[19:17:06]: ~citrons: hm. what is dir [19:17:16]: ~heav: in what context [19:17:24]: ~citrons: oh, I see [19:17:36]: ~citrons: ugh. things [19:17:54]: ~heav: gollark, what if YOU were surrounded by brightly coloured altered fabric? [19:18:45]: gollark: How would this happen? [19:18:56]: ~heav: GTech™ HTech™ beeoid incursions.. [19:19:02]: gollark: Sounds bad. [19:23:14]: ---------------------- WARNING ----------------------- [19:23:14]: Your player has the `nucleus` or `*` permission set. This is not recommended. Side effects may include not being able to go AFK and being vanished on login. [19:23:14]: We recommend using our `nucleus setupperms` command to setup your permissions instead. [19:23:14]: Click here or visit the Nucleus ore site for an explanation for why the wildcard is bad. [19:23:14]: (This message may also be disabled using the config, disable "core.check-for-wildcard") [19:23:14]: ------------------------ « » ------------------------- [19:23:14]: gollark joined the game [19:23:15]: ------------------------ MOTD ------------------------ [19:23:15]: Welcome to the server! [19:23:15]: ------------------------ « » ------------------------- [19:24:03]: gollark: I am constructing an apiary engine™. [19:24:12]: ~citrons: excellent [19:25:17]: gollark: How is this "too dry"?! [19:25:20]: gollark: Oh, we're in a desert. [19:37:29]: ---------------------- WARNING ----------------------- [19:37:29]: Your player has the `nucleus` or `*` permission set. This is not recommended. Side effects may include not being able to go AFK and being vanished on login. [19:37:29]: We recommend using our `nucleus setupperms` command to setup your permissions instead. [19:37:29]: Click here or visit the Nucleus ore site for an explanation for why the wildcard is bad. [19:37:29]: (This message may also be disabled using the config, disable "core.check-for-wildcard") [19:37:29]: ------------------------ « » ------------------------- [19:37:29]: gollark joined the game [19:37:29]: ------------------------ MOTD ------------------------ [19:37:29]: Welcome to the server! [19:37:29]: ------------------------ « » ------------------------- [19:37:38]: ~heav: i have managed to, yet again, do pretty much nothing for several hours. [19:37:46]: ~citrons: oh dear [19:38:15]: ~citrons: why is this global not accessible when dofiling despite the fact that I created it [19:38:20]: ~heav: reasons only. [19:38:21]: You are no longer AFK. [19:38:28]: ~citrons: can you come look at this [19:38:38]: ~heav: perhaps dofile LITERALLY environemnts. [19:38:40]: ~heav: environments*. [19:38:47]: gollark: ¡¡! [19:38:50]: ~citrons: isn't it not supposed to [19:38:59]: ~heav: maybe not. you could always try implementing it yourself. [19:39:06]: ~heav: it shouldn't be too difficult. [19:39:10]: ~citrons: ugh, yes [19:39:14]: gollark: As an accursed workaround for all environment bees, consider just not environmenting. [19:39:24]: ~heav: gollark, the problem is other things *are*. [19:39:34]: gollark: So just avoid any interaction with environments at all. [19:39:43]: ~heav: that's hard when all functions to run things ever do so. [19:40:00]: gollark: This is only a problem if you use environments, so simply don't. [19:40:24]: ~heav: are you plains biomeing these desert hills? [19:40:32]: gollark: It's just desert here, but yes. [19:40:33]: ~heav: this might result in the hills becoming flat, due to not being hills anymore. [19:40:38]: ~heav: oh, ok. [19:40:46]: ~citrons: æ. it is still not thinging my environment [19:40:47]: ~heav: it's desert hills over here. [19:40:54]: ~citrons: wait [19:40:59]: ~citrons: this is due to the. [19:41:03]: ~heav: naturally. [19:41:05]: ~citrons: ugh. [19:41:47]: ~heav: this looks sufficiently plains. [19:41:56]: ~citrons: how does one do IPC if shell overwrites the environment inevitably [19:42:02]: gollark: os.queueEvent. [19:42:06]: gollark: Anyway, we're loading bees into the apiaries. [19:42:07]: ~heav: also don't use shell.run. [19:42:13]: ~heav: or dofile, i guess. [19:42:18]: ~heav: just use loadstring or whatever. [19:42:21]: ~citrons: I cannot avoid shell.run due to multishell incursions [19:42:25]: ~heav: ææææ· [19:42:34]: [Debug]: Chunk borders: shown [19:42:36]: [Debug]: Chunk borders: hidden [19:42:41]: gollark: The apiaries appear to be aping. [19:42:48]: ~heav: should i network these apiaries? [19:42:52]: gollark: Not presently. [19:42:56]: ~heav: they don't look self-managing though,. [19:43:00]: gollark: They aren't. [19:43:45]: ~heav: hi. i can see you. [19:43:57]: gollark: Why? [19:44:05]: ~heav: photons permeate transparent materials. [19:44:09]: gollark: Cool. Why alfglass? [19:44:15]: ~heav: purposes. [19:44:23]: ~heav: it's BASICALLY managlass. [19:45:02]: gollark: Maybe a newer bee eugenics machine™ should have assortative mating built in, and use its reserves of stored bees. [19:45:12]: ~heav: what's "assortative mating"? [19:45:20]: gollark: You pair the good bees with other good bees, so you get more good bees. [19:45:32]: ~heav: but bees don't work like that. [19:45:39]: gollark: What? Yes they do. [19:45:47]: gollark: They have genomes. You can scan them. [19:45:49]: gollark: We did this. [19:45:52]: gollark: It worked kind of. [19:45:55]: ~heav: i thought princess + drone -> queen -> 1 princess + arbitrary drones. [19:46:08]: gollark: The princess + drones have the genes from the princess + original drone, though. [19:46:21]: ~heav: yes. but you only ever have one princess per apiary. [19:46:26]: ~heav: so you can't really choose which ones to apify. [19:46:32]: ~heav: you just need to select good drones instead. [19:46:33]: gollark: We can choose which drones each gets. [19:46:34]: gollark: Yes. [19:46:49]: ~heav: why make good ones get better drones though? [19:46:54]: ~heav: the bad ones need improving the most. [19:47:21]: gollark: Well, you have more drones than princesses. [19:47:24]: ~heav: what are we optimizing for? [19:47:31]: ~heav: short lifetime, 38947284 production, nocturnal? [19:47:41]: gollark: Generally, high work speed, nocturnal, wide environment tolerances, and short lifetime, yes. [19:48:06]: gollark: The hyperbee™ project was moderately successful in that we got these, but then lost them over time due to presumed inefficiencies in the system. [19:48:19]: ~citrons: wait, why does my code work. that should be wrong [19:48:19]: ~heav: maybe our scoring system was just wrong. [19:48:24]: ~citrons: oh, I see [19:48:28]: ~citrons: it works even if it is wrong [19:48:34]: ~heav: as planned. [19:49:18]: gollark: It's possible that the scoring was bad, but given that we had degradation in basically *every* metric I doubt it. [19:49:57]: ~heav: how do we stop that from happening? [19:50:02]: gollark: I don't really know. [19:55:14]: ---------------------- WARNING ----------------------- [19:55:14]: Your player has the `nucleus` or `*` permission set. This is not recommended. Side effects may include not being able to go AFK and being vanished on login. [19:55:14]: We recommend using our `nucleus setupperms` command to setup your permissions instead. [19:55:14]: Click here or visit the Nucleus ore site for an explanation for why the wildcard is bad. [19:55:14]: (This message may also be disabled using the config, disable "core.check-for-wildcard") [19:55:14]: ------------------------ « » ------------------------- [19:55:14]: gollark joined the game [19:55:14]: ------------------------ MOTD ------------------------ [19:55:14]: Welcome to the server! [19:55:14]: ------------------------ « » ------------------------- [19:56:53]: You are no longer AFK. [20:00:25]: heav_ joined the game [20:00:31]: ~heav: hi gollark. [20:00:42]: ~heav: please remove the enderIO wireless transmitter thing. [20:00:59]: ~heav: it's causing Sponge to send several errors per millisecond into the logs. [20:01:17]: [heav_: Teleported heav_ to gollark] [20:01:37]: ~heav: great! [20:01:39]: gollark: I'll just have to live with bad wired charging. [20:01:49]: ~heav: now next time the server crashes, we'll actually