not instantaneous. [00:05:09]: for debugging selectors, i usually use /particle. [00:05:19]: i just want an indicator on my screen that tells me whether a command block's @a[whatever=whatever] matches me at this moment [00:05:26]: ./particle (selector) wax_on ~ ~ ~ 0.1 0.1 0.1 0 10 force or something. [00:05:31]: hm ok [00:05:59]: hi, gollark. [00:06:04]: i accidentally murdered gollark. [00:06:10]: I am aware. [00:06:15]: Vengeance will be mine in time, etc, etc. [00:06:55]: if gollarks are so good, why not make your own? [00:07:05]: It would be annoying to interact with your code. [00:07:19]: not really. you don't even need to understand it to use it. [00:08:08]: idea: cool heav things™. [00:13:30]: I return, as foretold. [00:13:41]: by whom? [00:13:46]: me. [00:13:50]: cool. [00:14:01]: i'm constructing a cool heav thing. [00:14:04]: very nice. [00:14:10]: I'm frustrated by this phone booth. [00:14:18]: I would like to prevent the doors from being opened. [00:14:29]: however, I would not like to prevent the item frame from being interacted with. [00:14:29]: cant you put an armor stand in front of them or something [00:14:33]: oh, bee [00:14:48]: that's what I've been trying to do this entire time. [00:14:56]: if you detect an open door, clone a closed door onto it [00:15:03]: that's bad. [00:15:06]: yeah [00:15:12]: retexture an iron door to look like that [00:15:24]: sure, but then all iron doors would look like that [00:15:30]: should I do this? [00:15:30]: can you use custom model thing on blocks [00:15:34]: you can't. [00:15:37]: irritating [00:15:42]: should I do this? [00:15:48]: i don't think so [00:16:00]: instead of using an item frame can you remodel a button to look like a phone [00:16:12]: I can't. [00:16:14]: a [00:16:17]: also, that still wouldn't work. [00:16:45]: i wish to make a redstone pulse exactly 8 ticks long. how do i do this optimally? [00:16:55]: hmm. [00:17:04]: comparitors? [00:17:13]: i don't know how i'd do it 8fully still/ [00:17:13]: . [00:17:20]: I have no idea [00:19:10]: I think what I will do is just give the phone to the player when they enter the phone booth [00:19:26]: the phone is to be one of the collectables [00:20:06]: cool heav thing deployed. [00:20:17]: aha. [00:20:19]: cool heav things. [00:20:41]: bee. I have no convenient place to put command blocks [00:20:49]: can I put them in here [00:20:56]: what is this redstone doing [00:21:32]: t [00:21:54]: ok, I will just assume I have been permitted to [00:23:30]: lescitrons, want to observe dangerous quantities of magenta? [00:23:47]: wow. [00:25:19]: lescitrons, what of the magical sky orb? [00:25:32]: magical. [00:25:52]: orbish [00:26:02]: should i remove it? [00:26:05]: likely [00:26:24]: this is just like in 1984 when they made orbs illegal. [00:26:30]: true [00:27:12]: i wonder if i can make heavparticles cooler. [00:29:06]: i now also have a heavparticle field.