be able to see the logs. [20:01:49]: gollark: OBSERVE the bee engines. [20:02:03]: gollark: This is a bee cyclotron. [20:02:08]: ~heav: no automated processing? [20:02:13]: gollark: Not as of yet. [20:02:22]: ~heav: or automated cycling? [20:02:30]: gollark: Cycling is automatic. [20:02:30]: ~heav: bee cyclotron technology HAS existed for a while, you know. [20:02:45]: ~heav: why are you repeatedly cyling honeycombs and bees? [20:02:51]: gollark: Poor design, of course. [20:02:55]: ~heav: fixing... [20:02:58]: gollark: Still, it technically works. [20:03:10]: gollark: Ah, cultivated bees, the cyclotron is powerful. [20:07:59]: ---------------------- WARNING ----------------------- [20:07:59]: Your player has the `nucleus` or `*` permission set. This is not recommended. Side effects may include not being able to go AFK and being vanished on login. [20:07:59]: We recommend using our `nucleus setupperms` command to setup your permissions instead. [20:07:59]: Click here or visit the Nucleus ore site for an explanation for why the wildcard is bad. [20:07:59]: (This message may also be disabled using the config, disable "core.check-for-wildcard") [20:07:59]: ------------------------ « » ------------------------- [20:07:59]: gollark joined the game [20:07:59]: ------------------------ MOTD ------------------------ [20:07:59]: Welcome to the server! [20:07:59]: ------------------------ « » ------------------------- [20:08:01]: You are no longer AFK. [20:08:08]: gollark: You have NOT fixed it? [20:09:48]: gollark: Maybe GTech™ needs a cool, shiny logo. [20:09:51]: ~heav: honey extraction when? [20:09:56]: gollark: 2001. [20:10:06]: ~heav: i don't know how to easily fix the cycling without putting retrievers on all apiaries ever. [20:10:22]: gollark: We could probably switch to a smart apiary™ system, but æææ much programming. [20:11:11]: gollark: Are you factorizing bees? [20:11:17]: ~heav: only the combs. [20:12:04]: ~heav: why does the factorizer not accept combs? æ. [20:12:14]: gollark: Can you actually factor combs into anything? [20:12:18]: ~heav: yes. [20:12:26]: gollark: Comb blocks? Ew. [20:12:35]: gollark: They can't be made back into combs. [20:12:40]: ~heav: what's wrong with comb blocks? [20:13:04]: ~heav: they can be used for other things. [20:13:50]: gollark: I don't want those, though, I want honeycomb products. [20:15:05]: ~heav: how do i, ender IO-uously, ensure certain things end up in certain slots? [20:15:10]: gollark: Don't know. Please do NOT process the bee products into wrong. [20:15:19]: gollark: Painting machines, you realize, only need one of a thing to paint things like it. [20:15:24]: ~heav: i'm only processing them into right. [20:15:30]: ~heav: yes, i know. [20:15:41]: ~heav: well, not really, i'm lying. [20:15:44]: ~heav: but still. [20:15:56]: ~heav: can you speed up your cyclotron? [20:15:59]: ~heav: or upscale it? [20:16:04]: gollark: This bit is the "cyclotron". [20:16:12]: ~heav: i mean the other thing. [20:16:14]: ~heav: this giant bee machine. [20:16:18]: gollark: This is a "bee machine". [20:16:32]: ~heav: commence 12034290 upscaling, please. [20:16:42]: gollark: Please insert more queens. [20:16:47]: ~heav: of what kind? [20:16:51]: gollark: Forest and meadows. [20:17:23]: ~heav: done. [20:17:29]: gollark: Hmm, to expand much further I'll have to power the terraformer up. [20:17:33]: ~heav: the bee system should distribute them? [20:17:36]: gollark: Yes. [20:17:41]: ~heav: can't you upscale up? [20:17:45]: gollark: No. [20:17:48]: ~heav: why not? [20:17:49]: gollark: They would occlude the light. [20:17:50]: ~heav: oh right [20:17:53]: ~heav: . [20:18:04]: ~heav: a very annoying constraint. can't bees just be subject to artificial light? [20:18:19]: gollark: Nope. [20:18:19]: ~heav: ÆÆÆ you dismantled my thing? [20:18:28]: gollark: See, they open laser communication links with the Sun. [20:20:16]: ~heav: okay, bee products attained. [20:20:20]: ~heav: should i be making honey? [20:20:24]: gollark: What if Forestry added the natural light thing to DISCOURAGE giant apiary farms? How could we stop them. [20:20:27]: gollark: heav_: sure. [20:20:28]: gollark: * ? [20:21:20]: ~heav: µhahahaha honey. [20:21:33]: ~heav: it HAS been produced. [20:21:55]: gollark: We may need to actually have a bee optimizer™ for it to work well, as we can't really just genetically edit the bees. [20:22:09]: ~heav: do unanalyzed bees even have genomes? [20:22:09]: gollark: We could if we had the mod for it, which we do not. [20:22:13]: gollark: heav_: yes. [20:22:17]: ~heav: they don't seem to have NBT. [20:22:23]: gollark: Really? Hmm. [20:22:37]: ~heav: nevermind, they do. [20:22:37]: gollark: It says 4 tags on here. [20:22:40]: Unknown command. Try /help for a list of commands [20:23:00]: ~heav: troubling, these are SLOW bees. [20:23:08]: gollark: Well, yes, they're basically wild stock. [20:23:20]: gollark: "Wild", since I just got them out of my inventory. [20:23:33]: ~heav: we need to start computationally harvesting them if we want to optimize them. [20:23:36]: gollark: Yes. [20:23:39]: ~heav: but i don't really have the energy to do any actions right now. [20:23:42]: [heav_: Teleported heav_ to lescitrons] [20:23:54]: ~citrons: I am experiencing a bug in which thing [20:23:57]: gollark: I don't care enough to write the probably nontrivial bee eugenics code, unless it's in the old world files somewhere? [20:24:21]: ~citrons: the program exits when it shouldn't [20:24:26]: ~heav: sad. [20:24:59]: ~citrons: this kills the user shell, yes [20:25:01]: gollark: Another conundrum: this might end up *basically* needing an entire storage system in it to maintain bee archives. [20:25:08]: ~citrons: but then the thing should prompt to start a new shell [20:25:14]: ~citrons: instead, it exits and things the [20:26:21]: ~heav: sounds very./ [20:26:55]: gollark: Probably what we need is just a program which cycles princesses back into their original locations, and shoves the best drone available into them too, when available. [20:27:06]: ~heav: that's what i wanted to do, yes. [20:27:08]: gollark: The difficulty is doing the "best drone" bit efficiently. [20:27:37]: ~heav: presumably we... wait until we have enough drones analyzed, and use our scoring function to get half of the best ones? [20:27:51]: gollark: Yes, the issue is just that you'd need to store them all and rank them and whatever and it would be irritating. [20:28:06]: ~heav: i know, i did this last time, remember? [20:28:15]: gollark: We can PROBABLY not get away with just linear scanning all the drones every time one is needed. [20:28:16]: ~heav: it *was* irritating. [20:28:22]: gollark: At least not the ones in chests. [20:29:53]: ~citrons: how to execute lua strings??? [20:29:56]: gollark: Anyway, I'll ready the be(e) arrays for computer linkups. [20:29:58]: gollark: load. [20:30:00]: ~heav: loadstring() or load() [20:30:04]: ~citrons: loadstring is doing nothing [20:30:07]: ~heav: load has some extra parametroids. [20:30:11]: ~heav: load(), then. [20:30:13]: gollark: When did we get cultivated and common bees? Weird. [20:30:16]: ~heav: it returns a function. [20:30:27]: gollark: So does loadstring. [20:30:31]: ~heav: gollark, maybe crossbreeding different bee types does this? [20:30:36]: gollark: Yes, it does. [20:30:39]: ~citrons: load and loadstring are returning nil [20:30:40]: gollark: I'm just surprised it happened so far. [20:30:41]: gollark: * fast [20:30:47]: Peripheral "forestry:apiary_0, forestry:apiary_1, forestry:apiary_2" connected to network [20:30:48]: Peripheral "forestry:apiary_3, forestry:apiary_4, forestry:apiary_5" connected to network [20:30:49]: Peripheral "forestry:apiary_6, forestry:apiary_7, forestry:apiary_8" connected to network [20:30:50]: Peripheral "forestry:apiary_10, forestry:apiary_11, forestry:apiary_9" connected to network [20:30:53]: Peripheral "forestry:apiary_12, forestry:apiary_13, forestry:apiary_14" connected to network [20:30:54]: Peripheral "forestry:apiary_15, forestry:apiary_16, forestry:apiary_17" connected to network [20:30:55]: Peripheral "forestry:apiary_18, forestry:apiary_19, forestry:apiary_20" connected to network [20:30:57]: Peripheral "forestry:apiary_21, forestry:apiary_22, forestry:apiary_23" connected to network [20:31:04]: ~heav: will this result in EVEN MORE weird crossbreeding? [20:31:08]: gollark: Okay, transitioning beenet™ to computer control. [20:31:15]: gollark: Not that we have computers for it. [20:31:47]: gollark: Itemducts don't block the light, so we can actually run the queens/combs out via them easily enough. [20:31:56]: gollark: No, do NOT. [20:31:59]: ~heav: why not? [20:32:05]: gollark: I need to plug it into the other side too, and peripherals. [20:32:08]: ~heav: oh, ok. [20:32:20]: Peripheral "forestry:apiary_24, forestry:apiary_25, forestry:apiary_26" connected to network [20:32:21]: Peripheral "forestry:apiary_27, forestry:apiary_28, forestry:apiary_29" connected to network [20:32:22]: Peripheral "forestry:apiary_30, forestry:apiary_31, forestry:apiary_32" connected to network [20:32:23]: Peripheral "forestry:apiary_33, forestry:apiary_34, forestry:apiary_35" connected to network [20:32:24]: Peripheral "forestry:apiary_36, forestry:apiary_37, forestry:apiary_38" connected to network [20:32:25]: Peripheral "forestry:apiary_39, forestry:apiary_40, forestry:apiary_41" connected to network [20:32:26]: Peripheral "forestry:apiary_42, forestry:apiary_43, forestry:apiary_44" connected to network [20:32:27]: Peripheral "forestry:apiary_45, forestry:apiary_46, forestry:apiary_47" connected to network [20:32:33]: gollark: 48 apiaries. It is a thing to behold. [20:32:43]: ~heav: we had more last time. [20:32:47]: gollark: Well, yes. [20:33:00]: gollark: I'll install itemducts for general thing extraction. [20:33:02]: ~citrons: what is apiating my globals‽ [20:33:07]: ~citrons: this is extremely frustrating. [20:33:10]: ~heav: global apiaries in beespace. [20:33:18]: gollark: Or just our local apiary arrays. [20:33:27]: gollark: The apiolectromagnetic fields are substantial. [20:33:34]: ~heav: wait, why? [20:33:35]: ~citrons: loadstring is creating a new environment somehow??? [20:33:37]: ~heav: these aren't rotating much. [20:33:43]: ~heav: it does, citrons. [20:33:49]: ~heav: you can manipulate this environment luckily. [20:33:52]: ~citrons: how do I make it not do that! [20:33:54]: ~heav: use """"setfenv"" [20:33:59]: ~citrons: I see. [20:34:00]: ~heav: to set its environment to your own [20:34:11]: gollark: Their presence near an active dimensional transceiver (two, even) means that they move (mostly) straight through curved apiospace. [20:34:13]: ~heav: or at least do {_G=_G} [20:34:23]: ~heav: ah, i see. [20:34:38]: gollark: They do obviously curve when returning from hunting and in pipes, though. [20:34:42]: ~heav: we have 1700mb of honey. [20:34:43]: §8(§4§lFAWE§8)§r§7 Left click: select pos #1; Right click: select pos #2 [20:34:45]: §8(§4§lFAWE§8)§r§7 pos1 set to (70, 64, 20) (). [20:36:33]: ---------------------- WARNING ----------------------- [20:36:33]: Your player has the `nucleus` or `*` permission set. This is not recommended. Side effects may include not being able to go AFK and being vanished on login. [20:36:33]: We recommend using our `nucleus setupperms` command to setup your permissions instead. [20:36:33]: Click here or visit the Nucleus ore site for an explanation for why the wildcard is bad. [20:36:33]: (This message may also be disabled using the config, disable "core.check-for-wildcard") [20:36:33]: ------------------------ « » ------------------------- [20:36:33]: gollark joined the game [20:36:33]: ------------------------ MOTD ------------------------ [20:36:33]: Welcome to the server! [20:36:33]: ------------------------ « » ------------------------- [20:36:40]: §8(§4§lFAWE§8)§r§7 pos1 set to (70, 64, 20) (). [20:36:46]: §8(§4§lFAWE§8)§r§7 pos2 set to (64, 59, 29) (420). [20:36:48]: §8(§4§lFAWE§8)§r§7 Operation queued (420) [20:36:57]: gollark: Oh. Yes. Right. There's lots of exposed ducting here. [20:37:26]: Searching on side - south [20:37:26]: Linked to - (68, 60, 89) [20:41:13]: Block successfully upgraded! [20:41:34]: gollark: Okay, the bee analysis system is ready to go. [20:41:49]: gollark: The honey is being blatantly cheated into existence. [20:41:56]: ~heav: sad. [20:42:05]: ~heav: do you like this display? [20:42:08]: gollark: I had to reroute the secret viaduct network™ link. [20:42:10]: gollark: Yes/ [20:42:15]: gollark: Although it could feed the graphing system too. [20:42:26]: ~heav: oh, i don't know how to do that CCously. [20:42:30]: gollark: There is, if you remember (it doesn't exist otherwise), a CC→Grafana bridge I made. [20:42:37]: gollark: I had code to submit stuff to it over wireless modems. [20:42:39]: ~heav: ah, iff i remember? [20:42:46]: ~heav: please provide this code. [20:43:09]: gollark: It may not actually exist. Oh well. [20:43:15]: gollark: I would have to rewrite it. [20:43:18]: ~heav: why has no honey been produced for a long time? [20:43:24]: gollark: The bee system is not cycling. [20:43:25]: ~heav: this troubles me. [20:44:36]: gollark: So ideally, the bees would go from here into a processing buffer, and then the computer would find free space somewhere. [20:44:50]: gollark: Oops, I deisolated some bee lines. [20:45:04]: ~heav: Æ. [20:45:11]: ~citrons: the nonexistence of "tab" in computercraft is annoying [20:48:01]: ---------------------- WARNING ----------------------- [20:48:01]: Your player has the `nucleus` or `*` permission set. This is not recommended. Side effects may include not being able to go AFK and being vanished on login. [20:48:01]: We recommend using our `nucleus setupperms` command to setup your permissions instead. [20:48:01]: Click here or visit the Nucleus ore site for an explanation for why the wildcard is bad. [20:48:01]: (This message may also be disabled using the config, disable "core.check-for-wildcard") [20:48:01]: ------------------------ « » ------------------------- [20:48:01]: gollark joined the game [20:48:01]: ------------------------ MOTD ------------------------ [20:48:01]: Welcome to the server! [20:48:01]: ------------------------ « » ------------------------- [20:48:21]: ~citrons: aha. it is starting to come together [20:51:15]: ---------------------- WARNING ----------------------- [20:51:15]: Your player has the `nucleus` or `*` permission set. This is not recommended. Side effects may include not being able to go AFK and being vanished on login. [20:51:15]: We recommend using our `nucleus setupperms` command to setup your permissions instead. [20:51:15]: Click here or visit the Nucleus ore site for an explanation for why the wildcard is bad. [20:51:15]: (This message may also be disabled using the config, disable "core.check-for-wildcard") [20:51:15]: ------------------------ « » ------------------------- [20:51:15]: gollark joined the game [20:51:15]: ------------------------ MOTD ------------------------ [20:51:15]: Welcome to the server! [20:51:15]: ------------------------ « » ------------------------- [20:53:48]: ---------------------- WARNING ----------------------- [20:53:48]: Your player has the `nucleus` or `*` permission set. This is not recommended. Side effects may include not being able to go AFK and being vanished on login. [20:53:48]: We recommend using our `nucleus setupperms` command to setup your permissions instead. [20:53:48]: Click here or visit the Nucleus ore site for an explanation for why the wildcard is bad. [20:53:48]: (This message may also be disabled using the config, disable "core.check-for-wildcard") [20:53:48]: ------------------------ « » ------------------------- [20:53:48]: gollark joined the game [20:53:48]: ------------------------ MOTD ------------------------ [20:53:48]: Welcome to the server! [20:53:48]: ------------------------ « » ------------------------- [20:53:52]: You are no longer AFK. [20:53:58]: gollark: I am ACTUALLY implementing the bee machine™ code. [20:54:10]: ~citrons: this has not changed anything [20:54:18]: gollark: Well, it will, once the bee machine operates. [20:54:20]: [heav_: Teleported heav_ to gollark] [20:54:23]: Peripheral "actuallyadditions:giantchestlarge_0" connected to network [20:54:27]: gollark: I am of course working on pastebin. [20:54:35]: ~heav: why are there 2 gollarks? [20:54:51]: gollark: Ongoing memetics campaigns and/or timeouts. [20:55:05]: ~heav: citrons, deploy ngork. [20:55:05]: gollark: Hmm, where should the inevitable bee storage towers go? [20:55:08]: gollark: Maybe I could bury it. [20:55:09]: ~heav: ngrok, even. [20:55:15]: [Debug]: Chunk borders: shown [20:55:22]: ~heav: how will your bee storage work? [20:55:33]: ~heav: thousands upon thousands of crates? a ME system? [20:55:35]: gollark: A bunch of crates with network cables attached. [21:02:31]: ---------------------- WARNING ----------------------- [21:02:31]: Your player has the `nucleus` or `*` permission set. This is not recommended. Side effects may include not being able to go AFK and being vanished on login. [21:02:31]: We recommend using our `nucleus setupperms` command to setup your permissions instead. [21:02:31]: Click here or visit the Nucleus ore site for an explanation for why the wildcard is bad. [21:02:31]: (This message may also be disabled using the config, disable "core.check-for-wildcard") [21:02:31]: ------------------------ « » ------------------------- [21:02:31]: gollark joined the game [21:02:31]: ------------------------ MOTD ------------------------ [21:02:31]: Welcome to the server! [21:02:31]: ------------------------ « » ------------------------- [21:02:34]: [Debug]: Chunk borders: hidden [21:03:36]: ~citrons: oh no [21:03:39]: ~citrons: I already have it open [21:04:47]: ~heav: so what is actually outputting the log [21:05:08]: ~citrons: here [21:05:16]: ~citrons: where did you go [21:05:18]: ~citrons: ah [21:05:23]: gollark: Okay, I have a solution for rapid bee processing at the cost of fairly substantial memory use. [21:05:45]: ~heav: okay, what process is being newproc()? [21:05:46]: ~citrons: oops [21:05:50]: ~heav: i see, gollark. how? [21:05:56]: ~heav: massive parallel bee processors? [21:05:59]: ~citrons: I see the problem [21:06:06]: gollark: We will maintain a sorted list of bees sorted by goodness. [21:06:16]: ~citrons: I thought I already changed this [21:06:16]: ~heav: okay?!? [21:06:19]: gollark: Insertion is O(n), lookup is O(1). [21:06:26]: ~heav: removal is also O(n). [21:06:42]: gollark: If it's operated stackuously and we pull from the top, it is O(1). [21:06:43]: ~heav: removal presumably needs to happen if we use any of the bees. [21:06:47]: ~citrons: the main problem I am experiencing, however, is the exiting problem [21:07:27]: ~citrons: that problem. [21:07:50]: ~citrons: ah, the other problem has been solved [21:08:33]: ~citrons: oh dear. [21:10:07]: ~heav: i am now distracted by yet another minecraft server my other friendgroup wants me to join. [21:10:12]: ~heav: brb. [21:10:17]: ~citrons: I see. [21:11:02]: gollark: Oh hey, cave-dwelling? This might allow stacking. [21:11:15]: ~heav: oh, yes. [21:11:18]: ~heav: 3 dimensional bees good. [21:14:19]: You are now AFK (Away From Keyboard). [21:14:54]: You are no longer AFK. [21:19:18]: gollark: Development continues. [21:19:45]: ~citrons: oh dear [21:19:53]: ~citrons: this error is incredibly anomalous [21:20:31]: ~citrons: attempt to index field '?' (a nil value) [21:20:39]: ~citrons: 1. the line indexes with an integer [21:20:49]: ~citrons: 2. the integer is bounds-checked [21:21:22]: You are now AFK (Away From Keyboard). [21:21:29]: ~citrons: therefore, ???????? [21:22:05]: You are no longer AFK. [21:22:10]: gollark: I blame metatables. [21:22:21]: ~citrons: this table has no metatable [21:24:13]: You are now AFK (Away From Keyboard). [21:25:34]: You are no longer AFK. [21:25:39]: gollark: Okay, I think the bee indexer code is working now. [21:25:47]: gollark: It is of course completely untested. [21:26:02]: ~citrons: aha [21:26:08]: gollark: So now it just needs to do the upload into the apiaries. [21:26:36]: gollark: Oops, the entire GTech™ power grid accidentally. [21:30:35]: ~heav: checking this server.. [21:30:40]: ~heav: how are all things going? [21:30:47]: ~citrons: I am experiencing a confusing bug [21:31:03]: ~citrons: please observe this loop which is apparently infinite somehow [21:31:08]: [heav_: Teleported heav_ to lescitrons] [21:31:29]: ~heav: are you sure it is infinite [21:31:40]: ~citrons: it says "too long without yielding [21:31:41]: ~citrons: " [21:31:45]: ~heav: can you print() in that loop [21:31:54]: ~heav: to check that it is really that loop that is ∞ [21:31:58]: ~heav: brb again [21:32:16]: You are now AFK (Away From Keyboard). [21:35:13]: You are no longer AFK. [21:36:47]: gollark: Okay, code exists, now to wait for inevitable horrors to accumulate. [21:36:57]: Peripheral "actuallyadditions:giantchestlarge_1" connected to network [21:37:23]: Peripheral "actuallyadditions:giantchestlarge_2" connected to network [21:37:34]: ~citrons: ugh how are they nil?? [21:38:10]: ~citrons: how is this possible? it is an iterator [21:38:14]: ~citrons: they literally cannot be nil [21:38:26]: gollark: Blaming... [21:38:28]: gollark: I blame shadowing. [21:38:32]: [Debug]: Chunk borders: shown [21:38:57]: ~citrons: hmm [21:39:16]: Peripheral "actuallyadditions:giantchestlarge_3, actuallyadditions:giantchestlarge_4, actuallyadditions:giantchestlarge_5, actuallyadditions:giantchestlarge_6" connected to network [21:40:39]: ~citrons: aha, I fixed it [21:43:10]: gollark: Oops. [21:43:31]: gollark: Apparently I don't know how to do binary search without annoyingness with boundary conditions. [21:47:36]: ---------------------- WARNING ----------------------- [21:47:36]: Your player has the `nucleus` or `*` permission set. This is not recommended. Side effects may include not being able to go AFK and being vanished on login. [21:47:36]: We recommend using our `nucleus setupperms` command to setup your permissions instead. [21:47:36]: Click here or visit the Nucleus ore site for an explanation for why the wildcard is bad. [21:47:36]: (This message may also be disabled using the config, disable "core.check-for-wildcard") [21:47:36]: ------------------------ « » ------------------------- [21:47:36]: gollark joined the game [21:47:36]: ------------------------ MOTD ------------------------ [21:47:36]: Welcome to the server! [21:47:36]: ------------------------ « » ------------------------- [21:48:42]: gollark: Wow, it "works". [21:48:47]: ~citrons: nice [21:49:07]: gollark: oh no, I've made a mistake. [21:52:44]: ---------------------- WARNING ----------------------- [21:52:44]: Your player has the `nucleus` or `*` permission set. This is not recommended. Side effects may include not being able to go AFK and being vanished on login. [21:52:44]: We recommend using our `nucleus setupperms` command to setup your permissions instead. [21:52:44]: Click here or visit the Nucleus ore site for an explanation for why the wildcard is bad. [21:52:44]: (This message may also be disabled using the config, disable "core.check-for-wildcard") [21:52:44]: ------------------------ « » ------------------------- [21:52:44]: gollark joined the game [21:52:44]: ------------------------ MOTD ------------------------ [21:52:44]: Welcome to the server! [21:52:44]: ------------------------ « » ------------------------- [21:59:20]: ~citrons: I shall now go eat things [21:59:22]: gollark: Oh dear, the bee state file is already 73KB. [21:59:59]: gollark: I might need... string... interning? [22:00:48]: [Debug]: Chunk borders: hidden [22:00:51]: [Debug]: Chunk borders: shown [22:00:52]: [Debug]: Chunk borders: hidden [22:02:40]: ---------------------- WARNING ----------------------- [22:02:40]: Your player has the `nucleus` or `*` permission set. This is not recommended. Side effects may include not being able to go AFK and being vanished on login. [22:02:40]: We recommend using our `nucleus setupperms` command to setup your permissions instead. [22:02:40]: Click here or visit the Nucleus ore site for an explanation for why the wildcard is bad. [22:02:40]: (This message may also be disabled using the config, disable "core.check-for-wildcard") [22:02:40]: ------------------------ « » ------------------------- [22:02:40]: gollark joined the game [22:02:40]: ------------------------ MOTD ------------------------ [22:02:40]: Welcome to the server! [22:02:40]: ------------------------ « » ------------------------- [22:04:39]: ---------------------- WARNING ----------------------- [22:04:39]: Your player has the `nucleus` or `*` permission set. This is not recommended. Side effects may include not being able to go AFK and being vanished on login. [22:04:39]: We recommend using our `nucleus setupperms` command to setup your permissions instead. [22:04:39]: Click here or visit the Nucleus ore site for an explanation for why the wildcard is bad. [22:04:39]: (This message may also be disabled using the config, disable "core.check-for-wildcard") [22:04:39]: ------------------------ « » ------------------------- [22:04:39]: gollark joined the game [22:04:39]: ------------------------ MOTD ------------------------ [22:04:39]: Welcome to the server! [22:04:39]: ------------------------ « » ------------------------- [22:05:11]: gollark: Huh, it now actually works? [22:05:15]: gollark: For now. [22:05:38]: gollark: Oh, there are bees in the bee product chest. [22:06:25]: ~heav: back. [22:06:34]: [heav_: Teleported heav_ to gollark] [22:06:41]: ~heav: why are you keeping a list of all bees ever? [22:06:46]: gollark: Efficiency reasons. [22:06:49]: ~heav: doesn't that list have to shrink once you use them? [22:06:57]: gollark: There are multiple lists. [22:07:01]: ~heav: why? [22:07:15]: ~heav: i thought you were just keeping a list of all bees ever. [22:07:17]: gollark: One list holds the contents of all bee storage chests, one holds the bees in order. [22:07:29]: ~heav: why have those seperately? [22:07:40]: gollark: The first list is actually a table. [22:07:44]: gollark: Well, a map. [22:07:50]: gollark: All lists are tables. [22:07:54]: ~heav: why a map? [22:08:02]: gollark: It is a map of inventory name to contents. [22:08:11]: ~heav: oh, ok. [22:08:26]: ~heav: anyway, you should NOT let the bee file get that big. [22:08:30]: gollark: Oh no, unsequenced bees in the system. [22:08:49]: ~heav: if the unused bees pile up too much, you should probably fire them to the moon. [22:09:03]: ~heav: do you want me to make moon firing infrastructure, relatedly? [22:09:15]: gollark: Yes, but it would have to send it to the Overworld first. [22:09:20]: heav_ has made the advancement [Holographic] [22:09:21]: gollark: * them [22:09:32]: ~heav: can railguns go planet to planet? [22:09:42]: gollark: Don't think so? Maybe. Consider it. [22:09:47]: ~heav: i can *try* it. [22:10:27]: gollark: Oh, right, bee products. [22:10:39]: gollark: I forgot to actually take combs out. [22:12:06]: ~citrons: I am back [22:12:19]: gollark: Hmm, am I mismanaging princesses or did I genuinely not add enough? [22:12:21]: ~citrons: I should make LTAP happen in computercraft [22:12:28]: ~heav: gollark, why isn't the railgun railgunning? [22:12:36]: gollark: I forgot how to operate it and I'm busy. [22:12:42]: ~heav: it's not turning into the railgun, gollark. [22:12:47]: gollark: Oh. [22:12:53]: gollark: You are missing some parts, I think? [22:12:56]: ~heav: which? [22:13:07]: ~heav: the holo projector also seems to think it's over ther enow. [22:13:08]: gollark: I believe you need a "railgun" block somewhere. [22:13:21]: ~heav: oh. do you know where? [22:13:27]: gollark: No, follow the hologram. [22:13:58]: ~heav: okay, great! [22:15:28]: ~heav: now i'll build one in the (ugh) overworld. [22:15:35]: ~heav: not that i really know how to link them. [22:15:42]: ~citrons: what are you doing [22:15:48]: gollark: Bee launcher railguns. [22:15:49]: gollark: (retroactive) [22:15:52]: ~citrons: interesting [22:16:04]: gollark: I made the bee eugenics device work, by the way. [22:16:09]: ~heav: > The railgun is not powerful enough to transport item stacks between planets [22:16:09]: ~citrons: wow1 [22:16:10]: ~heav: how bee. [22:16:20]: gollark: Well, we can transceive excess bees to the overworld. [22:16:24]: ~heav: citrons, can you please make dimension -9999 a planet somehow? [22:16:34]: ~citrons: uh, I don't know how to do that [22:16:37]: ~heav: this is possible via configuration. [22:16:44]: ~heav: there's some big scary xml file containing all planet data somewhere. [22:16:53]: ~citrons: also, it sounds like it might incur horrifying things [22:17:00]: ~heav: i did it on a singleplayer world and it worked. [22:17:04]: ~citrons: interesting [22:17:11]: ~heav: that was a while ago and i don't have the files sadly [22:17:20]: gollark: Our highly optimized bee processors do not* obliterate TPS. [22:17:22]: Dim 0 (overworld) : Mean tick time: 1.206 ms. Mean TPS: 20.000 [22:17:22]: Dim -2 (space) : Mean tick time: 0.062 ms. Mean TPS: 20.000 [22:17:22]: Dim -9999 (ExtraUtils2_Quarry_Dim) : Mean tick time: 11.692 ms. Mean TPS: 20.000 [22:17:22]: Dim 2 (Storage Cell) : Mean tick time: 0.097 ms. Mean TPS: 20.000 [22:17:22]: Dim 4 (the_end) : Mean tick time: 0.053 ms. Mean TPS: 20.000 [22:17:22]: Dim 684 (limbo) : Mean tick time: 1.603 ms. Mean TPS: 20.000 [22:17:22]: Dim -11325 (Deep Dark) : Mean tick time: 0.056 ms. Mean TPS: 20.000 [22:17:22]: Dim 686 (public_pockets) : Mean tick time: 0.049 ms. Mean TPS: 20.000 [22:17:22]: Dim 685 (private_pockets) : Mean tick time: 0.402 ms. Mean TPS: 20.000 [22:17:22]: Dim 72 (space) : Mean tick time: 0.057 ms. Mean TPS: 20.000 [22:17:22]: Dim -1 (Nether) : Mean tick time: 0.048 ms. Mean TPS: 20.000 [22:17:22]: Dim 1 (the_end) : Mean tick time: 0.047 ms. Mean TPS: 20.000 [22:17:22]: Dim 687 (dungeon_pockets) : Mean tick time: 0.045 ms. Mean TPS: 20.000 [22:17:22]: Dim 688 (dungeon_pockets) : Mean tick time: 0.046 ms. Mean TPS: 20.000 [22:17:22]: Dim 144 (CompactMachines) : Mean tick time: 0.413 ms. Mean TPS: 20.000 [22:17:22]: Overall : Mean tick time: 17.510 ms. Mean TPS: 20.000 [22:17:40]: ~heav: wow, 4000mb of honey! excellent. [22:17:50]: gollark: It's less than the sequencers use, but who cares apart from people who care? [22:17:55]: ~heav: the people who care. [22:18:07]: [heav_: Teleported heav_ to gollark] [22:18:18]: ~heav: anyway, shouldn't the hyperbees™ produce more? [22:18:29]: gollark: Eventually. [22:18:30]: ~heav: eventually hopefully enough to sustain this process? [22:18:35]: gollark: I hope I got the objective function the right way round. [22:18:51]: ~heav: though i suppose we can probably turn off the eugenics part eventually and just have a normal bee cyclotron, once we get ideal hyperapiobeeoids. [22:18:59]: ~heav: wait, is there an "ideal"? do these values have limits? [22:19:07]: gollark: I don't actually know, but I assume so. [22:19:11]: ~heav: sad. [22:19:17]: ~heav: (your assumption) [22:19:25]: gollark: I know that some of the Extra Bees bees have genes for really fast work, so we could probably accelerate the system by throwing some of those in. [22:19:30]: ~heav: it would be very cool™ if bees could optimize idnefinitely. [22:19:33]: ~citrons: wow, viaduct [22:19:36]: ~heav: yes, why not throw some in now? [22:19:41]: gollark: Yes, the secret viaduct network™ is powerful. [22:19:51]: ~citrons: can I extend it [22:19:54]: gollark: Sure. [22:19:56]: ~citrons: how does one do this [22:19:59]: ~heav: placing viaducts. [22:20:05]: ~citrons: I see [22:20:09]: gollark: Most of the network is long range viaducts. [22:20:12]: gollark: Which are point to point. [22:20:26]: ~heav: 4400 mb of honey! [22:20:29]: ~heav: 4500 now. [22:20:31]: ~heav: how advanced. [22:20:31]: gollark: I'll put some "endearing drones" (fastest work) in. [22:20:39]: gollark: The optimizer might incorporate them. [22:20:47]: ~heav: oh, we might want to extract "propolis". [22:20:50]: ~heav: this is a sideproduct of honey extraction. [22:21:10]: gollark: Why is it out of princesses? I'm pretty sure this is a bug. [22:23:08]: ---------------------- WARNING ----------------------- [22:23:08]: Your player has the `nucleus` or `*` permission set. This is not recommended. Side effects may include not being able to go AFK and being vanished on login. [22:23:08]: We recommend using our `nucleus setupperms` command to setup your permissions instead. [22:23:08]: Click here or visit the Nucleus ore site for an explanation for why the wildcard is bad. [22:23:08]: (This message may also be disabled using the config, disable "core.check-for-wildcard") [22:23:08]: ------------------------ « » ------------------------- [22:23:08]: gollark joined the game [22:23:08]: ------------------------ MOTD ------------------------ [22:23:08]: Welcome to the server! [22:23:08]: ------------------------ « » ------------------------- [22:23:08]: [lescitrons: Given Shrinking (ID 49) * 2 to lescitrons for 1000000 seconds] [22:23:16]: ~citrons: I shall use this for viaducting [22:23:17]: ~heav: did you read any of that? [22:23:20]: ~heav: (* to gollark) [22:23:21]: [lescitrons: Took all effects from lescitrons] [22:23:30]: [lescitrons: Given Shrinking (ID 49) * 1 to lescitrons for 1000000 seconds] [22:23:31]: gollark: No. [22:23:39]: ~heav: well, your princesses are in analysis. [22:23:45]: ~heav: why do you even want to analyze them? [22:23:47]: gollark: Ah, so we need vast quantities of spares? [22:23:52]: ~heav: no, we just don't need them to go there? [22:24:00]: ~heav: there's literally no reason to sort princesses. [22:24:09]: gollark: Well, I thought about it, but that would have been annoying to implement. [22:24:14]: [lescitrons: Given Night Vision (ID 16) * 255 to lescitrons for 1000000 seconds] [22:25:58]: ---------------------- WARNING ----------------------- [22:25:58]: Your player has the `nucleus` or `*` permission set. This is not recommended. Side effects may include not being able to go AFK and being vanished on login. [22:25:58]: We recommend using our `nucleus setupperms` command to setup your permissions instead. [22:25:58]: Click here or visit the Nucleus ore site for an explanation for why the wildcard is bad. [22:25:58]: (This message may also be disabled using the config, disable "core.check-for-wildcard") [22:25:58]: ------------------------ « » ------------------------- [22:25:58]: gollark joined the game [22:25:59]: ------------------------ MOTD ------------------------ [22:25:59]: Welcome to the server! [22:25:59]: ------------------------ « » ------------------------- [22:26:03]: ~heav: citrons, please employ "ngrok" or a similar solution. [2023-01-01 20:45:53.261830: 2021-11-16-2.log.gz] [2023-01-01 20:45:53.271830: 2021-11-16-3.log.gz] [2023-01-01 20:45:53.281830: 2021-11-17-1.log.gz] [18:50:46]: ---------------------- WARNING ----------------------- [18:50:46]: Your player has the `nucleus` or `*` permission set. This is not recommended. Side effects may include not being able to go AFK and being vanished on login. [18:50:46]: We recommend using our `nucleus setupperms` command to setup your permissions instead. [18:50:46]: Click here or visit the Nucleus ore site for an explanation for why the wildcard is bad. [18:50:46]: (This message may also be disabled using the config, disable "core.check-for-wildcard") [18:50:46]: ------------------------ « » ------------------------- [18:50:46]: gollark joined the game [18:50:47]: ------------------------ MOTD ------------------------ [18:50:47]: Welcome to the server! [18:50:47]: ------------------------ « » ------------------------- [18:51:16]: gollark: Bee, apioid. [18:59:54]: The time on the world "DIM-9999" has been set to 7:00 am (7:00h). [19:00:01]: [Debug]: Chunk borders: shown [19:00:09]: [Debug]: Chunk borders: hidden [19:00:47]: Peripheral "forestry:apiary_48, forestry:apiary_49, forestry:apiary_50" connected to network [19:00:48]: Peripheral "forestry:apiary_51, forestry:apiary_52, forestry:apiary_53" connected to network [19:00:51]: Peripheral "forestry:apiary_54, forestry:apiary_55, forestry:apiary_56" connected to network [19:00:52]: Peripheral "forestry:apiary_57, forestry:apiary_58, forestry:apiary_59" connected to network [19:03:26]: heav_ joined the game [19:03:28]: gollark: Hi! [19:03:32]: ~heav: hi! [19:03:44]: ~heav: i am mildly distracted by another game right now. however, YOU should observe things. [19:03:54]: gollark: What things? [19:03:58]: ~heav: the things over here, where i am. [19:04:03]: Teleported gollark to heav_ [19:04:06]: ~heav: hi. [19:04:09]: gollark: Elevated! [19:04:10]: ~heav: utilize our advancedish elevator. [19:04:24]: gollark: Wow. [19:04:35]: gollark: Is it NBT-editing the door or something? [19:04:38]: ~heav: it is, yes. [19:04:41]: gollark: I see! [19:05:05]: gollark: I should connect it to SVN™. [19:05:11]: ~heav: you should, yes. [19:05:13]: ~heav: oh, by the way. [19:05:23]: ~heav: viba tower™ is inaccessible from some places, SVN™wise. [19:05:30]: ~heav: despite being able to access everywhere else. [19:05:33]: gollark: There are only 3 places. [19:05:33]: ~heav: it's troubling. [19:05:40]: ~heav: yes, citronsspace™ namely. [19:05:48]: Charging - 2 / 20 [19:05:48]: Charging - 3 / 20 [19:05:48]: Charging - 4 / 20 [19:05:51]: gollark: I blame chunkloading or something. [19:06:02]: ~heav: well, you should chunkload all endpoints ever then. [19:06:11]: gollark: Didn't this lead to the collapse of galaxserver™1? [19:06:22]: ~heav: no, that was mostly just the horrible command computer spam at all times? [19:06:24]: ~heav: i think. [19:06:26]: gollark: Oh, okay. [19:06:38]: gollark: Hmm, what if we constantly spammed command computers at all times? [19:06:45]: ~heav: server collapse. [19:06:47]: Charging - 1 / 20 [19:06:47]: Charging - 3 / 20 [19:06:47]: Charging - 5 / 20 [19:06:47]: Charging - 7 / 20 [19:06:47]: Charging - 8 / 20 [19:06:47]: Charging - 9 / 20 [19:06:47]: Charging - 11 / 20 [19:06:48]: Charging - 12 / 20 [19:06:48]: Charging - 13 / 20 [19:06:48]: Charging - 14 / 20 [19:06:48]: Charging - 15 / 20 [19:06:48]: Charging - 16 / 20 [19:06:48]: Charging - 19 / 20 [19:06:50]: gollark: Interesting. [19:07:10]: gollark: Why do I get booted out of the viaduct at exactly -1? Odd. [19:07:15]: ~heav: opinion of HTech™ HTower™? [19:07:23]: gollark: Towering but doomed to be entirely empty. [19:07:30]: ~heav: it's not entirely empty. it has some content. [19:07:48]: ~heav: non-elevator content, even. [19:09:56]: You are now AFK (Away From Keyboard). [19:11:27]: You are no longer AFK. [19:16:55]: §8(§4§lFAWE§8)§r§7 Left click: select pos #1; Right click: select pos #2 [19:17:08]: §8(§4§lFAWE§8)§r§7 pos1 set to (192, 66, -331) (). [19:17:15]: §8(§4§lFAWE§8)§r§7 pos2 set to (209, 64, -331) (54). [19:17:17]: §8(§4§lFAWE§8)§r§7 pos2 set to (211, 64, -331) (60). [19:17:18]: §8(§4§lFAWE§8)§r§7 pos2 set to (210, 64, -331) (57). [19:17:29]: §8(§4§lFAWE§8)§r§7 Operation queued (57) [19:17:29]: §8(§4§lFAWE§8)§r§7 Action completed in 3.928 seconds [19:18:08]: gollark: Bees. [19:18:24]: §8(§4§lFAWE§8)§r§7 pos2 set to (192, 64, -308) (72). [19:18:26]: §8(§4§lFAWE§8)§r§7 Operation queued (72) [19:18:40]: §8(§4§lFAWE§8)§r§7 pos1 set to (192, 66, -308) (3). [19:18:40]: ~heav: apioforms? [19:18:44]: ~heav: apiobot, xtp gollark utterly. [19:18:56]: §8(§4§lFAWE§8)§r§7 pos2 set to (226, 64, -308) (105). [19:18:58]: §8(§4§lFAWE§8)§r§7 Operation queued (105) [19:19:06]: ~heav: is this to be the moon launch site? [19:19:17]: gollark: Yes, this is the new "Meteor Lake" facility. [19:19:21]: §8(§4§lFAWE§8)§r§7 pos1 set to (226, 66, -308) (3). [19:19:31]: §8(§4§lFAWE§8)§r§7 pos2 set to (226, 64, -329) (66). [19:19:31]: ~heav: i don't see a meteor or lake nearby. [19:19:37]: §8(§4§lFAWE§8)§r§7 pos2 set to (226, 64, -331) (72). [19:19:39]: §8(§4§lFAWE§8)§r§7 Operation queued (72) [19:19:44]: gollark: In theory, meteors can create lakes. [19:19:46]: §8(§4§lFAWE§8)§r§7 pos1 set to (226, 66, -331) (3). [19:19:49]: §8(§4§lFAWE§8)§r§7 pos2 set to (219, 64, -331) (24). [19:19:51]: §8(§4§lFAWE§8)§r§7 Operation queued (24) [19:20:04]: §8(§4§lFAWE§8)§r§7 pos1 set to (217, 64, -331) (3). [19:20:07]: §8(§4§lFAWE§8)§r§7 pos2 set to (210, 66, -331) (24). [19:20:09]: §8(§4§lFAWE§8)§r§7 Operation queued (24) [19:21:31]: ~heav: i see. [19:21:33]: ~heav: hold on: [19:21:36]: ~heav: leaving temporarily. [19:21:36]: heav_ left the game [19:26:25]: gollark has made the advancement [Holographic] [19:33:36]: gollark: Apiobot, send me to azureology. [19:33:39]: §7§o[§9Apio§bBot§aRobot§7§o] §r§7Done so. [19:42:11]: ---------------------- WARNING ----------------------- [19:42:11]: Your player has the `nucleus` or `*` permission set. This is not recommended. Side effects may include not being able to go AFK and being vanished on login. [19:42:11]: We recommend using our `nucleus setupperms` command to setup your permissions instead. [19:42:11]: Click here or visit the Nucleus ore site for an explanation for why the wildcard is bad. [19:42:11]: (This message may also be disabled using the config, disable "core.check-for-wildcard") [19:42:11]: ------------------------ « » ------------------------- [19:42:11]: gollark joined the game [19:42:11]: ------------------------ MOTD ------------------------ [19:42:11]: Welcome to the server! [19:42:11]: ------------------------ « » ------------------------- [19:47:26]: ---------------------- WARNING ----------------------- [19:47:26]: Your player has the `nucleus` or `*` permission set. This is not recommended. Side effects may include not being able to go AFK and being vanished on login. [19:47:26]: We recommend using our `nucleus setupperms` command to setup your permissions instead. [19:47:26]: Click here or visit the Nucleus ore site for an explanation for why the wildcard is bad. [19:47:26]: (This message may also be disabled using the config, disable "core.check-for-wildcard") [19:47:26]: ------------------------ « » ------------------------- [19:47:26]: gollark joined the game [19:47:28]: ------------------------ MOTD ------------------------ [19:47:28]: Welcome to the server! [19:47:28]: ------------------------ « » ------------------------- [19:48:15]: Nothing to be linked [19:48:15]: Nothing to be linked [19:48:16]: You program the linker with the fueling station at: 197 64 -317 [19:48:17]: Linked Sucessfully [19:48:18]: You program the linker with the fueling station at: 195 64 -317 [19:48:18]: Linked Sucessfully [19:48:19]: You program the linker with the fueling station at: 196 64 -318 [19:48:20]: Linked Sucessfully [19:49:49]: ---------------------- WARNING ----------------------- [19:49:49]: Your player has the `nucleus` or `*` permission set. This is not recommended. Side effects may include not being able to go AFK and being vanished on login. [19:49:49]: We recommend using our `nucleus setupperms` command to setup your permissions instead. [19:49:49]: Click here or visit the Nucleus ore site for an explanation for why the wildcard is bad. [19:49:49]: (This message may also be disabled using the config, disable "core.check-for-wildcard") [19:49:49]: ------------------------ « » ------------------------- [19:49:49]: gollark joined the game [19:49:49]: ------------------------ MOTD ------------------------ [19:49:49]: Welcome to the server! [19:49:49]: ------------------------ « » ------------------------- [19:51:04]: gollark has made the advancement [Moon Landing!] [19:51:04]: gollark has completed the challenge [One Small Step...] [19:56:41]: ---------------------- WARNING ----------------------- [19:56:41]: Your player has the `nucleus` or `*` permission set. This is not recommended. Side effects may include not being able to go AFK and being vanished on login. [19:56:41]: We recommend using our `nucleus setupperms` command to setup your permissions instead. [19:56:41]: Click here or visit the Nucleus ore site for an explanation for why the wildcard is bad. [19:56:41]: (This message may also be disabled using the config, disable "core.check-for-wildcard") [19:56:41]: ------------------------ « » ------------------------- [19:56:41]: gollark joined the game [19:56:54]: ------------------------ MOTD ------------------------ [19:56:54]: Welcome to the server! [19:56:54]: ------------------------ « » ------------------------- [20:02:39]: ---------------------- WARNING ----------------------- [20:02:39]: Your player has the `nucleus` or `*` permission set. This is not recommended. Side effects may include not being able to go AFK and being vanished on login. [20:02:39]: We recommend using our `nucleus setupperms` command to setup your permissions instead. [20:02:39]: Click here or visit the Nucleus ore site for an explanation for why the wildcard is bad. [20:02:39]: (This message may also be disabled using the config, disable "core.check-for-wildcard") [20:02:39]: ------------------------ « » ------------------------- [20:02:39]: gollark joined the game [20:02:41]: ------------------------ MOTD ------------------------ [20:02:41]: Welcome to the server! [20:02:41]: ------------------------ « » ------------------------- [20:10:27]: ---------------------- WARNING ----------------------- [20:10:27]: Your player has the `nucleus` or `*` permission set. This is not recommended. Side effects may include not being able to go AFK and being vanished on login. [20:10:27]: We recommend using our `nucleus setupperms` command to setup your permissions instead. [20:10:27]: Click here or visit the Nucleus ore site for an explanation for why the wildcard is bad. [20:10:27]: (This message may also be disabled using the config, disable "core.check-for-wildcard") [20:10:27]: ------------------------ « » ------------------------- [20:10:27]: gollark joined the game [20:10:38]: ------------------------ MOTD ------------------------ [20:10:38]: Welcome to the server! [20:10:38]: ------------------------ « » ------------------------- [20:14:44]: ---------------------- WARNING ----------------------- [20:14:44]: Your player has the `nucleus` or `*` permission set. This is not recommended. Side effects may include not being able to go AFK and being vanished on login. [20:14:44]: We recommend using our `nucleus setupperms` command to setup your permissions instead. [20:14:44]: Click here or visit the Nucleus ore site for an explanation for why the wildcard is bad. [20:14:44]: (This message may also be disabled using the config, disable "core.check-for-wildcard") [20:14:44]: ------------------------ « » ------------------------- [20:14:44]: gollark joined the game [20:15:06]: ------------------------ MOTD ------------------------ [20:15:06]: Welcome to the server! [20:15:06]: ------------------------ « » ------------------------- [20:21:00]: gollark: Apiobot, restart. [20:21:00]: [ApioBotRobot] Doing so [20:21:02]: §7§o[§9Apio§bBot§aRobot§7§o] §r§7Muahahaha. I have become sentient. [20:29:12]: ---------------------- WARNING ----------------------- [20:29:12]: Your player has the `nucleus` or `*` permission set. This is not recommended. Side effects may include not being able to go AFK and being vanished on login. [20:29:12]: We recommend using our `nucleus setupperms` command to setup your permissions instead. [20:29:12]: Click here or visit the Nucleus ore site for an explanation for why the wildcard is bad. [20:29:12]: (This message may also be disabled using the config, disable "core.check-for-wildcard") [20:29:12]: ------------------------ « » ------------------------- [20:29:12]: gollark joined the game [20:29:32]: ------------------------ MOTD ------------------------ [20:29:32]: Welcome to the server! [20:29:32]: ------------------------ « » ------------------------- [20:30:39]: gollark: Apiobot, send me to Lunar Lake. [20:30:39]: [ApioBotRobot] [string "ZmEqjAdg"]:75: Location not found. [20:30:44]: gollark: Apiobot, send lunar lake. [20:30:44]: [ApioBotRobot] [string "ZmEqjAdg"]:75: Location not found. [20:30:56]: gollark: Apiobot, send me to Meteor Lake. [20:31:40]: §7§o[§9Apio§bBot§aRobot§7§o] §r§7Done so. [20:34:32]: Coordinates programmed into Linker [20:34:40]: Dim 0 (overworld) : Mean tick time: 5.672 ms. Mean TPS: 20.000 [20:34:40]: Dim 33 (planet) : Mean tick time: 0.111 ms. Mean TPS: 20.000 [20:34:40]: Dim 25 (planet) : Mean tick time: 0.089 ms. Mean TPS: 20.000 [20:34:40]: Dim 58 (planet) : Mean tick time: 0.088 ms. Mean TPS: 20.000 [20:34:40]: Dim 74 (planet) : Mean tick time: 0.088 ms. Mean TPS: 20.000 [20:34:40]: Dim 49 (planet) : Mean tick time: 0.085 ms. Mean TPS: 20.000 [20:34:40]: Dim 50 (planet) : Mean tick time: 0.098 ms. Mean TPS: 20.000 [20:34:40]: Dim 684 (limbo) : Mean tick time: 2.443 ms. Mean TPS: 20.000 [20:34:40]: Dim 685 (private_pockets) : Mean tick time: 0.864 ms. Mean TPS: 20.000 [20:34:40]: Dim 75 (planet) : Mean tick time: 0.101 ms. Mean TPS: 20.000 [20:34:40]: Dim 8 (planet) : Mean tick time: 0.087 ms. Mean TPS: 20.000 [20:34:40]: Dim 9 (planet) : Mean tick time: 0.084 ms. Mean TPS: 20.000 [20:34:40]: Dim 67 (planet) : Mean tick time: 0.085 ms. Mean TPS: 20.000 [20:34:40]: Dim 57 (planet) : Mean tick time: 0.085 ms. Mean TPS: 20.000 [20:34:40]: Dim 65 (planet) : Mean tick time: 0.085 ms. Mean TPS: 20.000 [20:34:40]: Dim 24 (planet) : Mean tick time: 0.085 ms. Mean TPS: 20.000 [20:34:40]: Dim 59 (planet) : Mean tick time: 0.085 ms. Mean TPS: 20.000 [20:34:40]: Dim 26 (planet) : Mean tick time: 0.085 ms. Mean TPS: 20.000 [20:34:40]: Dim 16 (planet) : Mean tick time: 0.085 ms. Mean TPS: 20.000 [20:34:40]: Dim 17 (planet) : Mean tick time: 0.084 ms. Mean TPS: 20.000 [20:34:40]: Dim 18 (planet) : Mean tick time: 0.083 ms. Mean TPS: 20.000 [20:34:40]: Dim 23 (planet) : Mean tick time: 0.085 ms. Mean TPS: 20.000 [20:34:40]: Dim 35 (planet) : Mean tick time: 0.084 ms. Mean TPS: 20.000 [20:34:40]: Dim 60 (planet) : Mean tick time: 0.085 ms. Mean TPS: 20.000 [20:34:40]: Dim 39 (planet) : Mean tick time: 0.083 ms. Mean TPS: 20.000 [20:34:40]: Dim 56 (planet) : Mean tick time: 0.085 ms. Mean TPS: 20.000 [20:34:40]: Dim 27 (planet) : Mean tick time: 0.085 ms. Mean TPS: 20.000 [20:34:40]: Dim 47 (planet) : Mean tick time: 0.087 ms. Mean TPS: 20.000 [20:34:40]: Dim 51 (planet) : Mean tick time: 0.083 ms. Mean TPS: 20.000 [20:34:40]: Dim 48 (planet) : Mean tick time: 0.085 ms. Mean TPS: 20.000 [20:34:40]: Dim 55 (planet) : Mean tick time: 0.086 ms. Mean TPS: 20.000 [20:34:40]: Dim 52 (planet) : Mean tick time: 0.085 ms. Mean TPS: 20.000 [20:34:40]: Dim 31 (planet) : Mean tick time: 0.084 ms. Mean TPS: 20.000 [20:34:40]: Dim 32 (planet) : Mean tick time: 0.084 ms. Mean TPS: 20.000 [20:34:40]: Dim 34 (planet) : Mean tick time: 0.084 ms. Mean TPS: 20.000 [20:34:40]: Dim 36 (planet) : Mean tick time: 0.083 ms. Mean TPS: 20.000 [20:34:40]: Dim 38 (planet) : Mean tick time: 0.091 ms. Mean TPS: 20.000 [20:34:40]: Dim 46 (planet) : Mean tick time: 0.084 ms. Mean TPS: 20.000 [20:34:40]: Dim 40 (planet) : Mean tick time: 0.086 ms. Mean TPS: 20.000 [20:34:40]: Dim 41 (planet) : Mean tick time: 0.086 ms. Mean TPS: 20.000 [20:34:40]: Dim 45 (planet) : Mean tick time: 0.084 ms. Mean TPS: 20.000 [20:34:40]: Dim 44 (planet) : Mean tick time: 0.085 ms. Mean TPS: 20.000 [20:34:40]: Dim 42 (planet) : Mean tick time: 0.085 ms. Mean TPS: 20.000 [20:34:40]: Dim 43 (planet) : Mean tick time: 0.085 ms. Mean TPS: 20.000 [20:34:40]: Dim 29 (planet) : Mean tick time: 0.089 ms. Mean TPS: 20.000 [20:34:40]: Dim 70 (planet) : Mean tick time: 0.085 ms. Mean TPS: 20.000 [20:34:40]: Dim 37 (planet) : Mean tick time: 0.083 ms. Mean TPS: 20.000 [20:34:40]: Dim 78 (planet) : Mean tick time: 0.085 ms. Mean TPS: 20.000 [20:34:40]: Dim 4 (the_end) : Mean tick time: 0.084 ms. Mean TPS: 20.000 [20:34:40]: Dim -11325 (Deep Dark) : Mean tick time: 0.088 ms. Mean TPS: 20.000 [20:34:40]: Dim 12 (planet) : Mean tick time: 0.087 ms. Mean TPS: 20.000 [20:34:40]: Dim 54 (planet) : Mean tick time: 0.086 ms. Mean TPS: 20.000 [20:34:40]: Dim 13 (planet) : Mean tick time: 0.088 ms. Mean TPS: 20.000 [20:34:40]: Dim 28 (planet) : Mean tick time: 0.086 ms. Mean TPS: 20.000 [20:34:40]: Dim 53 (planet) : Mean tick time: 0.085 ms. Mean TPS: 20.000 [20:34:40]: Dim 30 (planet) : Mean tick time: 0.085 ms. Mean TPS: 20.000 [20:34:40]: Dim 69 (planet) : Mean tick time: 0.082 ms. Mean TPS: 20.000 [20:34:40]: Dim 71 (planet) : Mean tick time: 0.083 ms. Mean TPS: 20.000 [20:34:40]: Dim 61 (planet) : Mean tick time: 0.084 ms. Mean TPS: 20.000 [20:34:40]: Dim 20 (planet) : Mean tick time: 0.083 ms. Mean TPS: 20.000 [20:34:40]: Dim 687 (dungeon_pockets) : Mean tick time: 0.085 ms. Mean TPS: 20.000 [20:34:40]: Dim 688 (dungeon_pockets) : Mean tick time: 0.082 ms. Mean TPS: 20.000 [20:34:40]: Dim 22 (planet) : Mean tick time: 0.086 ms. Mean TPS: 20.000 [20:34:40]: Dim 19 (planet) : Mean tick time: 0.083 ms. Mean TPS: 20.000 [20:34:40]: Dim 144 (CompactMachines) : Mean tick time: 7.220 ms. Mean TPS: 20.000 [20:34:40]: Dim 21 (planet) : Mean tick time: 0.100 ms. Mean TPS: 20.000 [20:34:40]: Dim 62 (planet) : Mean tick time: 0.089 ms. Mean TPS: 20.000 [20:34:40]: Dim 63 (planet) : Mean tick time: 0.086 ms. Mean TPS: 20.000 [20:34:40]: Dim -2 (space) : Mean tick time: 0.088 ms. Mean TPS: 20.000 [20:34:40]: Dim 64 (planet) : Mean tick time: 0.086 ms. Mean TPS: 20.000 [20:34:40]: Dim -9999 (ExtraUtils2_Quarry_Dim) : Mean tick time: 7.843 ms. Mean TPS: 20.000 [20:34:40]: Dim 2 (Storage Cell) : Mean tick time: 0.106 ms. Mean TPS: 20.000 [20:34:40]: Dim 6 (planet) : Mean tick time: 0.090 ms. Mean TPS: 20.000 [20:34:40]: Dim 14 (planet) : Mean tick time: 0.087 ms. Mean TPS: 20.000 [20:34:40]: Dim 68 (planet) : Mean tick time: 0.086 ms. Mean TPS: 20.000 [20:34:40]: Dim 15 (planet) : Mean tick time: 0.085 ms. Mean TPS: 20.000 [20:34:40]: Dim 686 (public_pockets) : Mean tick time: 0.149 ms. Mean TPS: 20.000 [20:34:40]: Dim 76 (planet) : Mean tick time: 0.088 ms. Mean TPS: 20.000 [20:34:40]: Dim 10 (planet) : Mean tick time: 0.085 ms. Mean TPS: 20.000 [20:34:40]: Dim 72 (space) : Mean tick time: 0.091 ms. Mean TPS: 20.000 [20:34:40]: Dim 11 (planet) : Mean tick time: 0.084 ms. Mean TPS: 20.000 [20:34:40]: Dim 73 (planet) : Mean tick time: 0.084 ms. Mean TPS: 20.000 [20:34:40]: Dim -1 (Nether) : Mean tick time: 0.087 ms. Mean TPS: 20.000 [20:34:40]: Dim 1 (the_end) : Mean tick time: 0.084 ms. Mean TPS: 20.000 [20:34:40]: Dim 3 (planet) : Mean tick time: 0.135 ms. Mean TPS: 20.000 [20:34:40]: Dim 7 (planet) : Mean tick time: 0.087 ms. Mean TPS: 20.000 [20:34:40]: Dim 77 (planet) : Mean tick time: 0.084 ms. Mean TPS: 20.000 [20:34:40]: Dim 79 (planet) : Mean tick time: 0.084 ms. Mean TPS: 20.000 [20:34:40]: Dim 5 (planet) : Mean tick time: 0.085 ms. Mean TPS: 20.000 [20:34:40]: Dim 82 (planet) : Mean tick time: 0.095 ms. Mean TPS: 20.000 [20:34:40]: Dim 80 (planet) : Mean tick time: 0.082 ms. Mean TPS: 20.000 [20:34:40]: Dim 81 (planet) : Mean tick time: 0.084 ms. Mean TPS: 20.000 [20:34:40]: Dim 66 (planet) : Mean tick time: 0.083 ms. Mean TPS: 20.000 [20:34:40]: Overall : Mean tick time: 32.659 ms. Mean TPS: 20.000 [20:35:39]: You program the linker with the fueling station at: 197 64 -317 [20:36:23]: This must be the first machine to link! [20:36:28]: Linked Sucessfully [20:36:28]: You program the linker with the fueling station at: 195 64 -317 [20:36:29]: Linked Sucessfully [20:36:30]: You program the linker with the fueling station at: 196 64 -318 [20:36:31]: Linked Sucessfully [20:39:25]: ---------------------- WARNING ----------------------- [20:39:25]: Your player has the `nucleus` or `*` permission set. This is not recommended. Side effects may include not being able to go AFK and being vanished on login. [20:39:25]: We recommend using our `nucleus setupperms` command to setup your permissions instead. [20:39:25]: Click here or visit the Nucleus ore site for an explanation for why the wildcard is bad. [20:39:25]: (This message may also be disabled using the config, disable "core.check-for-wildcard") [20:39:25]: ------------------------ « » ------------------------- [20:39:25]: gollark joined the game [20:39:30]: ------------------------ MOTD ------------------------ [20:39:30]: Welcome to the server! [20:39:30]: ------------------------ « » ------------------------- [20:39:57]: New Destination Added!